Champion Concept - Bingo - The Programmed Pummeler
The Piltover police brigade has employed many stylings of crime fighting. From hextech to the ole fashioned gun em, the tactics fostered in the city of progress would indefinitely turn to robots. With Blitzcrank on a more passive duty, it was in the best interest for the Yordle Academy of Science and Progress to conceive a more capable automaton. One that was capable of fending for its own.
"Some say we are what we create. But I think that we create what we are." Ziggs wiped the sweat from his furrowed brow. "His name his Bingo. And he's one of a kind."
Tossing a stack of paper work and magical tomes onto the table, Ziggs chortles to himself. "We never could work out the wirings. He can't talk. Instead when interacted with he cycles a soundtrack of whistles, car horns, bicycle bells, sirens -- Anything to let the common baddie know we're comin'." He looked at the inanimate hero "But for some reason whenever he snags a crook, he screams Bingo.."
------Champion Concept #3 - Bingo, the Programmed Pummeler-----
Passive Ability [Patience for Progress : On every 3rd ability cast, Bingo supercharges his next attack, but leaves him stunned for .5 seconds.] - I wanted this so that the 4th ability was the one that was super charged.
[Q] - W.U.B. (Warding Unit Ball) - Bingo can place a small security ward that hovers at location for 25/35/45/60 seconds. When an enemy trips it, Bingo gets alerted and they get damaged. (On your screen you would see a little exclamation point, but not your map. This is because I want the Summoner to feel like they are using some type of HUD Interface with Bingo.) (Super Charged W.U.B.) - You can place a 2nd, more powerful ward that slows and damages when tripped. (If you place more than 2, the first will be destroyed as with normal wards)
[W] Plasma Palms - Holding 2 shots, Bingo will fire 2 bolts that apply on hit effects. This can be used while moving. (Super Charged Plasma Palms) - His plasma palms explode on impact, triggering aoe damage. 8/7/6/5/5 Second Cooldown
[E] Slingshot - Using his jet powered boots, Bingo flies backwards a distance, and then forwards even farther than his initial position. When landing, he roots his opponents in a shockwave. for .5/.8/1/1.5 Seconds (Super Charged Slingshot) Increased distance coupled with exhaust fumes that leave a poison trail that deals magic damage. Cooldown is 10/9/8/7/6.5 Second Cooldown
[R] BINGO! - [Passive] Bingo's passive stun is after 8 abilities, but he still gets to super charge the 4th and 8th. [Active] Bingo raises his palms and unleases a rain of plasma beams onto target area. (Half the length of Ziggs ult.)
---------------------------------Disclaimer-----------------------------
I know I did not include damage calculations, I was iffy about even doing the cooldowns. This champion is a concept that is based on my boyfriend. He likes to use the name "Shaunbot" when playing games, so I decided to make a champion based on a robot with similar traits to him. He's very patient, but when he gets mad he gets mad (hence his passive). We also had a long distance relationship, so I included a cool distance closer. His ult waits until the 8th ability because that's our anniversary. I named him Bingo because I feel like I won Bingo when I met Shaun.
Over-all it was a fun champ to make and I hope this doesn't get critiqued too harshly.
Thank you for viewing!