[Champion Concept] Mollock, The Darkness Within
Ok so my original idea for Mollock was to have him as a sort of darkin mage, to complement the melee style of Aatrox. However, he evolved into a more sinister character as I developed him. He still has a darkin form, but I've unified his kit into something akin to a super-creepy AP Nocturne.
Mollock's play style is as a low-risk mage, turning his enemies against themselves and one another instead of dealing all the damage himself. Mollock's abilities are meant to play mind games with his targets and confuse them.
Appearance:
Mollock has two forms. Starting the game, he takes the form of a darkin, something similar to Aatrox but with a staff instead of a sword. His true form (something ghostly and terrifying, like nocturne) is revealed when he dies. He has a ranged basic attack like most mages.
Abilities:
Passive: True Form
Upon dying, Mollock's true form is revealed, briefly terrifying nearby enemies.
Q: Hallucinate
Mollock projects a fleeting image of himself (darkin form) at the edge of the target's field of vision. Only Mollock and the target see this copy. If the target moves away from the copy, it blinks to them and explodes, dealing magic damage in a small radius. If they move toward it, it disappears and Hallucinate's cooldown is reset.
W: Crippling Doubt
Mollock afflicts his target with insecurity and fear, dealing magic damage per second and slowing them until their next ability use. Crippling Doubt drains Mollock's mana for the duration.
(Protip: if you wait till your enemy has blown all their abilities and put them on cooldown, Crippling Doubt deals more damage, as the target cannot cleanse it by using an ability right away.)
E: Treason
Mollock convinces his rivals that the target of Treason is their enemy. Nearby enemies are taunted into attacking their own teammate for a moment.
R: Possess
(The focal point of this champion concept, Possess is a dirty, dirty trick.)
Mollock marks an enemy champion. If Mollock dies while the mark persists, Mollock takes over control of that champion for a while, gaining use of their Q,W, and E abilites and any activatable items in their inventory, while keeping his own passive and ultimate.
Possessed champions appear completely normal to their own teammates, but take Mollock's summoner's name for the duration, and Mollock can attack the possessed champion's teammates, minions, and turrets. The possessed champion's allies may damage and kill the possessed, but only Mollock gets a kill if the possessed champion dies while under his control. Mollock's turrets and minions will attack a possessed champion, but Mollock's allies cannot damage the possessed champion for the duration.
(Protip: at level 3 ult (shortest cooldown), and with full 40% cooldown reduction, Mollock is ready to Possess another champion if his host lives long enough.)
(Protip 2: if you Possess a champion, you can simply walk them into your turret to kill them, or at later levels you can deal more damage by turning them against their teammates.)
Quotes:
"What's the matter, you look like you've seen a ghost!"
"The only thing to fear is fear itself... hehehe"
Other notes:
TL/DR: If Mollock Possesses you, you're pretty much dead.
Mollock's kit is meant to disarm his enemies through confusion and misdirection, taking the risk off of himself.
I don't have any lore for Mollock. Feel free to make some up. :D
Please let me know what you think in the comments, I always love feedback on my champion concepts.