[Champion Concept] Banshee, the Screaming Specter
She's here. And she's not happy. Banshee is the ghost of a young girl who fell into a cursed well that had been abandoned centuries earlier. She cried and screamed at the top of her lungs for days, but nobody ever found her, and she died down there, all alone in the dark and damp. And now she's come to the Fields of Justice to seek revenge.
You've been warned.
Banshee is a ghost in the fullest sense, as her kit revolves around scaring the crap out of people. If you've seen the movie The Ring, you know how scary this girl is. Before anyone cries copyright infringement, I'll just say that Banshee is quite obviously based on the girl from The Ring, but she doesn't have to look exactly like that, and I'm sure nobody has intellectual property rights on girls falling down wells. And it's just a concept. I'm going to introduce a new CC mechanic for her ult, but the rest of her kit is pretty standard stuff.
###BANSHEE'S ABILITIES
####Passive: Chilled to the Bone
- Banshee is a ghost, so she ignores unit collision. When she passes through an enemy champion, she chills them, slowing them by (0.1AP)% for (1/4 her level) seconds.
- Banshee cannot chill the same champion more than once every 60 seconds. (Not affected by CDR)
####Q: Ethereal Form (toggle)
- Banshee becomes invisible at a mana cost per second, gaining bonus movement speed.
- She cannot turn on Ethereal Form while taking damage, and taking any form of damage reveals her.
- Ethereal Form toggles off automatically when Banshee uses any other spell or basic attack. Triggering her passive does not reveal Banshee.
####W: Dreadful Fright
- Banshee lets loose a piercing shriek that deals (20/40/60/80/100 + 0.25AP) magic damage in an area that scales with her AP.
- Enemies in the immediate vicinity are terrified and flee from Banshee for (0.5/0.75/1/1.25/1.5) seconds.
####E: Cursed Water
- For the next (8/10/12/14/16) seconds, Banshee drips cursed water, leaving a trail behind her. Enemies who tread in this water take (5/10/15/20/25 + 0.1AP) magic damage per second, and their magic resist is reduced by (1/2/3/4/5)% per second.
####R: Abandoned Well
- Banshee creates a well at a target location. The first enemy champion to fall into the well is stunned for (0.5/1/1.5) seconds and takes (20/30/40 + 0.2AP) magic damage and the same magic resist reduction as from Cursed Water for as long as they are trapped in the well.
- Protip: Maxing your E first will increase the effectiveness of Abandoned Well, as the MR-reducing effects of Cursed Water in the well scale with your E.
- The well ends after (4/8/12) seconds or if Banshee leaves the area. If one champion escapes the well, another may fall in; only one champion at a time can be in the well (I will explain in detail how to escape the well).
- The mechanics of Abandoned Well as I see them are that the champion falls down into a hole in the map, effectively isolating them from the rest of the action unless they have a way to escape. Some spells may be used from within the well, and ranged champions can attack from inside the well.
- Enemies are trapped in the well for the full duration unless they have a jump or flash, but do not despair, for there are a multitude of ways to counter Abandoned Well:
- Thresh may throw his lantern onto the well. This does not block anyone from falling in, but once they are down there, they can click Thresh's lantern to escape.
- Flying or floating champions do not fall into the well. These include:

- Quinn is included because Valor can fly over the well. In human form, Quinn will fall in.
- A fully-grown Cho'Gath cannot fall down the well, because he's too danged big.
####Rules for spell interaction with the well:
Basically what happens when you fall down Banshee's well is that you're isolated from the surrounding action. Most spells won't reach you, but it's a double-edged sword, because most spells you cast won't affect anyone outside the well. As with every rule, there are a few exceptions, which I will list with the help of a pretty table (props to Sir ArmaMalum for his Community Beta Formatting 101 post).
As stated above, some people don't fall down the well. Great for them, but what happens if you DO fall down the well? Well (pun intended), you've got a couple of choices, depending on which champion you're playing. The following tables list a couple of examples for each spell type, but they are certainly not the only spells that can be used from within the well. They just illustrate the spell type.
For a spell to affect anyone outside the well, there are a few options. The spell must be either:
A. A tossed item with a target location
|Champ|Spell|Key|
|-
|
| Bouncing Bomb|Q|
|
|Sapling Toss|E|
|
|CH-2 Electron Storm Grenade|E|
B. A placed item or pet
|Champ|Spell|Key|
|-
|
|Jack in the Box|W|
|
|H-28G Evolution Turret|Q|
|
|Rampant Growth|W|
|
|Summon: Tibbers|R|
C. An AOE spell at a targeted location (which sort of includes A and B)
|Champ|Spell|Key|
|-
|
|Pillar of Flame|W|
|
|Rupture|Q|
|
|Event Horizon|E|
D. A single-target spell (with the diamond cursor). These may affect more than one enemy, but are initiated on a single target.
|Champ|Spell|Key|
|-
|
|Dark Wind|E|
|
|Cryptic Gaze|Q|
|
|Blinding Dart|Q|
E. A vertical or global spell that falls from the sky
|Champ|Spell|Key|
|-
|
|Requiem|R|
|
|Starcall/Wish|Q/R|
|
|Dark Matter|W|
|
|Solar Flare|R|
F. A jump, blink or teleport
|Champ|Spell|Key|Category|
|-
|
|Leap Strike|Q|Jump|
|
|Pounce|W|Jump|
|
|Nimbus Strike|E|Jump|
|
|Riftwalk|R|Blink|
|
|Stand United|R|Teleport|
|
|Living Shadow|W|Blink|
|
|Lunge|Q|Jump|
As you can see, there are tons of options for dealing damage to others even if you're stuck in the well, and some of the jumps or blinks in section F. allow you to escape from the well.
Spells that DO NOT affect anyone outside the well include:
A. Skill-shotted projectiles, snares or grabs
|Champ|Spell|Key|
|-
|
|Dark Binding|Q|
|
|Javelin Toss|Q|
|
|Rocket Grab|Q|
|
|Zap!/Super Mega Death Rocket|W/R|
|
|Light Binding/Final Spark|Q/R|
B. A horizontal skill-shotted dash or push
|Champ|Spell|Key|
|-
|
|90-Caliber Net|E|
|
|Slice and Dice|E|
|
|Vault Breaker|Q|
|
|Body Slam|E|
C. A flip, taunt or bite
|Champ|Spell|Key|
|-
|
|Rolling Thunder|Q|
|
|Puncturing Taunt|E|
|
|Consume|Q|
D. A general or horizontal AOE/splash or aura spell centered on or beginning from the caster
|Champ|Spell|Key|
|-
|
|Bullet Time|R|
|
|anything D:|Q/W/E/R|
|
|Cyclone|R|
|
|anything D:|Q/W/E/R|
|
|Ravenous Flock|R|
|
|Petrifying Gaze|R|
Now remember I said most spells will not affect you while you're stuck in the well. Again, there are exceptions to the rule, and for the most part they are similar to the above spells, so I'll just state them, but won't repeat the example tables.
For a spell to hit someone who is trapped in the well, it must be either:
A. A tossed item (as above)
B. A single-target spell (as above). Anything that would otherwise bounce to multiple targets does not come back out of the well.
C. A vertical or AOE spell that falls from the sky (because what's to stop something from falling down the well on top of you?) (as above)
Spells that DO NOT affect a person trapped in the well include:
A. Skill-shotted projectiles, snares, grabs, etc (as above)
B. Horizontal AOE/splash or aura spells centered on or beginning from the caster (as above)
C. A flip, taunt or bite
So, a quick recap of how spells interact with Banshee's Abandoned Well:
- Basically anything that can be tossed up and out of (or down into) the well is fair game.
- Single target spells like heals can be cast into or out of the well; remember, spells that would typically bounce, splash or deal AOE damage will not come back out of the well if you cast them into it, so use them wisely.
- If you can grab onto someone and pull yourself out or jump/blink to them, great: you can get out of the well. This doesn't work in reverse; you can't jump to someone inside the well.
- Any horizontal-oriented spells or skill-shots are no good; you're either underground, where you won't hit anybody, or you're above the person in the well, so you won't hit them.
- Horizontal dashes are also useless; you can't dash sideways out of a well.
- Vertical 'skyfall' spells are good to go though, since there's nothing stopping them. Ironically, Pantheon's 'Grand Skyfall' is the exception here in terms of affecting the person in the well; He can certainly jump out of the well, but if he lands near it, the AOE slow/stun will not affect the person inside the well.
- If you're a flying or floating champ, great! You don't have to worry about Abandoned Well!
##Additional Notes:
-
Banshee is fully intended to be the most terrifying champion in League of Legends. Nocturne is creepy, and some champs can certainly startle you (cough cough Fiddlesticks), but Banshee will scare the crap out of you. Imagine this:
-
You're playing Kennen mid, minding your own business (and Ahri's, who you're wrecking), farming steadily, confident that you can carry your team to victory. Suddenly, you're slowed for what seems like no reason. A piercing shriek sends you fleeing towards Ahri and her turret, and Banshee appears behind you:
-
http://31.media.tumblr.com/tumblr_lrhiev37LJ1qcfaheo1_500.gif
-
You try to run back to your turret, but Banshee's already ahead of you, trailing Cursed Water. Then she casts Abandoned Well, and you find yourself falling into a dark, wet hole in the ground, and you can't get out.
-
If anyone claims they wouldn't be soiling their pants for at least the first few times this happened, I would say they're lying.
-
Banshee is intended as a high mobility AP jungler or mid-lane AP carry, something akin to Evelynn, but with all the scary of a pissed-off 12-year-old's ghost. She would work best in team fights or ganks, where Banshee CCs the strongest enemy champion while others deal the damage.
-
Banshee's Veil is certainly not required to play Banshee, but it synergizes extremely well with Ethereal Form. Banshee's Veil would protect her from taking damage, which would in turn stop her from being revealed to enemies.
-
I would actually be scared to see Riot put out a champion like Banshee, but that's obviously the main objective.
-
Let me know what you think of Banshee in the comments. As always, questions and constructive feedback are always welcome, so don't be shy. I suspect there will be quite a few inquiries about spell interaction with Abandoned Well, so I'll keep a close eye on this thread.
-
I'll just leave this here for anyone who missed the sneak peek post.