Maybe some range would do?

BrykJagz·5/13/2014, 2:48:30 AM·1 votes·384 views

I know this may seem like a crazy champion idea... but hear me out. We have all these great champions such as Ashe who can shoot an arrow across the map, and Caitlyn who can hit a target at almost 2000 Range... But we don't have one specifically in between. So here he is. Let me know if you like it or not? Some idea's? Maybe a bump so the officials can take a looksie and take the idea ;)??

Apollo Mk3 Lore:

"In the year 2362 during the civil war of Europa, the moon orbiting Jupiter, the resurgant militants constructed an automated mechatronic soldier they called Apollo. The first two trial prototypes proved to be useless, but in the year 2367 the Mk3 was born."

"The predator marksmen proved to be a terrible menace destroying, albeit the most innocent of people, in it's wake."

"The rebel armies had to figure out something, and devised a plan to send the evil construct into another dimension. The success occurred on March 21st 2371. The rebels were able to build a device to do their will and banished the mechatron along with all of the blueprints and the constructor into another dimension... to be lost... and forgotten till the end of the war."

So I hope you enjoyed that! A little spotlight as to how this evil thing got into the LoL Dimension ;)

Here are the stats!!

Apollo Mk3 The Mechatron

Primary: Marksmen / Secondary: Tank

Stats: Health: 500 (+115) / Health Regen.: 6 (+0.7) / Energy: 200 (+50) / Energy Regen.: 2 (+0.4) / Range: 850 (+15) / Attack Damage: 65 (10) / Attack Speed: 0.612 (+1.9%) / Armor: 25 (+4.5) / Magic Res. 15 (+1.5) / Mov. Speed: 310

Abilities:

Passive: Surge

Range Increase for basic and ability attacks based on Armor Value. 1 Armor = +3 Range // Energy Recharge Increase based on Armor Value. 1 Armor = 0.1% Increase // Cannot attack ANYTHING within 350 range with basic or ability attacks. (Makes him very vulnerable to melee!)


Q: Hellfire Missle Mk5

Range: 1100 (1300 Seeking Range) // Cooldown: 30 / 25 / 20 / 15 / 10 // Cost: 50 / 60 / 70 / 80 / 90

Active: Apollo Mk3 launches a hellfire missle at it's target, dealing physical damage. If the target dies before the missle hits, it seeks out a new target within a certain range.

Damage: 70 / 100 / 140 / 190 / 250 (+115% Armor Value)


W: Flares

Range: 800 // Cooldown: 50 / 47.5 / 45 / 42.5 / 40 // Cost: 90 / 85 / 80 / 75 / 70

Active: Apollo Mk3 launches flares that slows the movement speed of anyone inside the smoke screen's radius for 3 seconds, and launches itself toward a specified location gaining a temporary boost of speed for 2 seconds.

Smoke Radius: 250

Movement Speed Reductions: 15% / 17.5% / 20% / 22.5% / 25% // Movement Speed Bonus: 5% / 7.5% / 10% / 12.5% / 15%


E: Missle Launcher Mk7

Range: 600 // Cooldown: 15 // Cost: 150

Trap: Apollo Mk3 places a prototype miniature missle launcher that lasts 180 seconds or till killed, which fires missles at the nearest target.

Max Placed: 1 / 1 / 2 / 2 / 3

Health: 250 / 350 / 450 / 550 / 650 // Range: 750 (unaffected by Surge ability) // Attack Damage: 35 / 55 / 75 / 95 / 115 (+35% Armor Value) // Attack Speed: 0.6 / 0.7 / 0.8 / 0.9 / 1.0


R: Hellfire Missle Salvo Mk1

Range: 1000 / 1200 / 1400 (1000 / 1500 / 2000 Seeking Range) Cooldown: 150 / 140 / 130 Cost: 250

Active: Apollo Mk3 fires a Salvo of 5 missles at a target, doing so reduces his speed exponentially for 7 seconds. Each missle does same damage, if all 5 missles hit the same target the last missle explodes doing AOE damage equal to a percentage of the original attack and throws the target airborn before stunning it for a certain amount of time. If the target dies before all missles hit, the missles seek out new targets within a certain range before deactivating.

Damage: 45 / 90 / 135 (+32.5% Armor Value) Movement Speed Deduction: 80% / 65% / 50% AOE %: 25% / 32.5% / 40% (300 Range) Stun Time: 1 / 1.25 / 1.5

So let me know what you think, and if you like it or dont!

5 Comments

Rubitonabuilding5/13/2014, 11:55:02 AM3 votes

Anything with missiles is a plus.

That being said, a tank/ranged champ is very dangerous. You get all the advantage of being ranged, without the risk of being squishy.

The Neverworld5/13/2014, 7:13:03 AM1 votes

Dude?

Ezreal can shoot a giant wave across the map. Ziggs staying in the fountain, he can bomb his own outer mid tower. Jinx shoots a giant rocket that travels across the map and gains bonus damage the longer it flies. Gangplank can summon everywhere on the map a small bombardement of cannonballs to hit and slow the target.

So what are you talking about "we don't have a specifically between"? You mean a extrem long auto-lock-on area ultimate like yours? That's insane. Its not counterable. Extremely unhealthy if it was ingame.. In fact, Heimerdinger could shoot many rockets to nearby enemies with just one button pressing. It was taken out as you know it.

Anyway... the Lore doesn't fit in League of Legends. There is no "space" and no "earth", no "planets" nor "europe", no "civil war at 2362".

Astrallia5/17/2014, 7:24:37 AM1 votes

This sounds like a great champion utilizing range and tank. its cool to see a combo of those twos styles. I like the fact that getting withing certain range of your target meant you couldnt aa. I do how ever think that it would be hard to itemize for this champion though. Not many AD Items give substantial defense and AD. Maybe an AP version would work since you have items such as Zhonyas and Abyssal. I do however absolutley love this whole concept design. Tanky damage from afar but getting up close and personal is an easy shutfown