A worthwhile Olaf rework (Hopefully)

Azhliay·7/20/2014, 6:48:54 AM·1 votes·756 views

Olaf is in a bad spot. Sorry, the rework failed. In the esscence of counterplay, you took everything that was fun about olaf away. So

Olafs issues. -Chain undertows stopped escaping. Mana costs gutted. -CDR Tank made him good against everyone. -Spammable true damage allows no hope for counterbuilding.

What do I have planned? Berserker in the truest sense.

Passive: Viking’s Vindication (60s CD. No bonuses whilst on CD) Olaf can now make use of both of his Axes. He has two axes as a sub resource, Having 1 axe will give him an additional 10/20/30/40% attackspeed. If Olaf throws both axes, he goes into a state of berserk losing his axe bonuses, but gaining berserker bonuses, making his basic attacks deal 1% of his Maximum health as bonus physical damage(Stacking 3 times), at the expense of 1% (No cost in Ragnarok) of his current health. This state lasts 6 seconds. After which Olaf will respawn both axes. While this ability is on Cooldown, Olaf will not gain any bonuses. Olaf is able to pick up an axe whilst berserk to gain the attack speed, But not have the single axe benefits on his abilities. Olaf will gain one axe stack every 6 seconds. Casting undertow will reset this timer<

Attackspeed partially removed. Passive reworked into something that can be outplayed by his opponent. Clear strengths and weaknesses, and is visible power to opponent.

Q: Undertow 40 Mana (1 axe) 9 seconds CD Range: 1000 units Olaf throws his Axe at a target location. Dealing 45 / 90 / 135 / 180 / 225 (+ 65% bonus AD) physical damage, and slowing all enemies it passes through by 35%. Subsequent axes within 2 seconds will apply half the maximum slow. Single Axe bonus: Throwing distance increased by 200. Axes will now stick into first enemy champion. For the first two seconds after throwing the axe, second axe can be thrown for no CD. Picking up an axe will halve the remaining cooldown. Berserk Bonus: Movement speed is increased by 1/2/3/4/5% whilst moving towards an axe location. These values are doubled if an axe is in an enemy champion (Theoretical max 20%)

Chain axe gameplay still here. Ability reworked into a power play for Olaf. Mindless axe spam will mean that Olaf will have to play carefully and wait for recharge or brave picking up an axe, as a second will waste his berserk time and make him more vunerable. Giving time for harass and outplay. Good axe play will mean that Olaf can use other abilities to gain ground on opponent. Sticking power dropped in favour of gap closing.

W: Vicious strikes 30 Mana 15 seconds CD Passive: Olafs auto attacks and ablities mark a target with savagery. Stacks 5 times. Last 4 seconds Active: Olaf embraces his Viking instinct. Attacks against a target with marked with savagery grant 4% ife steal per stack Single Axe bonus: 5/7.5/10/12.5/15 AD Berserker Bonus: Double Single Bonus

Tried to keep essence of Old olaf + little bit of new Olaf. Getting massive AD early by building health was a bad idea. Enabled strong early power to carry through mid to late. Now to get AD requires investment into W over other abilities. Stronger sustain early provided that you can hit targets. Made 1 point wonder for jungling.

E: Reckless Swing 45/55/65/75/85 Mana 11/10/9/8/7 seconds CD Range: 325 (Impact Zone 125 units) Olaf swings his axes down towards target location, Dealing 70 / 115 / 160 / 205 / 250 (+ 40% AD) physical damage in a small area around the impact. Single Axe bonus: Impact zone increased by 60%. Killing an enemy will refund 50% of the cost (Maximum 100%) and reduce the cooldown on Reckless Swing by 1 second. Berserker bonus: Olaf will leap towards the target. Reckless Swing now deals true damage. Now costs HEALTH instead of Mana

Bread and butter of changes. Made E more satisfying to use well rather than use all the time while in range. Now has splash radius, and deals physical damage instead of True unless in Berserker state. This allows opponents to counterbuild. In spite of this, the power was weakened for greater burst power with berserk, along with teamfight potential. Hopefully no more splitpush Voyboy styles.. No longer stops AA animation.

R: Ragnarok 120/110/100 seconds CD Olaf actives his berserkers rage, gaining all of his Viking bonuses. Upon activation Olaf strips all crowd control effects, and gains 100% tenacity, reducing by 10% for every cc blocked, down to a minimum of 50/60/70%. Does not stack with other tenacity items. Note: This ability puts Viking Vindication on CD. Use with Care

Made 40% CDR line up with Passive. Making Olaf ignore knockbacks would have been too powerful combined with the other changes. He now gains a very strong kit utility buff, and large amounts of tenacity. However, he now loses tenacity whenever he gets hit by CC. Down to a variable minimum. this allows Olaf to be kitable at all stages of the game. And means that heavy displacement is a way to deal with Olaf.

Ideally, He would also gain mana and mana per level buffs, so hes not poppy levels of laning.

So thats it I guess. I realise in its extremely strong in its current itteration. But hey. Critiques welcome.

0 Comments