[Champion Concept] Erik, The Blacksmith of Lokfar
(Disclaimer: I had no idea Poppy was a blacksmith when I first came up with this champion concept, so I thought I had an original idea here xD. Either way, Erik's kit is vastly different from Poopy's.)
Erik, The Blacksmith of Lokfar
Passive: Temper
When hit with basic attacks (on hit), Erik gets annoyed and gains 2 stacks of Temper. Erik's abilities gain bonus damage based on how many stacks he has. At 100 stacks, Erik loses his temper and whirls around with his hammer, gaining movement speed and damaging enemies in his path.
Q: Forge-Born
Erik's next 5 basic attacks hit hard, dealing extra damage and sending sparks flying, which deal magic damage to surrounding enemies.
W: Crippling Blow
Erik slams the ground with his hammer, sending out a shock wave that slows enemies more the closer they are to the center.
E: Hardened Steel
Erik Passively increases the armor of nearby allies and turrets.
Activating hardened steel increases Erik's armor and attack damage for a short period.
R: Anvil Toss
Erik hurls a massive anvil, plowing enemies caught in its path backwards and dealing extra damage if they hit a wall or turret.
Notes:
Erik is intended to be a top-lane bruiser/tank, among the likes of Wukong, Garen, Darius etc.
Appearance-wise, picture Erik as a cross between Darius and Olaf. He is, after all, Olaf's brother. He carries a hammer (not as big as Taric or Jayce's) that he uses for basic attacks and some of his abilities.
The only really unique thing about Erik is his passive. Temper is a way to deter people from hitting Erik, because as they hit him his abilities gain damage. It is also a risk/reward thing for Erik's foes. The more you attack him, the more dangerous he becomes, but YOU have control over when he loses his Temper, not him.