[Champion Concept] Atma, the Bloodthirsty Baroness (reworked)
It looks like my original concept for Atma was a hit. I got post of the day on it (thanks reds :D), and boatloads of great feedback and suggestions on how to improve her. So this post is a slightly reworked version of Atma.
Sorry it took so long, but I've been working on a couple of really fun projects (one's a secret, and the other's a new champ concept that I'm really excited for)
Again I point to Death of a Prospector for a bit of a look into Atma's personality, in case anyone missed it. I will be altering the prospector's name soon, but I want to focus on this actual rework right now.
###Character/Appearance
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Atma is ruthless, a bloodthirsty woman who gained power and influence in Noxus through the illegal trade of Bloodstones. Decades of handling the crimson stones have stained her hands and heart, enhancing her already vicious personality and granting her dangerous powers. She has a higher-than-usual base HP regen as a result.
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She is an unnervingly tall, beautiful woman who uses her attractiveness to her advantage. Nothing is off-bounds in Atma's hunt for power and wealth. She has crimson hair and pale skin, and wears a glittering suit of armor encrusted with Bloodstones. Atma uses a wickedly sharp sword for her attacks, and is always on the lookout for a new victim.
###Base Stats
(disclaimer) I suck at balancing stats, so just holler if something looks glaringly unbalanced to you.
|Stat|Initial Value|Increase Per Level| |- |Health|450|80| |HP Regen|5.5|0.5| |Mana|None|None| |Attack Damage|50|3| |Attack Speed|0.6|3%| |Armor|20|3.5| |Magic Resist|25|2| |Attack Range|160 (melee)|None| |Movement Speed|350|None|
###Abilities
####Passive: Bloodthirsty
- Years of handling corrupting Bloodstones have infused Atma's heart with Bloodstone crystals, causing her to thirst for her foes' blood.
- Each kill and assist (only on champions) gives her a stack of Bloodthirsty, which gives her 1% bonus lifesteal, and reduces Atma's respawn time by 2%, to a maximum of 25 stacks (25% L.S. and 50% spawn time reduction).
- When Atma dies, she consumes all of her current stacks of Bloodthirsty to shorten her spawn time.
####Q: Impale (skillshot/dash) (15s C.D.)
- Obviously inspired by the item Atma's Impaler.
- Atma dashes forward a short distance (~think of Graves' dash), thrusting her sword violently through the first enemy champion she encounters. This deals (25/50/75/100/125 + 0.3AD + 0.1(Atma's maximum HP)) physical damage.
- Impale applies grievous wounds for (1/1.5/2/2.5/3) seconds.
####W: Bloodstone Bracer (toggle) (20s C.D.)
- Atma ruthlessly spills her opponents' blood. Activating Bloodstone Bracer causes it to absorb (5/7.5/10/12.5/15)% of the blood Atma spills (AKA the damage she deals after damage reduction effects and armor).
- Each basic attack while Bloodstone Bracer is active costs a small amount of HP.
- Reactivating (or technically deactivating) Bloodstone Bracer consumes the stored blood to empower Atma's next basic attack or Impale, dealing the amount of stored blood as bonus magic damage on hit, and putting Bloodstone Bracer on cooldown.
- If Atma is out of combat for 3 seconds (i.e. she does not deal any damage), Bloodstone Bracer begins to lose its stored blood at 5% per second.
####E: Blood Feud (passive) (No C.D.)
- Atma never forgives, and never forgets. Anyone who she believes has wronged her is marked for revenge.
- Each time she levels Blood Feud, Atma must choose an enemy champion to focus her anger on (something like Kha'Zix's choice of which way to evolve, but choosing between different champions instead of evolution paths).
- Each stack of Blood Feud increases Atma's critical strike chance by (Atma's level)% and adds (Atma's level) true damage to basic attacks on the chosen target.
- She can spread this out over all of her enemies (i.e. one stack for each enemy in a 5v5 game), or stack all 5 on a particularly hated foe to decimate them in battle.
- The indicator for this would be an icon on the target's icon tray (for lack of a better word), something similar to the "flippin' ninja" thing or exhaust etc., or it could simply be a mark on their head (but I don't like the idea of having a permanent mark). Atma's icon tray could be filled with 5 different Blood Feud targets, or just one, with a number 5 if she has 5 stacks on the same champion.
####R: Bloodstone Sentinel (summoned pet) (120s C.D.)
- Atma summons a statue carved from Bloodstone to guard a target area. The statue stands in the middle of the area, moving only if an enemy enters, attacking any enemy targets who enter, but not neutral targets like jungle camps.
- Any blood spilled (friend or foe) in the patrolled area is absorbed by the sentinel, granting it (1/2/3) bonus maximum HP per 50 damage dealt. To clarify, this does not heal the statue, it just gives it more maximum HP and size. If the sentinel were to take no damage while damage was being dealt within its circle, it would appear to be losing health, but would actually just be gaining empty space on its health bar while its current health remained the same.
- Bloodstone Sentinel grows as it gains maximum HP, but the maximum HP it can get to is 6000
- Sentinels begin with 100% of Atma's maximum HP, and (25/50/75 + 0.05AP)% of her AD, AS, Move Speed, Armor, Mr, and Lifesteal.
- Sentinels will attack intruders and enemy structures with basic attacks, but do not apply any on-hit effects besides lifesteal.
- Maximum (1/2/3) sentinels on the map at any time, and overlapping patrol areas are not allowed. Bloodstone Sentinels live until killed or replaced.
- Sentinels are intended as guards, not offensive siege-masters, and so take 300% damage from turrets.
- The guarded area would be around 650 units radius. This would mean some ADCs could snipe it down from outside its range, but most would have to actually enter the area to attack it (and risk being attacked by it). Either way, it's meant as a defensive measure, not necessarily offensive; someone trying to backdoor (Master Yi, I'm pointing at you) would have to deal with the Sentinel before destroying the turret.
###Additional Notes
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I originally wanted to keep Atma as a normal mana-using champ (to limit her OP Bloodstone Bracer (W) stacks), but a couple of people pointed out that her very nature (bloodthirsty) makes it seem appropriate to make her a blood-based or manaless champion. As a result, I had to severely nerf her W, so now it starts losing its bonus damage much sooner if she's out of battle, and loses it at a faster rate.
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She would not use any resources for her abilities (or if she did, it would be health), so they would be limited only by cooldowns (and I didn't even want to take a stab (hehehe pun intended) at cooldowns, because I'm no good at those). Her resource bar would instead indicate the amount of stored damage in Bloodstone Bracer.
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Atma is intended primarily as a top lane tank/bruiser, something like Wukong or Renekton as she benefits primarily from building HP and damage, but I think she could potentially be a good jungler too.
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If I were to play Atma in top lane, I would probably build as follows:
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start

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rush
and/or 
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essential items
for damage and
or
or
for health, depending on situation -
example full build:

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Let me know what you think of the revised Atma in the comments! :D