[FAN GAME] League of Legends Tactics (Summer Project WIP)

Tis a nice day·5/30/2015, 8:20:59 PM·2 votes·927 views

For my personal summer project, I will be working on building my own version of League of Legends, except that I will be making everything turn+tile based.

What the current game looks like http://i.imgur.com/ug0J8IA.png

Each "turn" represents a time frame of approximately 1.5 - 2 seconds. http://i.imgur.com/QeIgTtn.gif

What happens when Alistar has 5 IEs and a fully stacked sword of the occult http://i.imgur.com/rqgmIYl.gif (all gifs are only technical demos of game mechanics and do not represent plans for the finished product)

However there are some questions I must ask the community before I can progress much further.

  1. What champions would you like to see in a turn-based League game?
  2. How should I make spells work? Should I maintain the bursty nature of LoL and allow talon/leblanc to play their full combo in one turn, or should I follow the footsteps of traditional turn based strategies and only allow one spell-cast per turn?
  3. Should I add minions?
  4. Since you can't "dodge" in a turn based strategy, how should I balance skillshots?

And the most important question of all: By making this game, will I be breaking any Riot copyright laws?

5 Comments

MarTayTay5/31/2015, 12:55:01 AM1 votes

This looks awesome! I think that letting lb use her full combo in a turn based game would be unfair. With the skill shots, there could be a % that the ability will hit, kinda like a crit, and with the copyright thing, riot has let people do this kind of stuff in the past, so I think it should be fine

Sozan55/31/2015, 1:07:29 AM1 votes

As long as you won't get any profit from that work, it should fall under "fair use" category (at least as far as I understand US laws) and you shouldn't have any copyrights problems.

And as far as the gameplay goes:

  1. Well, I would like to see all of them, but that's not very probable... So, I'd say you should stick with the ones that have simple mechanics to implement in a turn based strategy game (so, avoid Draven, Orianna, Syndra, Zed, etc.). Though, I would like to see Teemo and his shrooms.
  2. For the bursts... You could make something like "Burst gauge" that would fill up passively over the course of the turns. If filled it would allow for more than one command to be used in that turn (could be made with 2 levels of the gauge, so it can include 2 and 3 actions, depending on how much you stacked). Bursty champions would fill the gauge faster than other ones.
  3. Minions depend completely on the way you want the game to be played.
  4. Skillshots should have a %chance to hit, based on enemy champion "mobility", skill speed and distance between the champions (unless this doesn't matter for the skill, like Cho'Gath's Q).
MarTayTay5/31/2015, 3:45:29 AM1 votes

For the skillshots, you could just make them act like regular abilities, just tone down the effects so its balanced with the abilities that are already lock on.