[CHAMPION CONCEPT] Nephry, the Dark Crusader
This one's been worked on for a while, so hopefully a red will take notice.
Nephry, the Dark Crusader
http://danbooru.donmai.us/posts/1230541
(picture is a reference to her appearance)
Statistics (subject to change)
HP: 420 (+85)
HPR/5: 5.5 (+0.5)
MP: 240 (+33)
MPR/5: 5.5 (+0.5)
Damage: 55 (+3)
Range: 125 (melee)
Armor: 19 (+3.5)
Magic Resistance: 30 (+1.25)
Attack Speed: 0.625 (+2.02%)
Movement Speed: 340
Abilities (balance suggestions are appreciated)
Last Update: Jan. 15, 2014
P - Curse of Retribution
Every fourth hit Nephry takes from basic attacks, she will perform a counterattack, dealing 10+(5 X level) physical damage to all nearby enemies (200 range). The damage also scales off 40% of Nephry's armor and magic resistance. This effect cannot occur more than once per second. If Nephry does not take damage for 6 seconds, the hit counter resets to 0.
Q - Guilty Blade
Nephry's next basic attack releases dark power from her blade all around her, dealing 25/50/75/100/125 (+0.2 AR) (+0.2 MR) physical damage to surrounding enemies (225 range) and slowing them by 20/25/30/35/40% for 1 second. Each autoattack that hits Nephry reduces the cooldown of Guilty Blade by 0.5 seconds (minions and monsters reduce by half this much).
10/9/8/7/6 second cooldown. Costs 35/40/45/50/55 mana.
W - Aphotic Soul
Nephry shields herself for 7 seconds, absorbing up to 100/145/190/235/280 (+10% bonus health) damage. While the shield holds, Nephry's basic attacks will cripple her targets, reducing all physical and magical damage her target deals by 20% for 2.5 seconds.
18/17/16/15/14 second cooldown. Costs 70/75/80/85/90 mana.
E - Malefic Strike
Nephry releases a blast of darkness in target direction (skillshot, max. 700 range). If it connects with an enemy, Nephry immediately dashes to the target, dealing 60/100/140/180/220 (+0.4 AP) physical damage and taunting it for 1.25 seconds.
13/12/11/10/9 second cooldown. Costs 70 mana at all ranks.
R - Heart of Darkness
Passive: When Nephry is taunting an enemy Champion, she ignores 15/20/25% of their bonus armor. (Bonus armor refers specifically to armor granted through: runes, masteries, items, auras/buffs and champion abilities.)
Active: Nephry tethers herself to all nearby enemy Champions, slowing them by 20% while tethered. If the target(s) do not break the tether within 2 seconds, they are dealt 150/250/350 (+0.8AP) magic damage and are taunted into attacking Nephry for 2 seconds. While taunted this way, enemies deal half damage with their basic attacks to Nephry.
140/120/100 second cooldown. Costs 125 mana.
Background
"One must be wary of their own sins, lest they become as vile as the ones they fight." - Nephry
Few Demacian heroes have as tragic a history as Nephry. Cursed to bear an ancient black sword, and feared by the people who once called her a hero, the knight holds an uneasy vigil over the people of Demacia, fighting as best she can for justice with the dark power she is condemned to wield, whilst simultaneously fighting the very power that threatens to corrupt her.
Nephry's endeavors began when she was sent to reinforce an ancient temple in Demacia under siege by Noxian forces. The Noxians sought an ancient Darkin blade sealed away within the temple named Ebonmere, a cursed weapon of great and terrible power. Her forces were hopelessly outmatched against the Noxians and, in desperation, Nephry took hold of the very weapon she was charged to protect, hoping to use its dark power to save her comrades. Upon breaking the seal, Nephry cried out as the sword's curse took hold of her, turning her white armor ebony and her blue eyes a deep crimson. Seconds later, she found herself in the middle of a horde of dead Noxians, covered in their blood. She had singlehandedly won the battle, but could not remember a moment of it.
Despite warnings from her comrades of the sword's curse, she could not compel herself to abandon the blade, and opted to keep the Ebonmere and use it to further Demacia's cause. In battle after battle, Nephry led her forces to numerous victories against Noxians and bandits, each battle ending with her regaining consciousness amid a pile of fallen foes. Yet with each victory, her men grew more and more fearful of her, her bloodlust unnerving even the most experienced soldiers. Though she claimed to be hunting down the enemies of justice, many feared that she was becoming as vile as the ones she hunted, sparing no foe regardless of the weight of their crimes.
On one day, Nephry was met by Prince Jarvan IV, who wished to congratulate her on her successes. As the prince approached her, Nephry lashed out at the prince, the Ebonmere drawn as she claimed he was to be judged and punished for his crimes. The prince, accompanied by Garen Crownguard, squared off against Nephry in battle, the fight eventually dragging to a standstill. But just as Nephry was about to renew her assault, she suddenly stopped her rampage, regaining her senses. Believing that the Ebonmere's curse had corrupted her, Jarvan sought to destroy the blade. Yet Nephry protested, claiming she could control the weapon, and herself, if the prince would give her the chance. Jarvan accepted, but demanded that Nephry seek the aid of the Summoners, and warned that she would not be spared if the curse took a full hold of her. Nephry departed for the Institute of War that day, seeking to conquer her demons before they conquered her.
Trivia
- Nephry "taunts" her opponents by directing her own darkness into her foe (via the Ebonmere). This darkness briefly overtakes her foe, sending them into a frenzy.
- Nephry and Jarvan IV were rumored to be romantically involved in the past. Neither will comment on this, but it's pretty obvious. ;)
- Nephry and Quinn are good friends, even though Nephry is a noble.
You guys like? Comments and suggestions are appreciated.
theres gotta be mundo in her lore. Cant have alore wthout mundo.