(Champion Concept) Grungnir the Soulbound
Grungnir The Soulbound (Fighter, Assassin)
Sorry, but if you want to get a good idea of the champion, you'll have to read the entire thing. GAH READING.
Lore: In ancient Freljord, mighty unearthly warriors struggled amongst themselves to claim power of this vast land. The land seperated into many factions, all of various numbers of members. The strong factions bullied the weak, resulting in much strife and strict nationalism. The power vaccuum eventually boiled down to 4 main large factions, considering the other smaller factions could do nothing to contend against them. Each faction would choose one amongst them, to represent how powerful they were. If you had a very powerful representitive, you were considered successful. And so, Grungnir was born. He had the unfortunate and humble beginnings of being born in the Lance clan, considered the least prosperous faction. When he was no more than a lad, his town was pillaged by a rival faction, the Pjarlot clan. Everything was destroyed. No one was spared. His parents, friends, everyone. Amongst the burning city, he was alone. As an approaching soldier came to kill him once and for all, Grungnir struck at him with a farming sickle, killing the soldier. In his rage, Grungnir went to face all of the whole crowd soldiers that were pillaging. Grungnir killed 4 men, until the captain lunged at the child, besting him. As the child hung almost lifeless in the grasp of the captain, he felt himself being put over the shoulder of this captain. He had been spared. This was the greatest mistake a leader of a faction could make. As the boy grew up, he was forced to squire the Captain on his pillaging expeditions. Here he witnessed countless horrifying killing, while also observing combat constantly. The boy trained in private, with his farming sickle, hoping to one day become stronger than the captain. Little did he know, he would become the strongest of all. One day, as they went on another pillage, they arrived at a ghost town. As the soldiers searched the town, the whole squadron was ambushed by an elite rival squadron. Taken by surprise, the whole squad was killed, leaving the captain. Being a champion of a faction, he charged into battle at the full team of elites. He was slightly succesful, but eventually was bested by the large numbers. The captain thought this was his death, but within the split second of the sword, Grungnir charged in with his little sickle and decimated the entire squad. He then went to the captain, and avenged the destruction of his town. Now, he was enraged and on the loose. Succumbing to his rage, Grungnir harnessed the power of the Freljord, transforming from a young boy into a mighty warrior, capable of mass destruction. No longer in any faction, he sought to take revenge on all of the large factions that destroy all of the small, peaceful factions. Soon, his infamy spread to even the four father factions. Constant attacks on their soldiers caused them to retaliate. A 4 faction-wide ambush was launched on the mystical warrior. 4,000,000,000 elite soldiers including the 4 captains were sent to finally destroy this, legend. They could even scratch him. Armed with a magical scythe of his own creation, the four armies fell. With the loss of troops, Grungnir easily conquered and destroyed the four factions, leaving him in complete control of the Freljord, made up of all the different peaceful factions he sought to protect. He was happy. Until, conspirators sought to remove him from the throne. Betrayed by his own wife, his soul was removed from his body and put into the body of a lowly Pjarlot, a now extinct creature of the Freljord. He is now the same creature as the mascot of the clan that destroyed everything he loved. Along with the binding to the creature, most of his power is sealed away so tight it will never be awakened again. He was then banished to the wilderness of the Freljord never to be seen again... Until now. Now, he has joined the League to quench the rage that he has kept in him so long.
Passive: Unbindings: Each ability used grants an unbinding stack, which will slightly increases movement speed, attack, or health on each stack depending on which ability used. On 3 stacks, Grungnir's ultimate is able to be activated.
Q: Heard the Flock: Passive: Grungnir's next basic attack deals increased damage and becomes a ranged cone of frost breath, which encases enemies in solid ice for 2 seconds. Cooldown 20 seconds. (Time liable to change) Active: Grungnir strikes in a sweeping motion with his oversized scythe, damaging all enemy targets caught in the swing and displaces them a tad to the side. Resets Grungir's basic attack. This ability activates the yellow unbinding stack, giving increased movement speed
W: Ice Ripple: Grungnir targets an area and a small, circular wall appears, expanding till it fades out. If Grungnir or an ally gets touched by the ripple, they are granted a shield. If an enemy gets touched by the ripple, the enemy gets knocked back, with the knockback range decreasing in each stage of the ripple's expansion. The enemy can be knocked back more than once. If a projectile is caught in the ripple, it is frozen in place until the ripple fades. The projectile then is returned to it's original path, but is slower and does less damage. This ability grants Grungnir the green unbinding stack, giving increased health.
E: Frost Dance: Grungnir slides(dashes) on his belly towards target location, leaving a trail of ice behind him which slows enemies. If he collides with a target on his way or at the end of his slide(dash), they are knocked up and damaged. This activates the red unbinding stack, which increases attack.
R: Re-Acsension: Grungnir's true form is revealed, increasing size, arriving in an explosion, and boosting attack, health, and movement speed drastically. Also slows nearby enemies passively. Grungnir's scythe is enchanted and his basic attacks and Heard the Flock gains increased damage, as well as doing a small amount of bonus true damage. Grungnir's armor penetration is also increased. Ice ripple's effects are increased, as well as making the ripple get bigger. Grungnir's Ice Dance gets longer range, and deals more damage. This ability is only able to activated if all three unbinding stacks are on.
Thoughts on Abilities:
Passive: I think the idea of the three seperate stacks each granting different stat boosts is a pretty viable option, which will allow for some good combos. This will make the player think more about a skill sequence to better maximize his potential. So teammates and enemies can keep track of which stack is activated, I think the three stacks should surround him as rune in a triangular formation, connected by a think white line.
Q: The passive of this skill allows for a more planned out trade and gank, as well as giving some strong CC to Grungnir. I'm still on the fence about a 2 second freeze, let me know what you think. The active part of his ability I think would also be a nice way of CC, while giving Grungnir some good burst and slight aoe potential.
W: Here's a nice way of saving teammates and himself, while giving once more some CC and ganking potential. The part about the freezing of projectiles, this will not completely destroy the projectile, but will stop it in it's tracks. When the ripple is gone, it will still continue on it's selected path, but will be slower and deal less damage. On the knockbacks: Let's say an enemy is standing right where the ripple starts, he will get pushed back to the spot where the next stage of the expansion of the ripple is, then the second, and so forth. Now let's say you just get hit by the last stage of the expansion, this will knock you back however so many units the next stage would be, but the ripple would end. This makes the player focus more on position of the ice ripple, so he can more effectively place the enemy back. On the animation, I picture it just as a ripple would be in water, starts small and then gets bigger, developing more rings around it. That's what I'd want for the animation, but it's a short, jagged icy wall.
E: A good gap closing skill-shot dash that, once again, can provide some good CC. The knockup as well as the trail of ice left behind, could punish someone who over extends for CS or a poke. The knockup would also work pretty well with Yasuo, my favorite new champion. (:
R: The three stacks needing to be activated doesn't really affect the activation much, but it's good for having to time your ultimate, and so you can't just pop it right off the bat. This ability would be alot like Nasus and Renekton's yrant form you could say, but also changing abilities like Shyvana's ultimate. Having an ultimate like this would give Grungnir a good role in teamfights. I picture what this ultimate would look like, to be a transformation from the cute penguin-like stature, to a large, frightening warrior. When the ability activates, the runes in the triangle surrounding Grungnir, would "shatter", causing a bright explosion around Grungnir, transforming him into a giant "ice man" with bright, glowing red eyes. His scythe would be changed into some awesome weapon design(I'm not good with art :P) and he would have a mist of frost around him.
Thoughts on Stats: I really am not that knowledgeable when comes to making balanced stacks, so feel free to make your own, just keep in mind Grungnir is more of a damage fighter/assassain, rather than a tanky bruiser.
Thoughts on Cooldowns: Considering he has a WHOLE lot of CC, I think that his cooldowns should be slightly longer than ordinary champions. Especially on ice ripple, considering its potential. I don't have an idea for exact numbers though.
Thoughts on Mana type/Mana scaling: I think Grungnir should just use mana for his abilites, but I also think Grungnir's abilities should start with a slightly high cost, but stays the same throughout the game, eventually seeming like not much of a cost at all.
On the Representation in-game of Grungnir: Grungir in his base form as a Pjarlot, would look like a cute small penguin, but since this is league a little different. Like, the Pjarlot is a little scruffier than a penguin, you know just anything to slightly set him apart. The Pjarlot would have an eyepatch, as well as some leather starps around his body, holding a chest plate of metal, being his armor. Scars would also be welcome on Grungir's face. His weapon would be an oversized scythe(definitely too big for his tiny body) and his first attack animation would be a slow swipe wipe at the enemy, causing Grungnir to spin with the momentum of the scythe. THe second attack animation would him striking the enemy with the scythe straight vertically, stabbing the ground and getting stuck, causing him to struggle and pull it out. When his ultimate is activated and the true Grungir appears, he should be sort of an ice-man, with a jagged head on the top. He would look pretty plane as solid ice, but with definitions in the ice that make out muscles. The scythe gets transformed into a much less plain scythe, with a great looking design. His walking animation as a Pjarlot would usually be a waddle with sometimes he gets on his belly and slides a little bit, just like a penguin would do.
** Joke 1: Pjarlot speaks: Knock Knock! Grungnir answers: SILENCE** *Joke 2: Pjarlot speaks: Do you know any good jokes Grungnir? Grungnir: Indeed, you are ugly. IT's AMUSING BECAUSE IT'S TRUE. *
Taunt 1: Grungnir: My return to your plane starts with YOUR DOOM. *Taunt 2: Grungir: There will be NO escape. Pjarlot: Unless we trip... Grungnir sighs a growl. *
**Dance: In Pjarlot form: Grungnir takes his large scythe and starts spinning around with it, and then releases it a short distance. He then goes and gets it and does it again. In Grungnir form: Grungnir twirls his scythe a bit in front of him, spins, and then humps the air. **
Laugh 1: The Pjarlot snickers Laugh 2: Grungnir does a deep, gruff laugh.
Well, this concludes my champion idea. Hope you liked it! And feel free to make any concept art or something if you like my idea. Also feel free to leave me any suggestions you might have, and also make stats and cooldowns. Thankyou!