[Champion Concept] Kersty, The Magical Medic [Version 2.0]

Luner Hunter·7/1/2014, 10:30:28 PM·1 votes·513 views

I had an idea for a support champ that would actually be able to support in the current meta. Kersty would have a good mid to late game but her early game would vastly depend on her ability to manage her Mana as her abilities would have a semi-high mana cost that would kind of flatten off at latter ranks (like rank 3) and a decent cooldown timer for each ability till mid/late game where she should have built some CDR and her natural CD's have lowered a bit through leveling up each individual ability.

I would imagine Kersty being a medium height person around 5 ft 6 inches tall, about shoulder length blond or brown hair, blue eyes, about the same build as Leona for chest/stomach/arm/leg size that is to say shes not skinny as faqu but she isn't fat either, as she is a combat medic i would expect her to have leather or plate armor, and her weapon would be some sort of floating green ball of magic that had smaller almost bacteria looking things moving on the inside/outside of it.

Passive Triage:

  • Friendly Champions below 50% (just for instance) get marked with an indicator (much the same way Warwick 's Blood Scent marks them) when they are with in a set distance of Kersty which could be even announced by Kersty saying "Help is on the way!" or "Hang on, I'm coming!". When Kersty heals a friendly champ with Triage on them it consumes the mark and heals them for an additional % or an additional amount then the champion cannot be tagged again with Triage for a set amount of time say 5-10 seconds.

I'm not sure if i would let her put Triage on herself or not...

Q Injection:

  • heals a champ for X hp on use and gives them % movement speed for 2 seconds. it would deal magic damage and % slow the enemy for 2 seconds.

or

Q Stim Pack:

  • heals a champ for X hp on use and increases passive regen for a set amount of time or deals magic damage to an enemy champions and reduces their passive regen for a set amount of time.

W Life Transfer:

  • can be cast on a friendly or enemy champ. if cast on a friendly champ it deals true damage to Kersty then heals a friendly camp instantly for the amount of true damage dealt. if its cast on an enemy champ it deals magic damage to the enemy champ and heals Kersty for the amount of damage dealt.

E Compassion: Toggle

  • Compassion can be activated to use Kersty's HP to activate her other abilities however each ability used this way gives Kersty a stack of Fatigue which causes her next ability used this way to cost more HP and her cool downs to last longer.

This ability would obviously be a last ditch effort to disengage or finish a team fight by healing a key champion.

  • Fatigue: causes cooldowns to be increased by (lets say) 5% per stack at a max of 4 stacks. When max stats are reached she cant cast any ability for 5 seconds. Each stack will degrade at 1 stack per 3 seconds.

R Intensive Care / Quarantine

I have several ideas for this but basically this is how it would work

The way a player would chose between Intensive Care or Quarantine would be a special item they would buy at the start of the game alot like Viktor 's item 3198 type items or Rengar 's item 3166

  • Intensive Care would heal for X amount instantly and a set amount over time however it would multiply the Heal Over Time by a set amount depending on how much health a champ is missing.

  • Quarantine would slow the healing rate of all enemy champs and restrict their movement to a medium sized zone created by a Quarantined themed area. Think of JarvanIV 's ult with a bit shorter of a duration so that its more of a save-the-team move than an engage. it would be triggered and any champs inside are stuck for the duration though other enemy champs can be knocked into it and are stuck as well till the Quarantine is lifted.

The items I mentioned above that would chose which ult Kersty would use would be something like "Doctor's Coat" or "Containment Field" in which each would scale into late game giving AP, Mana, and Mana regen per tier like this:

(EXAMPLE!)

Doctor's Coat:

gains 1 stack per 100 hp healed with abilities

100 HP healed: 5 AP, 5 mr/5, 50 max mana

1000 HP healed: 25 AP, 10 mr/5, 150 max mana

2000 HP healed: 50 AP, 20 mr/5, 250 max mana

(EXAMPLE!)

Containment Field

gains 1 stack per 100 Dmg dealt with abilities

100 damage: 10 AP, 1 mr/5, 10 max mana

1000 damage: 30 AP, 4 mr/5, 50 max mana

2000 damage: 55 AP, 10 mr/5, 150 max mana

(EDIT: Since Rengar's necklace was turned into a trinket this item could be dumbed down and made into a trinket as well!)

Obviously these numbers need to be tweaked but the general idea is that Doctor's Coat would be used for the players who want to go full support while the Containment Field would be for the players who prefer to be a bit more aggressive while playing a support oriented champion.

2 Comments

NoRaGeBiG7/2/2014, 2:20:06 AM1 votes

I love ur idea bro gj!!