[FAN GAME] League of Legends Tactics (Summer Project WIP)
For my personal summer project, I will be working on building my own version of League of Legends, except that I will be making everything turn+tile based.
What the current game looks like http://i.imgur.com/ug0J8IA.png
Each "turn" represents a time frame of approximately 1.5 - 2 seconds. http://i.imgur.com/QeIgTtn.gif
What happens when Alistar has 5 IEs and a fully stacked sword of the occult http://i.imgur.com/rqgmIYl.gif (all gifs are only technical demos of game mechanics and do not represent plans for the finished product)
However there are some questions I must ask the community before I can progress much further.
- What champions would you like to see in a turn-based League game?
- How should I make spells work? Should I maintain the bursty nature of LoL and allow talon/leblanc to play their full combo in one turn, or should I follow the footsteps of traditional turn based strategies and only allow one spell-cast per turn?
- Should I add minions?
- Since you can't "dodge" in a turn based strategy, how should I balance skillshots?
And the most important question of all: By making this game, will I be breaking any Riot copyright laws?