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Lulu 3D Model [Artistic License Exercised]

Keagn··1 votes·1,954 views

Hello boards. For my 2nd go at 3D modeling, I decided to do Lulu, except I have far less expectations than with my Maokai sculpt. I'm going to tldr this because I tried typing this once but something went wrong when I was uploading files.

In my opinion, Lulu should be:

  • Kind of whimsical, as she is both a yordle, and a strange magic user of The Glade.* Young looking, as she's a child still. Animal like features that are more subtle, as she's a yordle, but female. I took a lot of other ideas into consideration while doing the sculpt, so feel free to ask what I did what I did, and didn't do what I didn't do. If my pictures are too hard to see, I will consider attaching a file of the model to the post at a later time.

As always, all feedback is welcome. Pix pictures will be in the comments so you can get a better look at him. Please note, this is an untextured model, and should not be held to the same standards as a textured or in game model. Thank you for your time!

12 Comments

Keagn1 votes

Pix Front.

Keagn1 votes

Pix Back.

Keagn1 votes

Pix Side

Dunderflump1 votes

I like it, but it's a little bit too different from the current yordle style to work.

Keagn1 votes

Would you care to explain? how is it different from current yordles?

Dunderflump1 votes

Would you care to explain? how is it different from current yordles?

Her nose is a little bit too rounded/long. Her ears are too long/floppy. Her eyes are too small.

Keagn1 votes

Alright, thank you! I will take this into consideration in the new (AND VASTLY IMPROVED) model. However, I think I will keep the ears, as there is some clear cut differences between male and female yorldes, and this seems like a good chance to express my artistic creativity.

Unclesatan1 votes

so are you asking us to critique the model itself or the idea of it?

if you're asking for model critique, i can't really help you because it's literally your 2nd sculpt and there are lots of things i can see you have to improve upon in terms of technique before you can get critique on something like this. basically i would be a teacher if i were to tell you what i thought of the model itself. from what i can see your model is just really lumpy and not polished at all; you just need practice and to watch videos and read up on tutorials on how to sculpt. zbrush and 3d sculpting in general is something that takes months to years to be experienced at (unless you have previous experience with scuplting clay), so don't expect huge results in even a week of watching tutorials and practicing. just keep at it and you'll come out the other side in 2 years with a huge portfolio of really cool sculpts.

one thing i would ask is if you post more screenshots, is that you turn up the aliasing on your model and do a quick render, there's a slider on the right side of zbrush that says "SPix - 3", turn that all the way up and press the "BPR" button right above it, THEN take your screenshot. it comes out alot better for quick screenshots.

if you're asking about the idea/style of it, well you don't really have a developed style yet. because the model is fairly lumpy and there aren't any variation between surfaces (i.e. Hardsurface, cloth texturing, hair detailing, etc.) it is really difficult to pick out what exactly you were going for with this model. to me it doesn't look very different to how the lulu now looks, particularly her hat. if i were to describe the things you were going for, here is what i see:

  • No absurdly long hair
  • A more standard witches hat
  • Larger ears
  • Less elvish-like slippers
  • Larger eyes
  • More yordle like hands (less fingers)

Beyond that it's actually quite difficult to understand what you were going for because there's alot of bulk in places where your mind thinks there should be less bulk, the only details that really draw the eyes are the leftover strokes from using your standard brush

I'll come back to this soon, I just wanted to let you know that in the end this is still pretty cool for your 2nd sculpt and you should definitely keep working on this, watching videos and trying to polish out the details you want us to see. If you want to see my first sculpt, I'll attach it to a post sometime later

regards

  • Unclesatan
Keagn2 votes

Thank you, I appreciate the feedback. I'd also love to see your early works if you'd be willing to share them. I just wanted to get some basic ideas out, and kind of track my progress with the different ideas I come up with using Sculptris (Poor man's Zbrush). Still have a lot to learn, and I recognize that. I hope to make some noticeable improvements in the coming months, but at this point I'm basically looking at 2D images and reproducing them with Sculptris. Its a lot more work than I originally thought, but it's something I'm enjoying. Hope I can impress you in my coming sculpts, but knowing where I stand, its quite the uphill climb.

Unclesatan1 votes

Here's a sortof chronological order of my early progression, i still have all the sculpts i did from the beginning which is something i suggest you also do even if you have to get a thumb drive or external HD for. being able to go back and see how you've progressed is probably one of the most motivating things you can do as an artist, so always keep a portfolio and never delete your work. anyhow this is mostly just me messing around trying to figure the program out and watching tutorials, attempting to emulate the techniques

If you go onto zbrush's main site you can learn alot of cool techniques that you can translate to sculptris, alot of it is things that both the programs can do. youtube is also great for learning

wish you the best of luck, keep goin at it i'll be keeping tabs on you!

Keagn1 votes

Wow O_O , there are some huge leaps there between 3 onward, thats really cool. Thank you for sharing! I'm currently maybe 2-3/10ish through a new sculpt, if that, with a far more solid concept than before, and probably twice as much effort and whatnot into each individual piece of the sculpt than the Lulu I posted xP. Its turning out rather well so far, so fingers crossed it stays that way!

Keagn1 votes

Okay, so I'm getting closer, but I'm running into some serious issues trying to add the different pieces to the same model because my program keeps crashing :/ , trying to solve the issue, but I'm running low on options. Worst comes to worse, I've been able to put 2 copies of the new model into a file, but symmetry is on, and it crashes every time I try to disable it. Trying hard here guys :O

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