[Champion Concept] Coronus- The Chain of Judgement @RIOT

Dalbus Umbledore·2/5/2014, 8:47:19 PM·3 votes·1,678 views

Coronus has no current Lore, but ideas have come up. The idea was for Coronus to be Kayle's assistant/executioner. No further implications have come up.

The chains of fate will not be evaded. The wicked will be punished.

-Coronus

Passive- Chain of Command- Coronus heals for 2% of the damage dealt near him (ally and enemy). Range- 400 units

Q- Incapacitate - Coronus whips a target with his chain for 20 Physical damage (+10 per level, +25% of bonus AD) plus 7% of enemies current health. If the target is below 40% health, it is slowed for 15% (+5% per level). Range- 410 units CD- 8 /7 /6 /5 /4 Cost- 1%/2.5%/4%/5.5%/7% total health

W- Corporal Punishment- Coronus augments his chains with barbs and spikes, increasing his AA damage by 7% of his AD (+2% per level). If the target is slowed by Coronus's Q, Corporal Punishment also makes his target bleed, dealing 3% of the targets current health as pure damage over 7 seconds. CD- 20 /19 /18 /17 /16 Cost- 3%/5%/6%/7%/9% current health

E- Vindication/Retribution- Vindication negates 20% (+5% per level) of the incoming damage for 4 seconds at the cost of 20% (+5% per level) of his damage dealt while Vindication is active. Retribution reduces the enemy champion target's resistances by 10% (+2.5% per level) for 6 seconds while also increasing the target's AD by 15%(+2.5% per level). Range- 525 units CD- 25 /24 /23 /22 /21 Cost- 12% current health

R- Forbidden Escape- Coronus targets the nearest 2 enemy champions and chains them to himself, sacrificing 25% of his total health. At the end of 4 seconds, no matter the distance travelled, Coronus's 2 targets are pulled to Coronus, receiving 200 physical damage (+25 per level, +30% of bonus AD). Range- 425 units CD- 200 /195 /190 /185 /180

-Base Health- near 470 (+92 per level) -Base Health Regen- 7.65 (+.63 per level) -Base AD- 50 (+2.9 per level) -Base AA- .71 (+3% per level) -Base Armor- 20 (+3.1 per level) -Base Magic Resist- 30 (+1.9 per level) -Base movement Speed- 330 -Auto Attack range- 130

Coronus is a general AD/off tank champion made for the jungle (obviously). His main focus is engagement and CC, with some small DPS. Attack animations would go along the lines of punches, kicks, uppercuts, ect. I thought it would be really cool for his critical strike animation to be a roundhouse kick or a capoeira kick or something badass from an MMA fighting style.

Thank you all for reading this, please leave any INSTRUCTIONAL criticisms you have, I would like to improve this character. Please do not bash me for the numbers because they are estimates. Again, thank you all.

16 Comments

SirTezla2/5/2014, 9:48:53 PM3 votes

I like all of it, except for the CD on his Q. It is too low to deal so much damage in late game, and IMO that is the only thing that needs to be changed. 9/10 for this champion, would definitely jungle him.

BulkHead122/5/2014, 11:19:35 PM1 votes

I like the concept of this champ however does his R root himself and make his immune to damage and cc or is it just a sac of health and praying he doesn't get focused to negate his ult?

Dalbus Umbledore2/7/2014, 3:30:03 PM1 votes

Any ideas on his auto attack range? I just threw out 130 for a place holder but I'm not exactly sure of a definite number. I was also thinking about renaming his R and would appreciate any ideas. Actually, any name changes are welcome (except Coronus) because I'm not great at names.

Dalbus Umbledore2/10/2014, 2:20:39 AM1 votes

No that's per level up, like leveling up the ability.

XxTSwiftxX2/11/2014, 4:32:44 AM1 votes

**Q- Incapacitate:**You might want to lower the percentage damage on Coronus q if you're going to make it spammable because it can acactually be really strong early to late game maybe about 5% and move the costs down to 5% current health rather than total health(this lets you keep spamming q instead of losing a crap load of health). given the cooldown on the Q this should make the slow 0.5 seconds +.25 seconds or 1 second slow( your choice). Since this champion is a jungler you can make this ability do bonus damage to monsters (e.g. 300% base damage vs monsters a.k.a 60/90/120/150/180 base damage)

W-Coporal Punishment: The increase on AA damage as a % is ok bit a little high and the bleed should scale to have some effectiveness in early to late game such as 1/2/3/4/5% current health as true damage over 7 seconds. You can also tone the cooldown a by 1.5 seconds per rank and the costs to 6%.

**E-Vidication/Retribution:**the damage negation is really high for an early game thing(20% is a lot of damage gone) and could be about 15%(+5% per level) same thing for the damage dealt.

R-Forbidden Escape: You should increase the range of the ult of about 425 units to give it a presence in the game rather than having it too short. And make the health costs to current health(if you have total health there are times when you cannot ult because you don't meet the conditions or you die too quickly.) For the stats it should be like(e.g. 200/250/300, +20% bonus AD) CD-120/110/100

Thank you for reading this, much appreciated blah blah blah. By the way I can tweak the numbers easily.