@Meddler, Scruffy, Xypherous, etc. - I need some help ironing out an Ammo mechanic

darkdill··3 votes·1,684 views

I've been working recently on Reddit on a Champion Concept who uses Ammo as a mechanic. In this, Ammo is expended both when you use offensive abilities and when you perform basic attacks. When out of Ammo, you can't use offensive abilities and your basic attacks are much weaker.

The issue is getting a good skill/mechanic working for reloading. See, your Ammo doesn't regenerate normally. In the current iteration, you either get Ammo from minion/monster kills, by returning to the fountain, by staying out of combat for 15 seconds, or by using the Champion's E ability. I'd like to take out the minion/monster kill part for a better skill-based reload.

The thing I want to do is make this Champion's reloading akin to a first-person shooter game, in that it's clip-styled. The original version I had was that while you were reloading, you couldn't attack or use abilities, but could still run if needed (and use Summoner Spells). If you were caught in the middle of a reload, you'd be kinda screwed if you didn't Flash out. However, some people didn't like the idea, as it was too jarring to offensive flow and could give opponents too much of a window for counterattacks. Though I think that'd be an okay gameplay element, whether or not it's good for League is something else.

Could I get your expert opinion(s)?

The concept's most recent iteration is on this Reddit page: http://www.reddit.com/r/LoLChampConcepts/comments/2aknd6/terminus_the_war_machine/

11 Comments

RiotRiot Scruffy4 votes

You could try reload as 1 of the basic abilities, and then allow for the other basics (and maybe ult) have a more extreme allowance that is gated by the ammo system.

For example the Q is a pretty powerful spell on a very low cooldown that would normally be pretty OP but if you spam it too often/fast you will burn through ammo and have to reload.

Sounds like a fun idea, good luck! -Scruffy

darkdill2 votes

Thanks, Scruffy.

Actually, the Q ability I have in mind is a very fun one. It's a two-part ability I call Ion Orb/Ion Bolt.

The first casting shoots Ion Orb, a somewhat slow-moving skill-shot which damages enemies it passes through. After you cast it, you can cast Ion Bolt for free afterwards. Ion Bolt is a very fast skill-shot that damages the first enemy it hits.

Here's the kicker: Shoot the Ion Orb with the Ion Bolt, and you release a devastating explosion that does more damage than the two individually.

I could probably go with that rapid consumption of Ammo for it. That'd certainly make things hectic! XD

RiotRiot Scruffy3 votes

LOL Morello has been wanting to design this ability forever! Old school arena shooter player I see.

Very cool.

darkdill1 votes

Oh yeah. UT is da-bomb!

What's stopping you from making the ability? Tech limitations?

Sunfield1 votes

I imagine they have no champion concept to ship it with

darkdill1 votes

Then I've got one in the works. The link above goes to my Terminus concept.

Sunfield1 votes

I don remember the last time they made a community concept inspired champion, but I wish you best of luck

Hong Kong Revolt2 votes

You could give him reload as an ult at level 1, with some base stat increases to go with it. Or a damage boost on the next ability.

darkdill1 votes

That's what I was doing at first, but it felt like it prevented my Champion from having a real ultimate.

Jacze2 votes

You could use Ammo as the secondary resource bar...but I have a feeling that could end up even worse.

Saint Tyrone 1 votes

Rumble sorta reloads

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