Featured Gameplay Mode: The Zaun Minion Factory

TiberiusAudley·11/9/2013, 7:02:21 AM·19 votes·1,168 views

(Note: This gameplay mode was inspired by Prime World's Dragonwald queue.)

It's a little-known fact that minions in League of Legends are not really minions at all, but rather constructs. Knowing this, they have to be created somewhere...and for the hundreds of minions dying in each match to be created, there must be a factory somewhere on Runeterra producing them en masse.

While this factory's existence was once unsubstantiated rumors, a high-ranking informant within the League has revealed that there are, in fact, multiple factories, with at least one granted to each major city-state in order to further ensure their cooperation with the league.

However, in a move to presumably improve their nation's standing within the League of Legends, Zaun has begun...corrupting their construction process. They are producing both minion and monster constructs, each with twists befitting the City-State.

The League has learned of this power play, and, rather than putting an outright stop to it have elected to make sport of the factory and allow summoners and champions to compete in the destruction and shutting down of the factory.

The Goal: Make your way to the center of the factory, leveling up along the way, and defeat the central boss. Once you have defeated the boss, escort it to destroy the Nexus on your opponent's side of the map. Careful though, as if your opponents manage to kill you AND the minion in your attempt, it will begin its march onto your side of the map!

The obstacles: Your team of champions all start off level 1, with a few entrances to the factory, populated by sentient caster minions gone mad, wraiths with Life Drain, and a gauntlet of other harrowing monsters and powered-up minions to help you level up on the way to the central boss.

The factory itself is a maze, chock full of traps and ambushes awaiting unsuspecting champions. Some of these monster groups can very much kill you if your team attempts to speed up the clear of the factory by splitting up into smaller groups, or if you attempt to lone wolf it yourself.

The boss: A Giant Purple Caster Minion. In an effort to display their city-state's genius mixed with a cruel twist of irony, the Zaun Minion Factory constructed blueprints to design the most terrible of all minions, the Purple Caster Titan.

TLDR: The game starts off as a PvE race to the center of a labyrinth. If you win the race, you have an uncontested battle to defeat the boss, which will then destroy the opponent's base for you, assuming it makes it there. If you tie or lose the race, you have to defeat the enemy team and THEN the boss in order to begin the process of their demise.

Most importantly: Taric can finally be the melee DPS that can also heal he was always intended to be.

13 Comments

QuickshotGGEZ11/9/2013, 9:14:38 PM2 votes

Sounds Awesome!

Hellioning11/9/2013, 9:34:44 PM2 votes

I approve of this idea.

Sir ArmaMalum11/11/2013, 5:52:03 PM2 votes

Love this idea, any ideas on the actual map layout yet? Would love to see your imaginings.

If I may suggest requiring at least one Titan "leader" be required to be near the titan to have it progress, it would prevent teams camping the enemy team while the titan just went on its merry way elsewhere. If no one is nearby Titan will stand still or keep moving but much much slower. Actually, thinking as I'm going what about a stacking MS boost for the Titan for every controlling team champ that's nearby?

You'll need some kind of ending mechanic for close games, or you may have 3-4 hour long games where the winner was the one that didn't have someone leave to go pee in a jar. Possibly an insanely small ms incremental buff to Titan? Not noticeable until like 50 min or anything.

Are there normal lane minions as well? If so may I suggest working the Titan like turret where the Titan will have reduced defenses when your minions are nearby when he's neutral? I'm imagining the intended difficulty of the Titan early game being like a turret in SR, its possible to take one down lvl 1-3 but it takes everyone and some clever tricks. But more often than not it doesn't go down until lvl6-9.

Is the thought behind the Titan literally just a giant minion? Or is it a Titan-esq figure with actual abilities, like a maga-Baron? Either way I like it.

Sorry for wall of text, I love brainstorming. Great idea!

TaintedTaint11/9/2013, 10:47:53 PM2 votes

This sounds so fun!

Sentinel500011/9/2013, 10:54:07 PM2 votes

Sounds like a fun mode.

LongWallJohnson11/10/2013, 2:27:34 AM2 votes

Evelynn would have to be removed from it due to the fact that she can just run by the monsters while stealthed, or there would have to be stealth detecting units, but otherwise it sounds really fun.

Ketsuekishu1/12/2014, 9:23:26 PM1 votes

Interesting and sounds quite fun; maybe you can work with somebody (or if you have artistic abilities) to give us an idea of what the map looks like. Also I would take a look at Sir ArmaMalum's post; as he has some really nice ideas for this game mode.

DPS Konnex11/10/2013, 3:23:49 AM1 votes

Amazing game I must say. If the game was played out, farming champions like Nasus should get along on this map.

Darth Joberin11/10/2013, 5:17:05 PM1 votes

this sounds like fun.....I can see it now my rank position is going to drop because I will be playing this game mode a lot like when Aram came out XD I dropped from bronze 1 to Bronze 2 because of inactivity in ranked play XDSivir

Arbiter Trio11/9/2013, 8:21:21 PM1 votes

Sounds sexy. But some balancing would need to be done for champions not designed for jungling... As the map would basically be a giant jungle. Especially for AP carries, who are generally terrible at sustained damage. Perhaps Spell-vamp would just have to be given out for free, or maybe just HP/5 per AP snuck into some item. Besides that, champions with a weak early-game would be forgiven for their weakness more easily because they are not interacting with enemy champions until mid-late game, so perhaps to make the early advantage more important, defeating a camp of enemies will buff/heal the enemies on the other side of the map... Just throwing stuff out there.