[ Champion Concept ] Kyogo, the Mountain King
Taking a bit of a cue from DOTA's Strength carries, Kyogo is a bruiser that excels in putting down heavy AoE damage in a team fight and tearing down towers while still being able to build up a huge health pool to soak through. He uses Fury to gradually enhance his innate and basic abilities over a fight, although his long cooldowns force him to make his more powerful ones count. His main strength, however, is his split pushing; unlike Yi and Tryndamere, Kyogo eliminates minion waves with his heavy AoE damage - including an innate cleave - and upon reaching a tower, he can shred its armor and use his extraordinary damage boost against structures to turn it into rubble with only a couple strikes. His main weakness, however, is his mobility; he's incredibly slow for a melee Champion, and his speed boost's duration is low if he hasn't built up his Fury. As well, his Fury production is entirely gradual, with his kit offering no ways to get a heavy burst of it on demand.
Melee Fighter, Tank
- Health: 435 ( +88 ) ( 523 / 2019 at 1 / 18 )
- Fury: 100
- Attack Damage: 48 ( +3 ) ( 51 / 102 )
- Attack Speed: 0.625 ( +1.75% ) ( 0.625 / 0.811 )
- Movement Speed: 335
- Armor: 10 ( +3.25 ) ( 13.25 / 68.5 )
- Magic Resist: 30 ( +1.25 ) ( 31.25 / 51.5 )
- Range: 125
( Innate ) Titan
For 5 seconds after Kyogo casts an ability, his next autoattack deals bonus physical damage equal to 9% / 12% / 15% ( Level 1 / 7 / 13 ) of his maximum health and knocks his target back, stunning them for 0.5 seconds. This ability's cooldown is reduced based on Kyogo's current Fury, starting at 10 seconds and going down to a minimum of 6 seconds.
( Q ) Excavate
Kyogo channels for 1.5 seconds, digging a boulder out of the ground. Upon completion, he can cast Boulderdash for 8 seconds but cannot attack or cast other abilities. The channel time is reduced by Kyogo's current Fury, down to 0.75 seconds.
- Cost: None
- Cooldown: 14 after Boulderdash is cast / expires
( Q ) Boulderdash
Kyogo faces the cursor and begins channeling for up to 4 seconds, during which an location can be targeted within a cone. After choosing a target, he tosses his carries boulder towards the target location, dealing 90 / 130 / 170 / 210 / 250 ( +80% bonus AD ) physical damage and stunning enemies hit for 1 / 1.25 / 1.5 / 1.75 / 2 seconds. The range is increased based on how long Kyogo channels, reaching its maximum range after 1 second. The rate the range increases is increased by Kyogo's current Fury, to 200% ( 0.5 seconds before maximum range ).
Can be cancelled by moving or letting the channel complete, putting it on a 1 second cooldown. Kyogo's boulder cannot expire while he's channeling, but it will if he cancels the channel.
- Cost: None
- Cooldown: N/A
- Range: 300 - 1200 ( 900 speed )
- Area of Effect: 350
( W ) Mountain Climber
Kyogo passively gains 5 Fury every 100 unit traveled towards a visible enemy Champion. This bonus is only active while in combat.
When activated, Kyogo gains 60 bonus flat movement speed and reduces the effect of slows by 20% / 30% / 40% / 50% / 60% for 4 seconds. The duration is increased by Kyogo's current Fury, up to 8 seconds.
- Cost: N/A
- Cooldown: 17 / 16 / 15 / 14 / 13 seconds
( E ) Pummel
Kyogo slams the ground, dealing 30 / 65 / 100 / 135 / 170 ( +60% bonus AD ) ( +10% maximum Health ) physical damage and reducing the armor of nearby enemies by 20% for 3.5 seconds. Both effects affect structures. The armor reduction is increased by Kyogo's current Fury, up to 35%.
- Cost: N/A
- Cooldown: 8.5 / 8 / 7.5 / 7 / 6.5 seconds
- Area of effect: 300
( R ) Giant's Strength
Kyogo pulls a tree out of the ground to wield as a mighty club for 16 seconds, gaining 175 range on his autoattacks and 150 area of effect on Pummel.
While Kyogo wields the tree, he loses all of his bonus attack speed but gains attack damage equal to the lost attack speed plus 20 / 30 / 40 and his autoattacks cleave enemies within 450 range for 80% - 40% of his attack damage dealt based on distance. Additionally, his autoattacks deal 60% / 75% / 90% bonus damage against towers.
Wood Hammer is available for the duration, but casting it instantly removes the effect of Giant's Strength.
- Cost: None
- Cooldown: 75 seconds
- Note: Lost attack speed is continuously calculated, so gaining attack speed during the duration grants bonus attack damage. Bonus attack speed include attack speed gained from Levels.
( R ) Wood Hammer
Kyogo smashes his wielded tree against the ground, sending out a cone of shrapnel in the target direction that deals 180 / 260 / 340 ( +100% bonus AD ) physical damage and slows enemies by 40%, decaying over 5 seconds. Minions and monsters take 150% damage.
- Cost: Giant's Strength buff
- Cooldown: N/A
- Range: 800 ( 1600 speed )
- Note: Attack damage from Giant's Strength is removed after Wood Hammer's damage is calculated.
Lore, appearance, etc. are being worked on, but he's pretty much a mountain oni from Japanese mythology ( take a guess as to where he's from ). He's actually quite the eloquent brute - a true king should be above his subjects both in power and charisma ( unlike what some
mongrel likes to think ).
Tell me what you think!