Rts Mod or Gamemode

AnakinPotter·2/26/2015, 10:44:13 PM·1 votes·583 views

Hello, three ideas off of a similar concept designed to open up the strategic value. I hope that even if they cannot be used they at least inspire ideas you can use to help keep League of Legends as one of the top games of all time.

Strategically speaking the entire army of minions just rushing forward into the same spot over and over again seems a bit... dumb. While a main force attacking in basic patterns over crucial areas is needed generally a good commander also has a team of elites, the players in this case, leading groups of weaker but specialized troops. In example 1/3 the specialized minions would have six slots: perhaps two each of support, defense and damage slots on a page in the profile. There would be different types of minions for each role, aura buff minions and active minions for example, and differently sized minions: Normal which take one slot and are easier to kill but allow you to have two lesser aura's or powers; and large which are harder to kill but you can only have one, but slightly more powerful aura, and they do slightly less than two smaller ones with the same active power because they are harder to kill.

Each minion would gain a lesser version of any equipment their champion buys.

Minion control here would have both a follow and a flag command where the players can set a flag somewhere on one of the lanes in order to support the minions there while they go off and do something else such as Gank or Jungle. Each player could have two or three preset minion groups switchable in-game, such as for early, mid and late game or selections better for certain .

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Option 2/3 for strategic enhancement is less invasive on the out of match interface: a game mode where there is a sixth person who calls in support; a sort of command tower that can control groups of additional minions within an area based on which points are controlled. They would have three tree's with four powers each and thus would be forced to decide which powers or upgrades they want to use that match and how strong they would be at which point. All commander kills give a small gold boost to all members of their team.

The seven groups of six minions would be upgradable through six shrines which leach power from items in order to give lesser versions of its effects to each Elite minion. Control points would be immune to capture while their tower is active and have a range far enough to go halfway to the next control point after the closest control point (B)==(P)=-(P).

Two of the minion groups would be engineer squads: they cannot attack in their usual state but they can mine gold in the jungle to give all of their team a small gold boost; in order to attack with engineers they would need to find a tree and set up a tree house from which to fire arrows or drop rocks upon those close enough; after a tree house is destroyed the ruin left behind would make new fortifications at that tree impossible without spending a decent amount of time clearing it out. Engineers would be able to repair friendly towers but would apply a permanent debuff which reduces its hit points by one for each point they heal. A pack mule would be sent out with the first minion waves with the mining supplies the engineer squads require to get gold.

Two of the minion squads would be mage types and produce aura's to help slowly recharge the mana of those near it, grants a minor speed buff and deals a decent amount of damage for minions.

The next pair would be warrior types with a health regen aura, also slow but still better than leaving a tower undefended, and be fairly beefy with a damage buff.

Lastly would be a bard-like minion group capable of all four aura's at a slightly larger range but with relatively small dps even for a minion.

Elite minion deaths would grant a minor gold boost to the enemy team as a whole with a bonus for whoever killed and/or helped kill it.

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3/3

Based off of 2/3 you could have an actual champion selection for the sixth player and rather than having three trees of four powers each it would be three trees with three powers alongside fourth tree containing the abilities of that champion. Each power would be activated by clicking on something within range of a control point or clicking the control point and then dragging to indicate the attack's direction.

Attacks done like this would be through energy manipulation meaning the control point would create a noticeable wave or orb of magic and shoot it toward the location receiving the attack.

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