[CHAMPION CONCEPT] Lunos.
Lunos is an immobile, extreme damage mage, utilizing dark power to destroy anyone in his way. He lost control to his own dark powers, and eventually forced them down inside of him. He still has access to dark powers, but not to the full extent.
His powers tug at him as he hurts those in his way, but he tries to resist. Until he has too much to hold back.
EDIT: He doesn't have penalties, but is weaker. He does have something that allows him to access his former power.
Passive: Inner Darkness
Any time Lunos hits a target with a spell, he deals 2.5/5/7.5/10% (At levels 1/6/11/16) bonus damage, and gains 50% of the damage dealt as AP for 3 seconds.
EDIT: He has a darkness bar. It holds 100 darkness total, and is used to access his ult.
20 second cooldown.
Q: Dark Hand
Fires a hand of pure darkness, dealing 100/150/200/250/300(+120% AP) 60/100/140/180/220(+90% AP) magic damage to the first enemy champion hit, and every minion in the way. The first enemy champion hit is stunned for 1 second. This ability improves the passive efficiency by 0/5/10/15/20%.
Lunos takes 35% of the damage he deals, from each target.
The first target hit grants 10 darkness. Minions after give -1 darkness, and champs give -5.
The passive efficiency means that at level 16, he will deal 12% of the target's missing health with the ability. Keep in mind he takes 1/3 of this damage himself( takes 4% of the target's missing health himself.)
W: Dark Abyss
Deals 70/130/190/250/310(+80% AP) 40/75/110/145/180(+60% AP) magic damage to enemies in an area and pulls them to the center of cast.
This ability deals 25% of damage dealt to himself.
Gains 3 darkness per enemy champion hit, -1 per minion hit and an additional -1 per enemy killed.
E: Pain Surge
Lunos deals 10/15/20/25/30% of his missing health as magic damage to the enemy target.
If he has 50% missing health, he stuns the target for .25/.5/.75/1/1.5 seconds(50/60/70/80/90% missing health.)
You take 30% of the damage you deal.
E: Focused Shadows
Lunos can charge a dark orb for up to 2 seconds. The first second fires an orb of darkness in a line, dealing 40/60/80/100/120(+40%AP) Magic damage to targets hit. The second second causes the orb to knock back based on its damage(1 damage = 1 unit knocked back)
Deals an additional 1/1.25/1.5/1.75/2% damage for every 1% health you are missing, stunning them for 0.5 seconds if you are at 50% health or lower, 1 second if you are at 75% health or lower.
Grants 1 darkness per 2% missing health if a target is hit. Max 20 darkness. If the target is killed, you lose double the darkness you gained.
R: Dark Mastery
Can only be used when Lunos has 100 darkness.
First activation: Lunos unleashes his powers, increasing Q scaling to 100/110/120% AP, W to 70/75/80%, and E to 45/47.5/50% AP.
He consumes 20 darkness a second, but can still gain darkness.
During this time, he can use Dark Cannon once.
Dark Cannon:
Fires a blast of dark energy in an area in front of him(I'll show what the area looks like later.), dealing 400/600/800(+100/150/200% AP) 300/400/500(+100/125/150% AP) magic damage over 5 seconds.
Upon use, darkness is set to 0. He cannot gain darkness for 30 seconds.
I thought of this a while ago and have no time after writing this, thoughts?
I intended it to be a powerhouse with a penalty, and not balanced in the way other mages are.
The kit has been reworked a bit, so that it may be easier to balance