[Champion Concept] Cecil, the Siren of the Sea

Drakylon·5/10/2014, 3:14:39 AM·2 votes·783 views

So, I'm a sucker for mythological creatures and gods. And though League has a few champions based on mythology, the pool isn't quite complete. So I figured I'd try my hand at making some champions based around these mythical creatures. And first off is one that hails from a rather underrepresented area of the world.


Cecil, the Siren of the Sea

Skills

Passive: Siren Song

When Cecil uses a skill, enemies in a small area around her take damage every second for 1/1.5/2/2.5 seconds (improves at levels 6, 11 and 16). For each enemy champion damaged by this effect, Cecil gains one stack of Siren's Song (max 5); the next basic skill she casts will consume all stacks of Siren's Song and become empowered based on the amount of stacks consumed.

  • Range: 650 (PBAoE)
  • Damage: 2*[Level]

Q: Elegy of Corruption

70/65/60/55/50 Mana | 6s cooldown

Active: Cecil sings a song that weathers away at enemies' souls. Deals damage in an area around Cecil and decreases the damage of the enemies' next autoattack or skill.

When empowered by Siren's Song, Elegy of Corruption's will additionally mark enemies; when this mark is popped, nearby friendly champions are healed based on the amount of Siren's Song stacks consumed (Cecil is always healed). If Elegy of Corruption consumes 3 or more stacks of Siren's Song, then marks are immediately popped.

  • Range: 625 (Wide Skillshot)
  • Damage: 55/90/125/160/195 (+50% AP)
  • Damage Reduction: 25%
  • Empowered Heal: 15/18/21/24/27 (+10% AP) per stack
  • Empowered Heal Range: 700 (AoE around target)

W: Coronach of Despair

75 Mana | 14/13/12/11/10s cooldown

Active: Cecil sings a melody that places a heavy burden on her enemies. Disheartened, any enemies near Cecil are slowed for 2 seconds.

When empowered by Siren's Song, Coronach of Despair deals additional magic damage over time to affected enemies based on the amount of Siren's Song stacks consumed. If Elegy of Corruption consumes 3 or more stacks of Siren's Song, enemies are stunned for 1 second in addition to being slowed.

  • Range: 625 (PBAoE)
  • Slow: 12/16/20/24/28% (+3% per 100 AP)
  • Empowered Damage: 15 (+2% AP) per stack per second

E: Lullaby of Allure

110/100/90/80/70 Mana | 14s cooldown

Active: Cecil's voice lures in enemies even as they try to escape. Nearby enemies are slowly drawn towards Cecil at a fixed speed but not otherwise impaired; enemies moving towards Cecil will be hasted while enemies moving away from Cecil are slowed by this amount.

When empowered by Siren's Song, the range of this skill increases based on the amount of stacks consumed. If Lullaby of Allure is empowered by 3 or more stacks of Siren's Song, enemies are drawn in instantly for half the total drag distance instead.

  • Range: 600 (PBAoE)
  • Duration: 1/1.25/1.5/1.75/2 second(s)
  • Drag Speed: 100 units per second (+10% AP)
  • Empowered Additional Range: 25 per stack

R: Dirge of Death

100 Mana | 120/105/90s cooldown

Active: Cecil unleashes a fatal dirge, mourning for the dead to come. Deals periodic magic damage to enemies around Cecil based on their missing health. Each time a nearby champion dies, all enemies alive take an additional burst of magic damage, increasing by 50% with each death.

  • Range: 650 (PBAoE)
  • Duration: 2/3/4 seconds
  • Damage: 5% of missing health per second
  • Base Damage on Death: 20/35/50 (+15% AP)
  • Death Range: 1000 (PBAoE)

Lore

Off the port of Bilgewater a sorrowful voice echoes across the seas, its sound carried far and wide by the waves. Many sailors have heard this voice, but few return from its alluring songs alive and well. Some drift into madness, others devoured by the mysteries of the ocean depths. And once one hears this voice, none forget it. For this is the voice of Cecil, a mysterious yet mystical singer perched atop rocky spires in the open seas. But these same songs once originated from the deep ocean, many moons ago.

Cecil's origins are unclear, even to herself. All she knows is that one day she appeared in the midst of the ocean, fully able to live and prosper underwater. She fed upon small creatures of the sea and enjoyed the company of the larger, friendlier ones. When she found the Marai, she was invited to dwell with them for as long as she lived, sharing meals and memories. In this youth she was playful and mischievous, and her songs were laced with joy and excitement. However, as time passed Cecil realized that she did not grow with the others. As her friends died off and moonstones were replaced, Cecil gradually became more and more secluded, fearing the feelings of loss that she suffered when her closest friends faded away into mere memories. Her songs became darker and heavier, woven with melancholy and mourning. Finally, on the winter solstice of a hundredth year, Cecil fully retreated into a cove, refusing to see anyone.

However, that century marked the start of the end for the Marai. As the end of the century drew nearer, the Marai became increasingly agitated. Though the power of the moonstone was starting to dwindle, no Tidecaller had been found. Many waited in faith, but a few tried to find the cause behind the Tidecaller's disappearance. These few turned to the odd one out: Cecil. They blamed her for the lack of a Tidecaller, claiming that she was preventing him or her from appearing with her heavy songs. Cecil was cast from the villages of the Marai and from the sea itself until she could prove that she was not the reason for the Tidecaller's disappearance. She found a tiny island to while away her time until the moonstone was found. On this island she sang endlessly, sang songs filled with sorrow and loss, with her yearning for home.

Eventually, news from passing sailors of a strange mermaid-like creature running around on land reached Cecil's ears. She instantly thought of the Marai, and realized that there was only one reason one would appear on the surface: the Tidecaller had appeared and was looking for the moonstone. She promptly traversed the seas to reach this continent, searching for the Tidecaller for a way to return home. Her search led her to the Institute of War, where she made a deal: she would fight in return for aid in her search. However, as soon as she entered the Institute proper she found the Tidecaller she was looking for. However there was still no way to return to the sea; the Tidecaller had vowed not to return until she had completed her quest. Thus Cecil made a second deal: that she would aid in searching for the moonstone, and in return be allowed to return to the Marai once they had finished their search. Now, Cecil travels the seas and their islands in search of the mythical moonstone, singing of her memories all the while.


Changelog:

  • Modified ranges to be consistent across the board.
  • Added ratios and modified bases accordingly.
  • Modified numbers and skills across the board.

9 Comments

Rubitonabuilding5/10/2014, 1:15:13 PM1 votes

neat.

Fusion3225/10/2014, 2:45:31 PM1 votes

So basically... Nami

Angry Monster5/10/2014, 5:34:55 PM1 votes

So i think you have issues with your design here. First is theme. Is this a tank or mage? When most people think of a Siren then do not think front line tank. Unless you are trying to go for a swain like champ. Which i still feel is a theme breaker.

Overall your numbers would never work. But that would be a riot problem.

What is wrong with E

Range can be extend. this leads to a readability issue of caster and targets. Your tool tip does not make sense. At first the attack sounds like a charm but then you talk about fleeing enemies. but do not mention how they flee.

R

Lets just face it this skill is broken. Kill or assit refreshes a 2 sec ult that is doing % magic damage based on missing health? This concept is No. On top of the plenty of there ally dying they have to take more damage on top of the refresh so that the spell can do more damage?

W

honestly the skill is not to bad minus the fact the passive does not seem to have any CDR. But that could be argued as a passive flaw. I feel this belongs to a tank not to an AOE mage. (AGAIN THEME ISSUE)

Passive

There is no gating on this ability at all. So it reads as get in the middle of the enemies and risk it all for max effectiveness. And if you die after a full rotation o well.

There is so much wrong with that as a non tank. The kit obviously has some tools to limit death though for a mage (which be weird)

Q

Again theme issue. I am not sure if mage or tank. Numbers seem way to high for an AOE thing.

Last thoughts

I would say the biggest issue is theme and then what is this champ role. Most of the kit says tank then we get into weird damage effects. I would never say a siren is a tank thematically.

Are you trying to be a tank mage like swane? There has to be some trade offs for this kind of champ style. Swane usually has to be in ult form for this to be a reality and that is gated by mana in the early game. Also not all of his abilities are aoe and those that are limited.(ult can hit only 3 people small aoe for root with a chance of it dodging).