5 Game series, 14 champs played.

Mattybbridges·11/10/2016, 4:43:05 PM·2 votes·1,147 views

I love LoL E-Sports, however I am finding it not as exciting when I see the same champs played over, and over, and over, and over, and over. You get the point. I understand there is a meta, and I understand for the teams it is what they must do to win. However riot do you have any plans to try and fix this? (balancing can not work, there will always be the best ten)

Such as a team may only play two champs you played last game (so at least three champs are going to change). This could also work in a series such as only play on game two 2 champs you have already played, the next game you can play three, and the rest no restrictions. This would at least create diversity in every single game of league no matter what the current balancing meta (or meta itself) is.

Of course this is a rough idea and could use a lot of other extra ideas to perfect it!

5 Comments

BeeCuz11/10/2016, 5:11:55 PM1 votes

{quoted}

Such as a team may only play two champs you played last game

The idea of forcing a sub-optimal decision on the decision maker (also known as player, also known as summoner) is irrational.

It's ok for people to behave irrationally, by which I mean be given a set of choices and opt for something less than ideal. That way we have someone to laugh at for their foolishness and it reinforces the value of good reason.

But it isn't good game design to lower the quality of choices available.

YambrinZ11/10/2016, 8:09:27 PM1 votes

Lolz.

BeeCuz11/10/2016, 9:15:13 PM1 votes

Bad shoppers should be allowed to win too!

7thHeaven11/13/2016, 5:37:22 PM1 votes

You can have 90% champions picked in League as well, but the cost would be the total destruction of low elo soloQ balance.

Dota balances for competitive play first and foremost. If that results in something being busted at low elo, well, bummer. Better stop being bad and climb out of low elo then.

Consider picks like Amumu or Volibear, which are not viable at the competitive level because they have very exploitable weaknesses (weak early game/extremely kitable respectively), but are still very strong at low elo. Then imagine Riot buffed those champions to the point where they were viable competitively. Now those champions would be absolutely fucking broken at low elo with 60%+ win rates.

That's what Dota does. And when people say "but Omniknight is so OP it's unfair" the response is just "get gud".

I'm not saying that's a better or worse approach, but you have to understand Valve and Riot have fundamentally different balance philosophies. Valve balances for competitive, at the expense of some champions being busted for most players, while Riot balances for the majority at the expense of lower champion diversity in competitive play. Just the way it is.

Also the pick/ban structure is different in Dota, and there are champions that are legitimate hard counters to others (which doesn't really exist in league, and can't because not all champions are free). It's just a different game, apples to oranges.

Random comment from random guy

Like that: amumu is top 1 highest winrate jungle but bad champ in esport. http://na.leagueoflegends.com/en/featured/year-in-review So do you want destroy bronze soloQ for better competitive plays ?