[Champion Concept] Ario, the forgotten Librarian
Contents:
- Foreword
- Statistics
- Skills
- Comments
[1st] Foreword
"Ario, the forgotten Librarian" is my 2nd champion concept. The starting idea was 'a champion that can be up to any situation without getting too strong'. This evolved into the final concept, which I like to define as following: 'a champion that starts out as a jack of all trades and turns by specialization into a master of a certain type'. This can be hardly achieved with only 4 skills and even the 7 of most shapeshifting champions seemed too less. So he has 10 skills in 1 form and requires in exchange a player, that can evaluate the situation and make the right decisions.
[2nd] Statistics
- Attack Damage: 48 (+ 3)
- Attack Speed: 0,625 (+ 2,25%)
- Health: 450 (+ 85)
- Health Regen.: 6,5 (+ 0,75)
- Mana: 250 (+40)
- Mana Regen.: 6,5 (+ 0,6)
- Armor: 20 (+3,5)
- Magic Res.: 30 (+1,25)
- Mov. Speed: 345
- Range: 125
[3rd] Skills
Passive: Fill the Pages
When Ario deals a killing blow to a target he gains a certain number of "Whispering Knowledge"-stacks. As soon as Ario reaches 100 "Whispering Knowledge"-stacks he can consume them by using his Q-,W- or E-skill. This action grants him a permanent stat bonus, which gets determined by the used skill.
Number of stacks per unit:
- Minions - 5 Stacks
- Large Minions - 15 Stacks
- Monsters - 7,5 Stacks (or 7 for every 1st and 8 for every 2nd)
- Large Monsters - 15 Stacks
- Champions - 25 Stacks
Permanent stat bonuses:
- Q - +4 AD
- W - +6 AP
- E - +3 Armor & MR
Q - Zenk', Index of Weapons:
Ario opens the book "Zenk'" and summons 1 of 3 weapons from it and uses them for his basic attacks. The weapons get summoned in a specific order per use of the skill.
- Cost - 0 Mana
- Cooldown - 0,5 seconds
- Order - Teg -> Kapar -> Pat -> Teg
The Spear - Teg:
Ario gains additional range and armor penetration.
- Additional Range - +50
- Armor Penetration - +10/14/17,5/21/25
The Crossbow - Kapar:
Ario gains additional range and slows his target upon hit for 1,5 seconds. The slow cannot reoccur on the same target within 3 seconds.
- Additional Range - +400
- Slow - +15/17,5/20/22,5/25%
The Fist - Pat:
Ario gains additional armor and magic resistance and he gains a weak shield every 10 seconds.
- Armor & MR - +10/15/20/25/30
- Shield Strength - 50/75/100/125/150
W - Cineál, Memorandum of the Elements:
Ario uses the book "Cineál" to recreate 3 of the described elemental phenomena. Ario can use all 3 phenomena in quick succession, but on each subsequent cast he uses 25% more Mana. If the next phenomenon isn't cast within 2 seconds or all 3 phenomena have been cast, the regular cooldown gets triggered.
- Cost upon 1st use - 50
- Cost upon 2nd use - 62,5
- Cost upon 3rd use - 75
- Cooldown - 11/10/9/8/7 seconds
- Order - Céim -> Ciorcal -> Cill -> Céim
Burning Ground - Céim:
Ario sprints towards the cursor and leaves behind a trail of fire for 3 seconds, dealing magic damage to enemies that remain in the area every second.
- Range - 425
- Length of the trail of fire - 425
- Width of the trail of fire - 100
- Damage per Second - 25/35/45/55/65 (+20% AP)
- Max Damage - 75/105/135/165/195 (+60% AP)
Rigid Air - Ciorcal:
Ario freezes the air around him and and creates a field for 3 seconds around him that slows enemies inside. The slow is still applied 1 second after leaving the field. Enemies will receive magic damage, if they are upon cast in the area of the field.
- Radius - 225
- Slow - 25%
- Damage - 40/65/90/115/140 (+35% AP)
Thundersphere - Cill:
Ario erects a shield of electricity around himself. If an enemy destroys the shield before it expires, he will get stunned for 1 second and around Ario emerges a field of electricity for 3 seconds, dealing magic damage to enemies that remain in the area every second.
- Shield Strength - 50/60/70/80/90 (+20% AP)
- Shield Duration - 2/2,5/3/3,5/4 seconds
- Radius of the field of electricity - 175
- Damage per Second - 10/15/20/25/30 (+15% AP)
- Max Damage - 30/45/60/75/90 (+45% AP)
E - Fǎ, Tenets of the World:
Ario unleashes the power of the book "Fǎ" to empower himself in 3 different ways. The mana costs, cooldown and effects begin 1 second after the skill has been cast. During the 1 second the skill can be cast again to activate another of the 3 effects.
Cost - 60/75/90/105/120 Mana Cooldown - 12 seconds Order - Fēng -> Tǐ -> Wǔ -> Fēng
Fluent Run - Fēng:
Ario coats himself in wind. This grants him additional movement speed and he ignores unit collision for 6 seconds.
- Additional Movement Speed - +15/20/25/30/35%
Inner Balance - Tǐ:
Ario reinforces his vitality, gaining heightened health regeneration and reducing the duration of stuns, slows, taunts, fears, snares, immobilizes, blinds and silences by 25% for 6 seconds.
- Additional Health Regen. - +5/7,5/10/12,5/15 (0,5 x Level) per second
Nimble Swiftness - Wǔ:
Ario heightens his concentration, which speeds up his basic attacks and grants him critical strike chance.
- Attack Speed - +20/25/30/35/40%
- Critical Strike Chance - 5/7,5/10/12,5/15%
R - Wonderland, the Vellum-bound World
Ario releases the seal of the book "Wonderland" and forces an enemy champion alongside himself into the world of the book. During this time units that aren't afflicted by this skill can't attack or influence (slow, stun, root, etc.) Ario or the afflicted enemy champion and they can't attack or influence units that aren't afflicted and ignore unit collision with them (but not with each other). Ario gains sight of the afflicted enemy champion for the entire duration of the skill. The effect of the skill gets canceled prematurely, if the afflicted enemy champion gains a distance of 1500 to Ario or one of the 2 units receives a killing blow.
- Cost - 150 Mana
- Cooldown - 180/150/120 seconds
- Duration - 5/7,5/10 seconds
- Cast Range - 900
[4th] Comments
- I imagine Ario to be played as a Tank, Fighter or Assassin. Which role he takes is highly determined by the items he buys.
- I consider his Difficulty as 10, as the player needs to plan in the 1 second delay of his E and determine the value of his mana expenses and cooldown of his W to play him effectively.
- The names of his Q-, W- and E-skills come from different languages. The names of his W are Irish, while his Q is romanized Armenian and his E is romanized Traditional Chinese.