Leauge of Legends Magic the Gathering set

PinKCarnagE·5/13/2014, 8:52:40 PM·3 votes·2,761 views

as an avid player of League and Magic ive decided using the website MTGCardsmith i will create a whole series of League of legends cards with individual abilities, strengths and weaknesses. i will have one card for each champ and some equipment from the game as well as sorceries and instants made from the pools of moves available to the champs in League. Comment ideas and i might add them to the set. Look up PinKCarnagE on cardsmith to check out progress. i already have a few cards created. Thanks for reading!

14 Comments

Thales5/13/2014, 11:01:58 PM4 votes

I've seen this kind of thing attempted before. I'd recommend talking to the folks at the You Make the Card forums on the WotC web site. I used to be very active there, and they're a good crowd with a good sense of what works.

My general recommendations are to not try to represent too much of the champion on a given card. You're not trying to render their kit on a magic card, you're trying to capture their essence. Think carefully about what colors you assign to each champion, and try to square that with not just their personality, but what they do. Every color should be justified in both card mechanics and champion personality.


I looked up your cards on Cardsmith, and they are a little raw. Card by card.

Amumu: Green is definitely the right color for him personality-wise, as someone who seeks community and friends. But your mechanics are kind of iffy. Intimidate and undying are both unnecessary on him, and green does not get direct damage like that at all. Mechanically, you've made a black card, but Amumu isn't black, so you costed it with green mana instead. I'd keep the green, and focus instead on Amumu's binding nature. Possibly "~ must be blocked each turn if able"?

Ahri: She's not really white, and neither is this card. If anything, she's migrating towards green. As it stands, Hexproof is just weird here. It's not really a white or red mechanic, and it's downright oppressive on a pinger. Anyhow, Ahri isn't so much resistant to spells in game as she is dodgy. Self-bounce is a much better expression of that, I think, and perfectly red. Perhaps tie that to the pinging to make it a bit more of a tradeoff?

Alistar: No reason for him to have trample by default rather than be granted it by the ability. This isn't bad, but it feels underwhelming. There's little defensive focus beyond not being able to attack; he's just a bundle of stats.

Akali: This one is pretty awkwardly designed. It's not really on color or on flavor. Ninjas aren't green, they don't get stronger the more of them you have (the opposite, really), and green doesn't get double strike or lifelink. Why Akali's green I'm also unsure on. Sure, she likes balance, but that's not exactly a green-exclusive attitude, especially considering ninjaing is her method of preserving said balance.

Aatrox: He's certainly red, though I'm not sure if he's RB rather than mono-R or RW. Mechanically, however, this card is pretty much monoblack. And I don't think it quite captures the way Aatrox puts an emphasis on fighting.


If you don't mind, I'd like to take a crack at redesigning these.

Amumu 3BG

Legendary Creature — Zombie

Deathtouch

Amumu must be blocked each turn if able.

1/4

.

Ahri 2RR

Legendary Creature — Human Fox

Haste, first strike

R, T: Deal one damage to target creature or player, then return Ahri to its owner's hand.

3/1

.

Alistar 4RW

Legendary Creature — Minotaur Warrior

Whenever Alistar deals combat damage to a creature, put a command counter on that creature.

RW: Remove a command counter from target creature. If you do, you control how that creature attacks and blocks this turn.

2/7

.

Akali 2UU

Legendary Creature — Human Ninja

Ninjutsu 3UU

Whenever Akali deals combat damage to a player, put a shadow counter on it.

Remove a shadow counter from Akali: Akali gains hexproof and can't be blocked this turn.

4/1

.

Aatrox 3WBR

Legendary Creature — Warrior

Flying

At the beginning of your upkeep, put a -1/-1 counter on each creature.

Whenever an attacking creature dies, its controller may pay three life. If he or she does, return that creature to the battlefield under its owner's control.

6/6

Dicerson5/15/2014, 5:21:01 AM1 votes

Would be cool as a joke card deck!

RiotRiot Girl5/21/2014, 6:54:51 PM1 votes

@RiotMirhi, pls weigh in.

Karnaj5/21/2014, 8:42:54 PM1 votes

Linking your account here will probably make things a lot easier for everyone. :P