Calling all Champ Concept'ers, share your experience!
So I'm going to be making my next [Guide] on creating a Champion Concept, I've been lurking in Fan Creations long enough to say I've got a comfortable grasp on it as well as making a few entries myself for good measure. But naturally I'm only one person and my way is only one of a hundred (if not thousands) ways to go about it, so I invite you all to share what you know and how you do what you do.
Of course, I'm not going to ask you for a step by step from each of you, that's a lot of time and might be something you'll want to keep your own (understandably). So I'm just going to ask you a few questions, feel free to answer as many as you like and even add your own if you want!
- What's the most difficult part of creating a champion in your opinion?
- What's the easiest?
- When designing the kit, how do you get a baseline for the numbers?
- Do you feel including base stats is necessary?
- How long do you normally spend on a champion concept? If varying, what's the longest you've spent?
- Do you approach a champion as a character or a game element?
- What's your favorite champion concept on the CB right now that isn't your own?
- How do you like to format your concepts? (i.e. Lore, then kit, then jokes, etc.)
- Thinking back to your first concept, what do you wish you knew then that you know now?
Thanks in advance guys and gals, and keep up the awesome work!!
