Maybe some range would do?
I know this may seem like a crazy champion idea... but hear me out. We have all these great champions such as Ashe who can shoot an arrow across the map, and Caitlyn who can hit a target at almost 2000 Range... But we don't have one specifically in between. So here he is. Let me know if you like it or not? Some idea's? Maybe a bump so the officials can take a looksie and take the idea ;)??
Apollo Mk3 Lore:
"In the year 2362 during the civil war of Europa, the moon orbiting Jupiter, the resurgant militants constructed an automated mechatronic soldier they called Apollo. The first two trial prototypes proved to be useless, but in the year 2367 the Mk3 was born."
"The predator marksmen proved to be a terrible menace destroying, albeit the most innocent of people, in it's wake."
"The rebel armies had to figure out something, and devised a plan to send the evil construct into another dimension. The success occurred on March 21st 2371. The rebels were able to build a device to do their will and banished the mechatron along with all of the blueprints and the constructor into another dimension... to be lost... and forgotten till the end of the war."
So I hope you enjoyed that! A little spotlight as to how this evil thing got into the LoL Dimension ;)
Here are the stats!!
Apollo Mk3 The Mechatron
Primary: Marksmen / Secondary: Tank
Stats: Health: 500 (+115) / Health Regen.: 6 (+0.7) / Energy: 200 (+50) / Energy Regen.: 2 (+0.4) / Range: 850 (+15) / Attack Damage: 65 (10) / Attack Speed: 0.612 (+1.9%) / Armor: 25 (+4.5) / Magic Res. 15 (+1.5) / Mov. Speed: 310
Abilities:
Passive: Surge
Range Increase for basic and ability attacks based on Armor Value. 1 Armor = +3 Range // Energy Recharge Increase based on Armor Value. 1 Armor = 0.1% Increase // Cannot attack ANYTHING within 350 range with basic or ability attacks. (Makes him very vulnerable to melee!)
Q: Hellfire Missle Mk5
Range: 1100 (1300 Seeking Range) // Cooldown: 30 / 25 / 20 / 15 / 10 // Cost: 50 / 60 / 70 / 80 / 90
Active: Apollo Mk3 launches a hellfire missle at it's target, dealing physical damage. If the target dies before the missle hits, it seeks out a new target within a certain range.
Damage: 70 / 100 / 140 / 190 / 250 (+115% Armor Value)
W: Flares
Range: 800 // Cooldown: 50 / 47.5 / 45 / 42.5 / 40 // Cost: 90 / 85 / 80 / 75 / 70
Active: Apollo Mk3 launches flares that slows the movement speed of anyone inside the smoke screen's radius for 3 seconds, and launches itself toward a specified location gaining a temporary boost of speed for 2 seconds.
Smoke Radius: 250
Movement Speed Reductions: 15% / 17.5% / 20% / 22.5% / 25% // Movement Speed Bonus: 5% / 7.5% / 10% / 12.5% / 15%
E: Missle Launcher Mk7
Range: 600 // Cooldown: 15 // Cost: 150
Trap: Apollo Mk3 places a prototype miniature missle launcher that lasts 180 seconds or till killed, which fires missles at the nearest target.
Max Placed: 1 / 1 / 2 / 2 / 3
Health: 250 / 350 / 450 / 550 / 650 // Range: 750 (unaffected by Surge ability) // Attack Damage: 35 / 55 / 75 / 95 / 115 (+35% Armor Value) // Attack Speed: 0.6 / 0.7 / 0.8 / 0.9 / 1.0
R: Hellfire Missle Salvo Mk1
Range: 1000 / 1200 / 1400 (1000 / 1500 / 2000 Seeking Range) Cooldown: 150 / 140 / 130 Cost: 250
Active: Apollo Mk3 fires a Salvo of 5 missles at a target, doing so reduces his speed exponentially for 7 seconds. Each missle does same damage, if all 5 missles hit the same target the last missle explodes doing AOE damage equal to a percentage of the original attack and throws the target airborn before stunning it for a certain amount of time. If the target dies before all missles hit, the missles seek out new targets within a certain range before deactivating.
Damage: 45 / 90 / 135 (+32.5% Armor Value) Movement Speed Deduction: 80% / 65% / 50% AOE %: 25% / 32.5% / 40% (300 Range) Stun Time: 1 / 1.25 / 1.5
So let me know what you think, and if you like it or dont!