[Champion Concept] Coronus- The Hand of Judgement (Edited)

Dalbus Umbledore·2/4/2014, 5:54:31 PM·1 votes·1,364 views

Passive- Chain of Command- Coronus heals for 2% of the damage dealt near him (ally and enemy). Range- 400 units

Q- Incapacitate - Coronus whips a target with his chain for 20 Physical damage (+15 per level, +90% of bonus AD) plus 7% of enemies current health. If the target is below 40% health, it is slowed for 15% (+5% per level). Range- 410 units CD- 6 /5 /4 /3 /2 Cost- 1%/2.5%/4%/5.5%/7% total health

W- Corporal Punishment- Coronus augments his chains with barbs and spikes, increasing his AA damage by 7% of his AD (+2% per level). If the target is slowed by Coronus's Q, Fangs of Fate also makes his target bleed, dealing 3% of the targets current health as pure damage over 7 seconds. CD- 20 /19 /18 /17 /16 Cost- 3%/5%/7%/9%/11% current health

E- Vindication/Retribution- Vindication negates 20% (+5% per level) of the incoming damage for 4 seconds at the cost of 20% (+5% per level) of his damage dealt while Vindication is active. Retribution reduces the enemy champion target's resistances by 10% (+2.5% per level) for 6 seconds while also increasing the target's AD by 15%(+2.5% per level). Range- 325 units CD- 25 /24 /23 /22 /21 Cost- 15% current health

R- Forbidden Escape- Coronus targets the nearest 2 enemy champions and chains them to himself, sacrificing 25% of his total health. At the end of 4 seconds, no matter the distance travelled, Coronus's 2 targets are pulled to Coronus, receiving 200 physical damage (+25 per level, +30% of bonus AD). Range- 300 units CD- 200 /195 /190 /185 /180

Base Health- near 470 (+92 per level) Base AD- 51 (+2.9 per level) Base AA- .72 (+3% per level) Base Armor- 20 (+3.1 per level) Base Magic Resist- 30 (+1.9 per level) Base movement Speed- 330

Coronus is a general AD/off tank champion made for the jungle (obviously). His main focus is engagement and CC, with some small DPS.

AD/AP Ratios will come in the next edit.

Thank you all for reading this, please leave any INSTRUCTIONAL criticisms you have, I would like to improve this character. Please do not bash me for the numbers because they are estimates. Again, thank you all.

11 Comments

Galactus Baits2/4/2014, 8:43:34 PM2 votes

really cool idea but the w sounds like thresh lanturn with damage idk if it will be but it seams like a persnal lantern or j4 standard

Character One2/4/2014, 9:36:49 PM2 votes

The passive would be OP

Dalbus Umbledore2/4/2014, 8:52:34 PM1 votes

Didn't think about that... Piss

Minehead2/4/2014, 10:26:08 PM1 votes

Hey - I think this is viable overall, however the number on the passive would need to be experimented with a lot to make sure it was balanced. I think the w is too similar to J4's jump so would need rethinking, and the ultimate would need a slight nerf, like they can run any distance but they are always pulled a certain distance - so they can still escape without being pulled all the way back into a teamfight. This way the enemy team would be able to escape or use it to their advantage, making it more balanced. So maybe just think of a new utility ability on w but apart from that it would be really good.

Swak2/4/2014, 11:36:42 PM1 votes

Ok, my OPINIONS and rections to this champion. Remember these are OPINIONS and you are free to disagree. If anything I said doesn't make sense, reply and I will explain my OPINION.

Passive: This passive is insane. And by that, I mean it is impossible to balance. If it is noticable healing then it gives too much healing, and if it is tuned too low it runs into the Sion or Poppy passive where you are wondering why this guy is tankier than he should be. A better executed idea of this in my opinion is Maokai passive. That one adds gameplay and meaningful healing to the player while letting the enemy understand that every so often when this guy attacks he gets healing. Overall a very low interactivity passive I feel for both Coronus and his enemies.

Q: Conditional skills fall into the same trap as Irelia E. You have to balance them around the BEST case senario, making their empowered effects feel... lackluster. As a tank Coronus should be hitting HIGH health targets most of the time, making this skill seem counter-intuitive to me. Personally I would give this skill a lower damage but guarentee the slow on the skill.

W: Hmmm. Mobility skill. Ok, seems fair. Not much to say just acts like Jarvan EQ without the damage on the dash. Not really much to say in my opinion.

E: I am torn on this skill. While I in general dislike % damage reduction (I personally hate Drunken Rage as a skill) it is a fair skill because of the drawbacks to the skill. Personally I would remove the damage reduction scalling from the skill and instead increase the duration of the buff. Allows him to be a lot more tanky, while being able to be telegraphed by visuals very easily. The enemy component is unecessary on this skill though. Modifying stats is the least viscerally impactful parts of any champion's kit while eating a silly amount of a champion's power budget. Also impacting an enemy champion's stats is very hard to telegraph effectively (For this reason I think Tryndamere's Mocking Shout is the worst designed skill in the game)

R: NO. UNESCAPABLE LOW RISK CC THAT ALSO PUTS CHAMPIONS OUT OF POSITION IS NO. This ultimate has no counterplay. Take Vi ult for a different example, they are going to be CCed but their position is not disrupted, their team can still wall off Vi's team from reaching the target and then it puts Vi in a high risk situation. It is a High-Risk, High Reward ultimate, with very little utility in itself. This ult is not only guarenteed CC if you can get to the back line and bringing them out of position, but this ulti actually has a better use of actually bringing their front line out of position. This ulti gives you the option of tanking any two champions away from the teamfight. Mundo you can't deal with? No problem. Shyvana diving your carry? Now she is way off in left field. Can't get around their Skarner? Now he is out of the way. The shear utility this offers is way too strong. In every situation it is always the best option since it is controlable displacement. the ONLY other skill int he game that has the power of completely controlable displacement is Skarner ulti. Not only does this hit 2 people, you gave this champion a gap closer to make the ult guarenteed. Sorry, bud but you need to change this skill. It is way too strong.

Dalbus Umbledore2/5/2014, 3:26:36 AM1 votes

I've updated, if you want to see the changes @Swak.