Who's responsibility to diversify League?

ArtoriusIV·11/6/2014, 1:44:17 AM·1 votes·1,077 views
StarCraft version history

This is the entire patch note history for Starcraft: Brood war, which was played for 9.5 years before starcraft 2: Wings of Liberty was released. So you don't have to read ALL of those patch notes, here is the sum up of it. They are on version 1.16.1. Let's say that again 1.16.1. Most of the patches were only 1.x, with the longest patch being patch 1.13, which spanned to 1.13.f, or 1.13.6.

League of legends is on version 4.19, with morello talking about changes hitting 4.21 already. And each patch gets a small update with minor changes, so I guess we are actually on 4.19.2, which is a lot of patches. The other thing I am going to point out here, most of brood wars patches were bug fixes, or exploit fixes. The times they did patch things, they were lots of tiny changes, minor number changes, mostly involving cost or build times.

I want you all to think back to the early season, when we had these boring 3-1-1's vs 1-1-3. Do you guys remember that? In general, the bot lane would go top from red side, then the jungler would help push top, starving each top laner, but feeding their ADC's and opening up a lot of the map. This eventually evolved into a 4-1-0 vs 0-1-4, with the top laner moving with the jungler, and this right here, is what League should try to encourage. The pro players started doing this impossible to counter strategy, and then another team learned/thought up a way to counter it, and the game evolved. Soraka , and Lulu mid were another evolution of the Meta, this with Ryze top and Lulu top (after a nerf to her mid lane ability) changed top from being dominated by Renekton , DrMundo and Shyvana , into a lot more dynamic lane, we even got to see Olaf up there. Jax had a brief glory time up top lane as well, though mostly with zionspartan. Kayle was a dominant mid laner, but even she was countered(I wanna say by lulu but I honestly can't remember if you do you can call me stupid in the comments with the champ name, will credit) (and nerfed).

I could keep going, but what I want you to see is this, Even the strongest, or weakest pick, the strongest comp, or weakest, may be viable, and in fact is viable in a certain meta. The meta we have in solo q is very different then in pro scene, but in the pro scene we have seen a small shift in the meta throughout the season, with tanky teams and less tanky teams, with teams focusing on split psuhing and others on not teamfighting. So what would happen if we left numbers and stats alone for an entire season? Ideally, this would allow Riot to focus work to map, features, VU's skins and other cosmetic and QoL changes, while allowing players to reshape the way this game could be played, allowing for more diverse games. There might be a strategy where you run 5 assassins that works really well against a team that uses a lot of dashing to avoid fighting tanks which would be a comp against a lot of assassins. The options for meta's and teamcomps are endless because there are so many champions, with so many kits. The worst case scenario from this, is that a champion gets so out of hand they become perma banned(Kassadin ). Another possibility, is that we just have the same game for a year, with everyone playing roughly the same champs in the same spot, but I seriously doubt that could happen in a game with this many players.

TL DR; Not patching the game might help the health of the game, and increase versatility in team compositions, even if only at pro scene.

What do you think will happen if Riot didn't patch anything completely broken for a split or even a season? Would it be bad, good, or different? Where do you think meta could go? Where do you want to see meta go?

(if you see mistakes feel free to call me out on them, and PLEASE share your thoughts)

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