Custom Mastery Pages - Grimoires.

JackAqua··3 votes·615 views

#Grimoires
are custom Mastery Pages unlocked at levels 5,15 and 25.
They are supposed to offer a custom set of boni for specific play styles.
All in all they are actually supposed to be worse than 10,20,30 mastery points, but therefor offer unique aspects, unachievable by mastery points ; or boni which can only be achieved by offering points to a tree you otherwise don't need.
For example the Mage Grimoire might give a bit weaker version of the Offense Tree and a bit of the Defense Tree, but also give Mana and Increased durations on Buffs.
Or these Grimoires could also give buffs, that had been kept out of the league (for a good reason), like item interaction (reduced cost on the doran's items), attack range increasing, increased damage against Turrents, free items at the start of the game and anything else you can think up.
They are called Grimoires, because your 'Summoning Teacher' passed them on to you.

The six custom Grimoires would be Marksmen, Mages, Fighters, Supports, Tanks and Assasins in tiers I, II and III.
I could imagine there being 'unique' Grimoires, also unlocked at level 25, such as Beast (for junglers), Scapegoat (for tank supports) , Paladin (for hybrid bruisers) , Berserker (for HP-down -> Dmg-Up champions) , Spellblade (for hybrid damage dealers), Demolisher (for backdoor champions), Merchant (for item dependant champions) and anything else you can come up with.

I'd like to post an example page, but I'm scared I might screw up the balancing and kick this idea in the ice cream !!!.
Maybe you can post a page you'd think would fit this concept, or propose ways to improve it.
Thanks for reading :)

Edit : Here's an example page.

#Tier III Marksmen
(Has to be a bit weaker than 21 points in offense, and either 9 points in defense or 9 points in utility. Then it should have unique effects a marksman could need.)

  • +6 Attack Damage
  • +8% Armor Penetration
  • +10% Attack speed
  • Basic attacks against minions and monsters deal 1% of their missing health as bonus physical damage on-hit. [Max : 15 against monsters]
  • +2% Lifesteal
  • +2% Movementspeed
  • Basic attacks reduce the effectiveness of slows by 10% for 2 seconds on-hit.
  • +25 bonus attack range for melee-, +20 for ranged champions.
  • Damage dealt to champions is increased by 5%.
  • Killing a unit grants you +0,5 bonus maximum Health. [Max : 102 bonus Health]

#Tier III Tanks
(Has to be a bit weaker than 30 points in Defense and offer unique effects a tank could need.)

  • +45 Health ; +135 Health at level 18.
  • +4 Armor and 3 Magic resistance, increase by 1% per 1% Health missing.
  • Convert 1% of your bonus health into bonus Armor and Magic Resistance.
  • +10% Cooldown reduction at level 18.
  • Receive 3 less damage from basic attacks and slow the attacker for 5%.
  • +3% Movementspeed out of battle, reduced to +1,5% in battle.
  • Receive a free Health Potion at level 1, potions last 10% longer.
  • Dropping below 25% Health grants you a shield in hight of 10 (+1 per level) per nearby enemy champion (90 seconds cooldown).
  • Champion Kills and Assists grant 15 bonus gold and heal you for 3% of your missing health and mana.

IMPORTANT
I've noticed a massive flaw in this concept ... >.>
The whole points of Grimoires are to enforce certain role type, whithout having the freedom of choice through mastery pages.
(Please answer this question for me)
But wouldn't making a lot of Grimoires offer multiple choices and therefor enforce unique role types again, negating it's own reason ?
So I mean there's a Grimoire for Marksmen, but your Marksman is more spell based, so you just take the mastery pages. But then there's a Grimoire for Fighters (who are spell based), so you can just take that !
tl;dr : Grimoires would have to be very well balanced to not make mastery pages useless right ? And the Grimoire for Fighters must not be better then the Mastery Page for Spell-based Marksmen playstyles.

4 Comments

XxTSwiftxX2 votes

It sounds neat but how would exactly work? And would you mind trying to give an example grimoire page so we can somewhat get a better picture.

JackAqua1 votes

OK, it works like a given mastery page, that is not changeable. It's custom. You can either take this page, or create your own one. The example pages are in.

XxTSwiftxX1 votes

Ok thanks for the info now to answer your good question.

Your point of view is that grimoires are to be very weak but unique and and offer playstyle in the champions position/role and your question(or I suppose your question) that what if the champion fitted in that role such as marksman is spellbased? Well you can try making it to where the grimoire has a variety for any situation for those kinds of things but specific in a way. And make the grimoire available only in champion selection for the champion that way it doesn't cause concussion in the playstyles of the champion. Make what you would want or think that role is supposed to do such as fighters

E.G.-

Tier III Fighters*

  • +0.5% Attack Speed and -1 Base Attack Damage per level, 2% AS and -15 BAD At level 18

  • -0.25% Attack Speed and 2 Increased Base Attack Damage per level, -2% AS and 15 BAD at level 18

  • 1% Reduced damage from abilities, 3% from active items and -0.2 Health regen, -0.8 at level 18

  • 0.5% Increased damage from abilities, 1.5% from active items and +0.1 Health regen, +0.5 at level 18

  • 1% Increased Attack Damage per 30 Armor

  • 1% Increased armor per 30 Attack Damage

  • 2% reduced health and 1% increased mana(available only to mana fighters)

  • 3% reduced mana and 1.5% increased health(available only to mana fighters)

  • 25% Increased energy regen and 30% Increased energy cost(+2.5 regen per second)(avialable to only energy fighters)

  • 1% Cooldown reduction and increased base cooldown abilities by 0.25 seconds, 3% CDR At level 18

  • 1 Second reduced base cooldown and -0.25% cooldown reduction, 1.5 seconds at level 18

  • 50 Increased sight range and 1 reduced movement speed, 200 increased sight range and 5 reduced movement speed at level 18

  • 1 increased movement speed and 25 reduced sight range, 5 increased movement speed and 100 reduced sight range at level 18

As you can see it gives a variety to only Fighter champions and ONLY available to them. To also make this match up to the mastery pages you can only choose 1 of the multiple choices above or make it up to 3 based on your summoner level, this avoids making the grimoire pages stronger than the mastery pages. What Riot could also do is make this available when you lock in your champion so that it avoids weird crap. Tell me if you like it or dislike it.

Crowe Stalker1 votes

I like how this sounds, in theory. We'd need examples of how it affects matches and what kinds of bonuses specifically are offered though.

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