[Champion Concept] Atma, the Bloodthirsty Baroness
I'll direct you to this lore in case you haven't read it yet. It's not 100% important to understanding Atma's kit and character, but it certainly helps, and I think it's a pretty awesome little scene.
###Character/Appearance
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Atma is ruthless, a bloodthirsty woman who gained power and influence in Noxus through the illegal trade of Bloodstones. Decades of handling the crimson stones have stained her hands and heart, enhancing her already vicious personality and granting her dangerous powers. She has a higher-than-usual base HP regen as a result.
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She is an unnervingly tall, beautiful woman who uses her attractiveness to her advantage. Nothing is off-bounds in Atma's hunt for power and wealth. She has crimson hair and pale skin, and wears a glittering suit of armor encrusted with Bloodstones. Atma uses a wickedly sharp sword for her attacks, and is always on the lookout for a new victim.
###Abilities
####Passive: Bloodlust
- Years of handling corrupting Bloodstones have infused Atma's heart with Bloodstone crystals, causing her to thirst for her foes' blood.
- Each kill and assist reduces Atma's respawn time by 1%, to a maximum of 50% spawn time reduction.
- Edit: Thanks to Knighttheknight, there's an additional aspect to Atma's passive: when Atma dies, she consumes her current stacks of Bloodlust to shorten her spawn time. This will limit the OP-ness in late game scenarios.
####Q: Impale (skillshot/dash)
- Obviously inspired by the item Atma's Impaler.
- Atma dashes forward a short distance, thrusting her sword violently through the first enemy champion she encounters. This deals (50/75/100/125/150 + 0.3AD + 0.08(Atma's current HP)) physical damage.
- Impale applies grievous wounds for (1/1.5/2/2.5/3) seconds.
####W: Bloodstone Bracer (toggle)
- Atma ruthlessly spills her opponents' blood. Activating Bloodstone Bracer causes it to absorb (5/7.5/10/12.5/15)% of the blood Atma spills (AKA the damage she deals after damage reduction effects and armor).
- Each basic attack while Bloodstone Bracer is active costs (5/7.5/10/12.5/15) mana.
- Reactivating (or technically deactivating) Bloodstone Bracer consumes the stored blood to empower Atma's next basic attack or Impale, dealing the amount of stored blood as bonus magic damage on hit, and putting Bloodstone Bracer on cooldown.
- If Atma is out of combat for 5 seconds (i.e. she does not deal any damage), Bloodstone Bracer begins to lose its stored blood at 4% per second.
####E: Blood Feud (passive)
- Atma never forgives, and never forgets. Anyone who she believes has wronged her is marked for revenge.
- Each time she levels Blood Feud, Atma must choose an enemy champion to focus her anger on (something like Kha'Zix's choice of which way to evolve, but choosing between different champions instead of evolution paths).
- Each stack of Blood Feud increases Atma's critical strike chance by 5% and adds 20 true damage to basic attacks on the chosen target.
- She can spread this out over all of her enemies (i.e. one stack for each enemy in a 5v5 game), or stack all 5 on a particularly hated foe to decimate them in battle.
- Note: If Darius or Draven (or both) is on the enemy team, Atma is restricted to either one of them for Blood Feud stacks (read the lore to understand why).
####R: Bloodstone Sentinel (summoned pet)
- Atma summons a statue carved from Bloodstone to patrol a target area. The statue circles the area, attacking any enemy targets who enter, but not neutral targets like jungle camps.
- Any blood spilled (friend or foe) in the patrolled area is absorbed by the sentinel, granting it (1/2/3) bonus maximum HP per 50 damage dealt. To clarify, this does not heal the statue, it just gives it more maximum HP and size. If the sentinel were to take no damage while damage was being dealt within its circle, it would appear to be losing health, but would actually just be gaining empty space on its health bar while its current health remained the same.
- Sentinels begin with 100% of Atma's maximum HP, and (25/50/75 + 0.05AP)% of her AD, AS, Move Speed, Armor, Mr, and Lifesteal.
- Sentinels will attack intruders and enemy structures with basic attacks, but do not apply any on-hit effects besides lifesteal.
- Maximum (1/2/3) sentinels on the map at any time, and overlapping patrol areas are not allowed. Bloodstone Sentinels live until killed or replaced.
- Sentinels are intended as guards, not offensive siege-masters, and so take 300% damage from turrets.
Let me know what you think of Atma in the comments! :D
Edit: I've gotten a boatload of fantastic feedback, constructive (and maybe a little destructive) criticism, suggestions, and very good questions on this champion concept over the past few days, and I will be posting an updated version of Atma soon. Unfortunately I cannot incorporate every suggestion, but there are certainly some good ideas that I think should be worked in to Atma's kit and character.
i like E and Q. they r a great skill when battling teemo, heimerdinger, shaco, and zyra
Atma's Impaler. If Item is bought while Playing as Atma, it's effects are altered to enhance Atma. Atma'a Impaler gives Champion, Atma's Ultimate Enhancements are in Parenthesis :
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Ultimate Atma's Impaler can only be equipped to Atma.
Atma's Impaler is currently Priced at 2300 (780). Ultimate Atma's Impaler should be priced at 3000 (700)
Vayne's Q.