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High noon Thresh should be banned in competitive games.

521··29 votes·13,390 views
Imgur

The extension line of this skin rotates counter clockwise as the animation swings inward. It is misleading because other skin's hook have constant extension lines.

And to a players eyes, this line is crucial to judge whether the hook is gonna hit me or not.

28 Comments

d0riyah10 votes

Can confirm that's not right at all, and can be very misleading. I get that it fits the idea that it's a rope. Rope would most likely unravel like that, so it makes logical sense but, from a gameplay standpoint that is easily a big advantage. The hitbox of the hook isn't the issue here, it's that the rope seems to go to the right when it's unraveling, while in reality the hook is a straight line.

BLIGHTBRINGER10 votes

That's just the hitboxes in League tho.

Look at this...

https://streamable.com/324ri

Or this... (Completely ignoring the minion that was near the hook)

https://streamable.com/dkqxx

Barcid1 votes

My favorite part of the second one is that the Thresh starts by going downward instead of toward you.

As if even he took a moment to realize that had actually hit.

Stillname1 votes

Keep in mind that part of this is the viewing angle. The shadows are generally more accurate for hitboxes then the animation is. In both of those clips if you watch where the shadow of the hook is and the shadow of the target it makes more sense.

It gets bad on "elevations" around the river because then even the shadows aren't reliable.

FableBlaze1 votes

Hitboxes are a part of it for sure, however High Noon Thresh animation is somehow especially missleading

SEKAI7 votes

That is because LoL character's hitbox are a circle on the ground UNDER the character due to the fact this game is calculated entirely in 2-D and everything functions as if it's circles crawling on a board, while the animation display attacking the player on the upperbody, such as how Thresh's hook appears ON TOP OF his victim after the hook successfully lands UNDER him (by touching the circle under the feet of the character).

This is the most evident in the 3rd picture of the lineup in the OP.

This drastic difference between calculation and animation creates a giant visual angular mismatch, and is incredibly misleading indeed. This issue becomes especially worse when elevation of the terrains (that actually don't take elevation into calculation) is also involved.

Riot should either finally add in a 3rd axis, or redo the animation to reflect a better matching between calculation and visuals so this kind of issue is nowhere as extreme as this particular case.

52110 votes

That is not the problem I am addressing here.

SEKAI7 votes

{quoted}

That is not the problem I am addressing here.

That is the problem.

The issue here is not that there's something amiss or broken, it's working entirely as intended. It's the intended product that's the issue at a fundamental level.

The difference between this skin and Thresh's other skins is that VISUALLY the hook ends instead of on the body of the victim, it ends ON TOP OF THE VICTIM. And so the fundamental flaw of LoL's 2-D based calculation and visual mismatch has been more emphasised due to the additional angular offset in the animation (in terms of height that is not a part of the game's calculation).

EDIT: Riot could reduce this issue by simply bring down the rope circle to the victim's waist after catching them, but the problem is ultimately innate to the lack of a 3rd axis and issues like this would persist no matter what.

5217 votes

You simply didn't read what I wrote or check the images.

SEKAI4 votes

{quoted}

You simply didn't read what I wrote or check the images.

Thresh has always been "turning" when he uses his hook. It's not a problem exclusive to this skin.

Poske1 votes

{quoted}

Thresh has always been "turning" when he uses his hook. It's not a problem exclusive to this skin.

Omegalul read what he wrote

xxxDogmanxxx1 votes

Dude, NO.

OP was saying that the ROPE part of his hook rotates counter-clockwise like a lasso. It looks super misleading. Normal Thresh hook rope is just a straight line to the hook itself.

CrocsRock214953 votes

[REMOVED BY MODERATION - ULANOPO] why do u support this sht company

SEKAI8 votes

{quoted}

[DELETED CONTENT REMOVED - ULANOPO] why do u support this sht company

What does that have to do with this?

It's not even me saying I support Riot, I just elaborated on where the issue is.

Also, iirc, you were the one who wrote the thread that wished mass shooting upon Riot HQ (now deleted), were you not? If that is true, and you're telling me that I'm pathetic?

BugsLivesMatters1 votes

{quoted}

What does that have to do with this?

It's not even me saying I support Riot, I just elaborated on where the issue is.

Also, iirc, you were the one who wrote the thread that wished mass shooting upon Riot HQ (now deleted), were you not? If that is true, and you're telling me that I'm pathetic?

He's an old fart that shits on Riot. Claims to have quit the game so many times and yet lurks around the boards giving people any reason to join in on his hatred for the company. Just ignore him.

NaturesMayhem2 votes

I don't know if this guys actually knows what he's talking about, if the game works the way he said. But even if it does or doesn't, how does explaining how something works, equivalent to supporting the creator(RIOT)? OP sees problem, and he explained it, Sekai hasn't supported or defended Riot in any shape or form.

Tormentula1 votes

{quoted}

That is because LoL character's hitbox are a circle on the ground UNDER the character due to the fact this game is calculated entirely in 2-D and everything functions as if it's circles crawling on a board, while the animation display attacking the player on the upperbody, such as how Thresh's hook appears ON TOP OF his victim after the hook successfully lands UNDER him (by touching the circle under the feet of the character).

This is the most evident in the 3rd picture of the lineup in the OP.

This drastic difference between calculation and animation creates a giant visual angular mismatch, and is incredibly misleading indeed. This issue becomes especially worse when elevation of the terrains (that actually don't take elevation into calculation) is also involved.

Riot should either finally add in a 3rd axis, or redo the animation to reflect a better matching between calculation and visuals so this kind of issue is nowhere as extreme as this particular case.

while that is 100% true

in this case its not because if you look at the last image on that imgur

https://i.imgur.com/P3ByxTO.png

the lissandra who was hit was far above the hook. The shadow (hitbox) of the hook would've been lower then the model of the lasso, but instead the lasso's model was just eons away to begin with from the actual hitbox.

You'd expect this to be the case if liss was under the lasso model (where the hitbox would actually be lower due to camera angling as a shadow) but in this case she was above and since her character does touch the ground without feet even, its safe to say her character hitbox is pretty accurate.

https://i.imgur.com/fhLX7UN.png

https://i.imgur.com/WNgimgo.png

This is sketchy too because the hitbox would be closer to the center of the screen. Looking at it as clockwise, the hitbox would've been closer to the center (slightly more left) but lee is to the right and somehow still gets clipped.

either the animation or the model itself just doesn't sync up. But either way, a lasso is a lot wider and harder to judge dodging from the standard hook.

Its not that you're wrong, this is how the game works, its that this doesn't add up to what the OP is showing.

Namîste6 votes

yeah that's very misleading

l love Ahri6 votes

LOL something is actually wrong here guys... Here's a gif of it

Resolution3 votes

...and people say some in game skins don't give advantages.

Also why I always pick skins with hard to see skill shots. Project Ashe is hilarious when you fire hawk shot and they flash because it looks identical to the ult.

Extra fun when you pick skins colorblind people have issues seeing.

Bob the Toastr1 votes

Not to mention Steel Legion Lux

Dr Poro1 votes

I was so happy to get snowdown ziggs because he's OP in ARAM. Well, both the champ and the skin are... I guess you don't even need the skin to win.

Pika Fox1 votes

Hawk looks absolutely nothing like the ult.... Not even remotely close.

Ones a drone, the other is a giant arrow.

Cinth2 votes

It's a pay to win skin, IBlitz was banned from competitive because of some bullshit like this, God King Darius's W animation goes off faster, etc.

13Down2 votes

it's a hit, it's a skillshot. idk what's so difficult to understand.

saltran1 votes

At least I know that when KT plays RNG on the semifinal Mata will be on form to use his SSW Thresh skin so no one can call him cheater.

Jaegaer1 votes

wtf skins = wins? wow pay to win lmao

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