[Champion Concept] Komachi, the ferryman of the river
This is a rework of a concept I made about two years ago, with the intent of focusing more on making an anti-mobility assassin
Komachi, the ferryman of the river
General Concept
Komachi is an close-range assassin who specializes in disrupting the movement of a single target through forced movement and minor cc. Her main goal in a fight is to help isolate a single target while preventing other enemies from interfering.
Komachi is a poor initiator, as her low durability does not favor charging into an entire team. Additionally, she has a small window when she can force an enemy onto the front lines, meaning that disrupting her movement is a key weakness.
Statistics (Subject to change)
HP: 420 (+80)
HP5: 7.25 (+0.85)
Mana: 220(+35)
MP5: 6.5 (+0.7)
Damage: 54 (+3.0)
Range: 175 (melee)
Armor: 14 (+3.3)
Magic Resistance: 30 (+1.25)
Attack Speed: 0.613 (+3.25%)
Movement Speed: 340
Abilities (Subject to change based on feedback)
Last Update: July 7, 2014
Passive - Spirit Scythe
Komachi’s abilities and deal (20 + 5*level + 0.3 AP) bonus magic damage to movement impaired targets
Q - Stygian Slash
Komachi’s next basic attack deals 50/75/100/125/150 (+0.5 AP) bonus magic damage, gains 125/175/225/275/325 bonus range, and knocks up the target for 0.75 seconds.
8 second cooldown. Costs 40/45/50/55/60 mana
W - River’s Toll
Komachi throws coins (600 range), dealing 60/80/100/120/140 (+0.5 AP) magic damage and marks the first enemy hit for 5 seconds. Upon damaging a marked enemy, Komachi gains 3 bonus gold and steals 20%/25%/30%/35%/40% movement speed for 3 seconds.
10 second cooldown. Costs 60 mana at all ranks
E - Sanzu Boarding/Sanzu Ferriage
First Cast - Sanzu Boarding: Komachi dashes in target direction (600 range), dealing 100/130/160/190/220 (+0.6 AP) magic damage to the first target hit and stunning them for 1.5 seconds. If Sanzu Boarding hits an enemy, Komachi can cast Sanzu Ferriage for 1.5 seconds. This ability can be reactivated after 0.5 seconds.
- Costs 75 mana at all ranks
Second Cast - Sanzu Ferriage: Komachi dashes in target direction (600 range), pulling the unit hit by Sanzu Boarding towards her. Enemies along the path take 75/90/105/120/135 (+0.4 AP) magic damage and are knocked aside(175 range).
- Costs 75 mana at all ranks
R - Narrow Confines
Komachi marks target location (800 range). After a 0.75 second delay, Komachi creates a 400 radius circle, deals 100/150/200 (+0.4 AP) magic damage to all enemies in the area and marks them. This circle lasts for 5 seconds and any marked enemies that exit the circle take 100/150/200 (+0.4 AP)additional damage and are snared for 2 seconds.
100/90/80 second cooldown. Costs 150 mana at all ranks.