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Factions Lore Discussion: The Harrowing

CupcakeTrap··3 votes·1,708 views

https://leaguefactions.files.wordpress.com/2014/11/pumkinhead-fiddlesticks-e1415048557848.jpg

Link: http://leaguefactions.net/2014/11/10/lore-discussion-the-harrowing/

Here's a thread for discussing the Harrowing in the context of the Factions universe—which is basically just the League of Legends universe with the zany and unorthodox addition of a "League of Legends", if you can fathom such a peculiar concept.

Summoner Dreamspitter made the following post elsewhere:

http://forums.na.leagueoflegends.com/board/showthread.php?p=3452447#post3452447

Each calendar year, the celestial bodies of Runeterra align in a particular astronomical event. This lengthy occasion - beginning with a partial eclipse on the 18th of October and culminating in a full solar eclipse on the 31st of October - is of one of the most significant holidays in Valoran. The alignment occurs annually around the time of the harvest, and is known as the Harrowing due to its dusky setting. For obvious reasons, the occasion is marked by superstitions surrounding the world's dark denizens, creepy crawlies, and things that generally go bump in the night.

While rural folks still believe that this is a time of great foreboding, most of Valoran has taken to commemorating the Harrowing through a bit of good, clean fun. Citizens of the city-states don monstrous costumes and exchange holiday sweets with one another as part of the revelry. Large costume parties, where patrons wear either light or dark costumes (with the intention of either warding off or confusing evil) are quite popular, and those of opposite colors are encouraged to exchange gifts with one another. However they're celebrating, all across Valoran, spirits are as high as the night is long.

I hadn't seen this particular snippet before, but I basically tried to harmonize this sort of Halloween/Thanksgiving vibe with the Black Mists in this lore update for Factions. (That was a 5-minute throwaway lore update, intended mostly just to give context to the video; I'm drafting something more involved now.) Granted, based on the latest Black Mists stuff, it sounds like Narrative is going for something a bit less subtle and a bit more like an annual alien invasion—I'm thinking in particular of Bilgewater sailing a fleet out to fight the Black Mists—but overall it seems reasonable that spooky times would bring everyone together for feasts.

One particular point of emphasis in my version: all-night parties, because going to sleep at night is a chancy proposition during the Harrowing, especially for Summoners and Champions who've taken lives in their respective lines of work.

So, what other ideas do people have for mixing the Black Mist material into the fan League universe?

14 Comments

Rextreff4 votes

There should be black mist cappuccinos

CupcakeTrap3 votes

There should be black mist cappuccinos

"You seek to join the League of Legends. But tell us, candidate: what are your favorite things about fall?"


Ezreal "What's the big deal? It's a bunch of costume parties and cookies shaped like bats." Lux "The Harrowing is no joking matter!" Ezreal "You're drinking a Black Mist cappuccino." Lux "…oh, is that with this is? I didn't notice."

AbiwonKenabi2 votes

inb4 Cupcake starts raging about the change in location of the Shadow Isles in relation to Bilgewater. Our map of Valoran is wrong now.

Regarding the Harrowing, it obviously reflects ye olde beliefs of spirits being more active this time of year, and thus particular actions had to be taken to ward them off from the living or perhaps to show respect for them. This is easily translatable to the Black Mist, which is a physical manifestation of this idea: spirits of the dead drifting from their most concentrated place, the Shadow Isles. I'd say the Shadow Isles are strongest during the Harrowing, when celestial bodies empower them and they have the power to do more spooby stuff.

Seeing as Bilgewater has a careful record of every disaster during this time of year, it seems the Black Mist attempts to strengthen its ranks during the Harrowing, but runs out of steam when the Harrowing ends and their extra power fades, resulting in a vague catastrophe that has no real purpose. But every year it happens, so with each passing year--and each disaster--the Mist comes back stronger, taking more people with it. What they plan to do with all these spirits is hard to say. Shadow Isles doesn't seem like a place intent to take over the world entirely; once the living are gone, the dead are at their population limit. I'd say a more likely explanation is it started with a single soul, one mysterious power, and it returned to take revenge on the living, and every year it returns with its new allies--the dead from the year before. That's how I see it anyways.

What does this mean for Factions? Well, I'd say the Shadow Isles are strongest during this time, and it'd be really cool if they get some sort of bonus, military or otherwise, for maybe that week (or the week after, if you are running late cough cough). Another option is to have some sort of "Black Mist" conflict, similar to the Void matches towards the end of Hextech Revolution. I really enjoyed those matches and its always cool seeing a specific event translate into the game. A TT Hexakill match would have been even cooler (in fact I'm a big advocate of having Featured Game Modes incorporated into the story somehow, even if only for a short time). It would be a cool yearly tradition that Factions could hype up with the Shadow Isles having a match during the Harrowing every year.

Those are my thoughts on it.

Stars Shaper1 votes

Man... do you know that planets are sphere-like so the lateral edges of a plain map are closer than it seems?

AbiwonKenabi1 votes

As far as we know, that wasn't a map of the whole planet, that was a map of JUST the continent of Valoran. That's what the map was titled anyways. If Shadow Isles and Bilgewater are actually closer than the map shows, then where does Nyroth fit in?

Stars Shaper1 votes

I could find infos on Nyroth only from an outer site concerning LoL Lore so I guess it's existence might not be canon (expecially after the retcon) or might be replaced on an unexplored part of the rather small Runeterra.

AbiwonKenabi2 votes

You are absolutely correct, Nyroth is not true League of Legends canon whatsoever. However it is canon in the LeagueFactions lore, and seeing as this is a "Factions Lore Discussion" I figured it had some relevance to the current discussion.

CupcakeTrap3 votes

Nyroth is not true League of Legends canon whatsoever

Then again, the League of Legends isn't League of Legends canon either.

Just saying.

CupcakeTrap2 votes

inb4 Cupcake starts raging about the change in location of the Shadow Isles in relation to Bilgewater. Our map of Valoran is wrong now.

Haha. It's actually not that serious of a problem: the precise shape of the map hasn't often been relevant in Factions. There are only a few examples, and even these wouldn't be that hard to change around a bit:

  • It's important that Ceruleana is located between the Freljord and the Shadow Isles.
  • It's important that the Great Barrier be between Demacia and Shurima, because that was part of the leadup to the Battle of Shurima.
  • It's not really that important that Nyroth be specifically to the west of Valoran.
  • It would be awkward if some other state were between Bandle City and Shurima, because it would imply that Nefara's army walked right through it on their way to attack the yordles.

Let me know if there are any others you can think of.

Regarding the Harrowing, it obviously reflects ye olde beliefs of spirits being more active this time of year, and thus particular actions had to be taken to ward them off from the living or perhaps to show respect for them.

Yep. It's sort of a mix of modern Halloween, old fashioned All Hallows' Eve, and O-Bon. (I'm actually thinking it might be fun to mix Diwali in as well.) "The day the spirits return" is a pervasive concept among Earth's cultures.

Seeing as Bilgewater has a careful record of every disaster during this time of year, it seems the Black Mist attempts to strengthen its ranks during the Harrowing, but runs out of steam when the Harrowing ends and their extra power fades, resulting in a vague catastrophe that has no real purpose. But every year it happens, so with each passing year--and each disaster--the Mist comes back stronger, taking more people with it. What they plan to do with all these spirits is hard to say. Shadow Isles doesn't seem like a place intent to take over the world entirely; once the living are gone, the dead are at their population limit. I'd say a more likely explanation is it started with a single soul, one mysterious power, and it returned to take revenge on the living, and every year it returns with its new allies--the dead from the year before.

I see it as more of a "natural", spontaneous event that happens when forces align to weaken the border between the realm of the living and that of the dead, rather than as a deliberate action. (I have a hunch Narrative might try to turn it into something about Hecarim or whoever leading an army of the dead, but that would be trivial to incorporate: they just launch that invasion when the Harrowing presents the opportunity.) I like your insight about how SI doesn't want to kill everyone. (There probably would have been a schism if the Void War had continued.)

What does this mean for Factions? Well, I'd say the Shadow Isles are strongest during this time, and it'd be really cool if they get some sort of bonus, military or otherwise, for maybe that week (or the week after, if you are running late cough cough).

Normally, I'd agree, but we've been trying to push extreme "fairness" as a response to all the salt during Shon-Xan and Hextech.

Another option is to have some sort of "Black Mist" conflict, similar to the Void matches towards the end of Hextech Revolution. (…) It would be a cool yearly tradition that Factions could hype up with the Shadow Isles having a match during the Harrowing every year.

Now this would be doable.

This reminds me: sometime we should have a Demacia vs. Noxus battle over the captives from Shurima.

AbiwonKenabi2 votes

Let me know if there are any others you can think of.

I think you hit all the ones I can think of. Nyroth is literally the biggest one, but if you think its flexible, then I think we're good.

I see it as more of a "natural", spontaneous event that happens when forces align to weaken the border between the realm of the living and that of the dead, rather than as a deliberate action.

I think this is closer to what I was thinking at the time, not necessarily a plan but rather just something that happens due to the Shadow Isles intrinsic magic.

Now this would be doable.

This reminds me: sometime we should have a Demacia vs. Noxus battle over the captives from Shurima.

I like matches like this. Makes it feel like the factions not involved in the current conflict are actually doing something. Also a good opportunity for new players along the way to jump in or at least get a simple understanding of how things work without being smack in the middle of a conflict.

Also, why does Bandle City (last I checked) have less Favor than The Void? Is it because of Teemo? Is he worse than the Apocalypse-causing monsters?

CupcakeTrap2 votes

I think you hit all the ones I can think of. Nyroth is literally the biggest one, but if you think its flexible, then I think we're good.

It's nice for Nyroth to be in the same region as the Shadow Isles and Ceruleana, because it helps establish that region as volatile and eerie. (And I do think Ceruleana is supposed to be volatile and eerie, not just a "Lady of the Lake" who helps Demacia.) However, that's really just nuance.

I like matches like this. Makes it feel like the factions not involved in the current conflict are actually doing something. Also a good opportunity for new players along the way to jump in or at least get a simple understanding of how things work without being smack in the middle of a conflict.

I definitely agree. In a way, it would be natural for Intermission, but I'd kind of like to hold it during this arc. Maybe have it after the November tournament, or as a fill-in after the last island match? It might strengthen the impact of the event if the active factions were asked to take sides. I don't think they should lend Champions as such, but they might be able to use special petitions to give either side a ban or something.

Also, why does Bandle City (last I checked) have less Favor than The Void? Is it because of Teemo? Is he worse than the Apocalypse-causing monsters?

They got zeroed out by Shurima, and then (I think) just did really badly on their Favor rolls. (What is it with Bandle City dice? This has been a running joke since the start of Hextech Revolution.) It might be time to re-examine how we handle Favor for inactive factions. Then again, it's not unreasonable for Bandle City to be a pariah at this point: everyone came together to defend them from their own recklessness (fighting off the undead hordes they woke up in Shurima by nosing around where they shouldn't have been), and they signed a treaty with Zaun, only to backstab them shortly thereafter with a violent act of sabotage and then deploy troops to Shurima to wage war against them. Granted, there were some massive mitigating circumstances surrounding the Battle of Shurima, but all the participants ended up in hot water nonetheless.

I don't really know what "Favor" means for the Void. We might actually want to give them null Favor. The League is even more uncomfortable about their presence than about the presence of the Isles. They're there because Malzahar thinks it's hilarious, and the League can't really say no.

AbiwonKenabi2 votes

I don't really know what "Favor" means for the Void. We might actually want to give them null Favor. The League is even more uncomfortable about their presence than about the presence of the Isles. They're there because Malzahar thinks it's hilarious, and the League can't really say no.

I think you should give this some consideration, as it makes more sense, at least lore-wise. Or something similar, something that makes it so that after near apocalypse, the League's not just like "damn Yordles..."

I know I'm kind of harping on this, but in my eyes, there's no way the League could be more angry at Bandle City. Like yeah, they did stupid things, they woke up an army of the dead because they were curious. Sure, they joined Demacia in a last-ditch effort, thus breaking a truce with Zaun. But Yordles aren't taking over the world, nor are they ending it. None of these actions are necessarily worse than that.

Like, they should have negative Favor, no doubt, but not less than the Void. Poor Yordles :(

Kassadin "You are null and void"

Ethereal3112 votes

Been thinking about the Black Mist for a while, and here is what I've come up with.

The Mist is a magically conducting body, and, considering its Shadow Isle origin, carries a portion of energy directly from the Shadow Isles. The Mist itself is subject to any physical laws like any other heavy fog, but its conductivity allows for arcane entities to mingle inside the cloud completely undetectable. Most are harmless, but any arcane interactions ripple throughout the Mist's entirety, dragging massive attention to the phenomena from any predatory entities that would otherwise only be found in the Isles' magically hyper-active zones, letting the otherwise isolated beings prey on any trespassers with even the slightest magical aptitude. As all humans have a bare minimum of a magical signature, it is heavily advised not to enter the Mist under any circumstance, as even if one were to exit the Mist within a few seconds, the attention attracted could very well poison the immediate area for extended days as whatever beings investigate what dared trespass in their domain. Bargaining with these entities is also heavily advised against, as most if not all of these entities have no concept of attaining mutuality with anything but themselves. Even the entities with any notable intelligence rarely take notice in small disturbances, and the only way to communicate them would be to generate enough magic to be noticed by local forces to even the Institute of War itself. Attempted communication is a heavy crime, but that has not stopped countless cults and madmen from their attempts, which have often ended with quarantines followed by thorough cleansing of the infected area to prevent further entities from taking interest. The Black Mist is a veritable blight on Valoran's harmony and should otherwise be considered a hostile entity whose containment would have been priority without the constant political bickering of the six major nations.

Thoughts?

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