[Champion Concept] Han, the Resolute

Flintfall·7/28/2014, 4:00:09 AM·9 votes·2,772 views

Art credit to Drew Baker (artpox)

http://i.imgur.com/EIYKawG.png

Silence in the waves

The storm is near, shadows fall

Dark tidings approach

###Lore


Ionia is home to wise minds and diligent hands, the heart of which beats endlessly in its quest for enlightenment. Those who sought peace could live in harmony, none more so than the quiet village by the falls. Han was no stranger to these principles, and though good-natured as he was, he crept in terror at the wake of the roaring falls. Away from the river, Han and his family lived on the outskirts of town, ultimately to become pitied by their neighbors.

Try as they might, the village could do nothing to soothe his fear of water, and could not bear to have him call the torment his home. Hoping to overcome his fears, Han convinced them to let him stay for two days and two nights at the base of the falls. If he fled, he would leave until he had conquered his fears, and only return when he had.

For those days young Han cowered beneath the might of the falls, willing his body in place until the dawn of the third day, where he vanished into the forest. Alone and weak, he traveled to where he could seek guidance, the Hirana Monastery. The monks took him in, promising a harsh future and excellent soup, to which he accepted.



It was within the monastery where he realized his gift, the ability to control water. Terrified of his own power, Han refused to summon his inner strength, much to the monks’ disappointment. Instead, they sought to enhance his desire to restrain, to instill self-control.

Deprived of food, drink, or sleep, Han learned to appreciate the simple luxuries of life and endurance of the human spirit.After years of learning the ways of the Hirana monastery, Han felt it was time to truly conquer his fear of water, and himself.



With unsurmountable patience, he manipulated entire streams, and conjured entire lakes, but there was always a twinge of terror in his eyes. Unsatisfied with himself, he sought to stamp out his fear through discipline and training, seeking to fight his inner demons in a long and arduous trial.

Though successful in driving out the weaknesses in both body and spirit, a doubt crept at the back of his mind. He was the only one in Ionia to master the rivers and falls themselves, yet the only one to seize in the face of his own might. He could not return to the village until he had mastered his fear, and there was only one place left where he could face it: the Guardian’s Sea.

Aboard an abandoned raft he departed, seeking refuge amongst the crashing waves. It was here that he mastered the very sea itself; he could bend it to his every whim. On the seventh night as he was sleeping, an enormous wave capsized the raft plunging him into the depths of the ocean, into the depths of terror.



Years passed after his departure, Ionia had plunged into war, battling Noxus for every inch of land. Through dastardly tactics they advanced, only to stop at the capital city, Placidium. It was their final stand, thousands pooled together to fight a common enemy. Joining their ranks was a man dressed in traditional visage, yet wielding a weapon unlike those seen before, a spear made of Seastone. With a flourish he shattered their ranks with a deluge of water, allowing for an Ionian counter-offensive.

Victorious, Ionia pressed Noxus back while Han sought to return to his village. After days of travel, what he found was a pool of acid, the falls tainted with toxic waste and the stench of death. He could only stare at the graveyard he left all those years ago, he had proved nothing, he was a coward.

No, they would be proud.

Dropping his weapons, he began to purge his home of Singed’s vile toxins, a process that would take the better half of his life alone. As he worked to move the filth, it was to his surprise when men came to his aid. Working together they managed to cleanse the river to where it was safe to drink once more, and rebuild the shattered remains of the quiet village.

With the last structure finished, a solemn memorial to Ionia’s sacrifice, Han retreated to a cave he carved beneath the falls, where he would contently live the rest of days. However, fate had different plans for him.



On the dawn of the eighth year marking the invasion a messenger stormed into town, relaying news of Ionia’s recent victory over Noxus in the League of Legends. Having just learned of the match itself, Han demanded to know why fighting had resumed. To his relief, it was not on Ionian soil, but rather held in a distant land of warriors.

However, the consequences were grave, if they lost a single battle Ionia would be held at the mercy of their worst nightmares. Is it time to fight once more? Han only knew his trials were far from over. Grim-faced he set off, determined to fight not for glory or for show, but to end the war once and for all.

###Base Stats


Health: 386 (+78)

Health regen. 6 (+0.85)

Mana: 320 (+45)

Mana regen. 5.7 (+0.45)

Range: 175 (melee)

Attack Damage: 52 (+3)

Attack Speed: 0.658 (+3.1%)

Armor: 15 (+2.5)

Magic Resist: 30 (+1.25)

###Kit


#Passive: Tidal Force

Each of Han's attacks strike with brutal efficiency, allowing him to provide a relentless assault. Each autoattack switches between two effects, beginning with Surge:

Surge: 50% of damage dealt is restored as mana.

Wake: Deals an additional (10% missing mana) magic damage on-hit.

#Q: Cresting Surge/Wake

Passive: Hitting an enemy with Cresting Surge/Wake generates 1 stack of Typhoon for 10 seconds (only 1 stack generated per cast, consuming or gaining stacks refresh duration). Cresting Surge/Wake costs 10/20/30/40/50 more mana with each stack of Typhoon active.

Active: Han fires a crescent wave of water in a line, dealing 80/115/150/185/220 (+.6 AP) magic damage to all enemies hit, decreasing based on distance traveled down to 30%. Additionally, the ability has different effects depending on which part of Tidal Force is active:

Cresting Surge: Moves extremely fast and briefly interrupts all enemies hit.

Cresting Wake: Moves Moderately fast and applies a 40%-15% decaying slow over 2 seconds depending on how far it traveled.

Range: 1300 Cooldown: 7/6/5/4/3 seconds Cost: 60/65/70/75/80 Mana

#W: Spate

Han projects a vicious torrent of water in all directions, destroying all projectiles they come into contact with for .5 seconds.

Range: 400 **Cooldown: **12/10/8/6/4 seconds Cost: 1 Typhoon

#E: Maelstrom

Han strikes target enemy, moving forward slightly and dealing 10/30/50/70/90 (+.2 AP)(.4 Bonus AD) magic damage. This move can be recast four more times, but at double the mana cost for 6 seconds. The move's cooldown starts after 6 seconds or after all reactivations.

If a stack of Typhoon is available, then Maelstrom will consume it and knock the enemy back slightly.

Range: 175 **Cooldown: **15/14/13/12/11 seconds Cost: 50 Mana

#Ultimate: Atlas Splinter

Han summons a large body of water over 1.5 seconds, then releases it. Right before it hits the ground he swings with all of his might, slicing the water into two separate waves. Enemies will be knocked to either side 600 units if they are hit and take 150/400/550 (.7 AP) magic damage.

Hitting an enemy with Cresting Surge/Wake reduces the cooldown of Atlas Splitner by 1/1.5/2 seconds.

Range: 1600 (The water hits 200 units in front of Han), waves move 600 units in each direction Cooldown: 180 seconds Cost: 100/200/300 Mana

##Quotes


Selection "They will not cross me twice."

#Movement

"If I must"

"Do you seek war, or peace?"

"The path is always forward"

"For those who cannot"

"Fear and hope, water and fire"

"A restless soul heeds no one"

"Strength, through diligence"

"Onward"

"Fleeting tides are the sign of the crashing wave" #Attacking

"Ha!"

"You lack the will to face me"

"It is natural to fear death"

"If you valued your life, you would have run"

"You lack discipline!"

"Like a stream of pain, we will all run dry"

"Focus!"

#Joke

"I only go Solo!"

"We're all fine here, why do you ask?"

#Taunt

"Conquer yourself, and only then will I consider you a worthy opponent"

"Do you feel fear? We shall see."

Nami : Allow me to show you the deep end!

Karma : Truly it is in in poor taste that we meet as enemies, but there is no mercy to be had here.

LeeSin : Your reputation precedes you, I will take no pride in cutting you down!

Varus : You are a fool Varus, there is no redemption in that vile pit.

Shen : Enough talk!

Zed : If you seek darkness, then death will do you just fine!

Riven : Spineless, show me what you Noxians really are!

Singed : You...


How do I know if Surge or Wake is active?

Han will have water (think in the style of homeguard) running beneath his feet, bright, foamy water will signify your next attack will restore mana (Surge)

Dark, rippling water will signify your next attack will do more damage (Wake).

How does Tidal Force interact with Cresting Surge/Wake?

If your next attack will proc Surge, then the move becomes Cresting Surge. If your next will proc Wake, then the move becomes Cresting Wake.

Is Spate just a superior Wind Wall, or vice versa?

A bit tricky to pull apart, but Wind Wall is a structure of sort that protects allies briefly. Spate only removes projectiles in Han's immediate vicinity, and doesn't provide much for saving allies in terms of blocking multiple projectiles.

So, why Atlas Splinter for an ultimate?

I'm glad you asked me! Well, I wanted someone awe-inspiring for an ultimate, and I thought, what's cooler that Moses splitting the Red Sea? The answer: Han splitting a sea he made for the sole purpose of splitting it. So cool...

I will answer any more questions and put them here as they come along.

###Skins/Other Concepts


Liked Han? Check out my other concepts:

Gnarr, The Harvester

Sangrin, the Drifting Storm

Maud, the Zaunite Spitfire

Kawpra, the Kumungu Devil

###Skins


Classic Han: http://i.imgur.com/EIYKawG.png

Frejlord Han: Gets a icefisher's furs, a sweet icebreaker, and awesome glacial particle effects.

Volcanic Han: Gets- OH GOD ITS LAVA EVERYWHERE! Ultimate he instead splits open the earth and lava spills forth.

Galactic Han: Gets certain copyrighted material (cough double-bladed lightsaber cough), sweet laser particles/sound effects, and a *cough Deathstar cough beam to help with his ultimate.

Stormbringer Han: Adopts a more arcane appearance, electrically charges his spear, and summons waves of electrical energy, and of course, the storms themselves.

12 Comments

LilStacey877/28/2014, 4:33:26 AM3 votes

Flint, got to admit man, you're a great lore maker. It's not often that I read a lore all the way through. As far as the champ goes, I'm kind of topsy turvey on how I feel. I noticed that a lot of your champions have like 1000+ range. That's not good because of the fact that Cait is said to have a 650 or 750 AA range and she's suppose to be a sniper. The moves he has seems cool if you can find a way to balance the distance and duration. Spate should probably at least 1 second or 1.5 seconds. Maybe you should increase it with leveling up. I still got to give the most props so Sangrin though lol. Just my opinion.

Kytoflame7/28/2014, 9:40:03 AM1 votes

I am not going to lie just make them all and see what people like better :D

Flintfall7/28/2014, 4:02:58 AM1 votes

Holy mother of Lore!

Thank you everyone for such a wonderful experience to be able to post concepts and hear from you! It's been an honor to be here, and I'm glad that I could at least entertain a few of you with my crazy ideas!

I'll be back way later, and after that most concepts will be delayed even longer than my usual 2-4~ concepting stage, so this'll be one of the few for a while. Also, quotes will be added soon when I'm not a mess @_@

Nyhver7/28/2014, 11:10:00 PM1 votes

Halberd and then deal

dialMARK4acti0n9/8/2014, 9:48:33 AM1 votes

Flint! Do you do the art yourself or do you hire someone man?? If so who? Where can I get help? xD

kindofspookygub7/31/2015, 12:11:02 AM1 votes

Isn't. Isn't. Isn't the ultimate a Vel'Koz Q plus a Nami Ultie? I... I think that's a tad op.

Blueharlequin7/28/2014, 4:42:30 PM1 votes

I only have a small issue with the passive. I like the idea that it alternates on attacks but I feel like there should be a bit of a charge up to it. For example Surge starts to charge on two autos and then on the third you get the mana back. And then likewise with wake.

The reasoning is because with such a low downtime it's almost like having infinite mana sustain in lane as well having strong steroid. Plus one of my main thoughts with him would be to build a nashor's tooth and constantly proc his passives.

Also with Maelstorm what's the cooldown between recast? For example Akali's cool downs between stored Shadow Dashes.

Over all I really like this champ. He feels like a very AP Bruiser for mid lane and I personally love those champions.