{Champion Concept} Diatommus
Pronunciation: Dee-at-om-us
Diatommus is a creature of the Shadow Isles. He was made by an old king that once lived on the isles. However, in order to be kept alive, every year a glass container on the beast's back must be refilled with swamp water from the swamps on the isles, keeping him alive but also making him slightly evil from the materials in the water. When a plague of death swept the land, Diatommus was immune to the plague and was all alone... until the dead came back. His king, reborn, had been changed and made a concentrated formula of the swamp water, filtering out everything stopping the dark magic from festering. He put this on Diatommus, transforming him into an ugly beast, full of rage and hunger. After eating his fill of the undead, he marches now to the Institute to eat the finest... and join his king.
Health- 275 (+25 per level)
Health Regen- 12.25 (+0.75 per level)
Water- 325 (+75 per level)
Armor- 26 (+3.1 per level)
Magic Resist- 30 (+1.25 per level)
Movement Speed- 345
Attack Damage- 51 (+3.6 per level)
Attack Speed- 0.675 (+2.5% per level)
Attack Range- 125 (Melee)
Passive- Wretched Water
Innate: Diatommus is powered by corrupted swamp water from the Shadow Isles. His health gain only an extremely small amount per level, but when he runs out of health, he survives off of the water, taking 10/15/20/25% less damage when struck when he is having to use the water. He uses the water to cast spells. He gains back water by killing units, refilling his water by 2/3/4/5% when he kills a unit, doubled for champions, large monsters, and large minions. Finally, 75% of bonus health he gains is converted into Water instead of Health.
Q- Shadow Minion
Passive: Damaging a unit gives Diatommus 4/8/12/16/20 Water. Active: Diatommus spawns a Shadow Minion that stands idle at the target position, destroying projectiles that touch it, absorbing up to 100/160/220/280/340 (+25% Max Water) damage. Diatommus himself can hit the minion, granting him Water equal to whatever he inflicts upon it. When the minion does, all enemy units around it are stunned for 0.5 seconds. The minion grants a 400 sight radius and lasts for up to 10/12.5/15/17.5/20 seconds. A maximum of 4 minions can be made at once.
Cost- 6/7/8/9/10 Water
Cool Down- 12/10/8/6/4 sec.
Range- 550
W- Lunch Time
Passive: Killing a unit grants Diatommus 10/12.5/15/17.5/20% damage reduction, increasing to 15/19/23/27/31% if the unit is a champion. Active: Diatommus eats the target enemy minion or monster, healing his health by 10/20/30/40/50% of his missing health, granting him 5/10/15/20/25% Water, and damaging the unit by 600/700/800/900/1000 (+250% AD) true damage to the target. He can use this on an enemy champion, but it instead heals equal to 4/8/12/16/20% of his missing health, grants him 2/4/6/8/10% Water, and deals 40/80/120/160/200 (+50% bonus AD) physical damage.
Cost- 10/15/20/25/30 Water
Cool Down- 12/11/10/9/8 sec.
Range- 300
E- Shadow Shift
Active: Diatommus transforms into a shadow and travels to the target location, dealing 60/100/140/180/220 (+55% AP) magic damage to the targets around his landing point and silencing them for 1.5/1.75/2/2.25/2.5 seconds. While traveling, Diatommus absorbs projectiles, giving him 1/2/3/4/5% Water per projectile.
Cost- 20/25/30/35/40 Water
Cool Down- 14/13/12/11/10 sec.
Range- 400/450/500/550/600
AoE Radius- 300
Ultimate- Acidic Barf
Active: Diatommus barfs on the target location after a 1 second delay, dealing 50/75/100 (+50% AP) magic damage and stunning enemies hit for 2/2.5/3 seconds. After the stun, their attack speed is reduced by 20/25/30% for 3 seconds, decaying over the duration. If this hits a turret, the turret takes 50% damage and attack speed slow, but is disabled for 3/4/5 seconds before the attack speed reduction is applied.
Cost- No Cost
Cool Down- 130/105/80 sec.
Range- 750
AoE Radius- 375