Please do not encourage ward kill cheering

Ceazure·7/5/2018, 12:32:01 AM·4 votes·1,161 views

As there does not appear to be a way to submit suggestions directly to riot or specifically the production staff of LCS streams, I am posting here. My post subjects says it all. I found ward cheering by studio audience in NA LCS stream week 2 to be extremely obnoxious and disruptive of the broadcast. I would appreciate this type of behavior to be discouraged in the future. Cheering the odd ward kill when teams are actually contesting an area is acceptable, but cheering each hit of a ward just for the sake of it should not be encouraged. If necessary please consider muting audience ambient sound during gameplay if having staff ask the audience to refrain from this activity is not possible. Thank you for your consideration.

7 Comments

Who Fed Ru7/5/2018, 1:03:57 AM4 votes

nah it's funny af

Plat HardstuckXD7/5/2018, 3:00:36 AM3 votes

No fun allowed - Ceazure

Glîtchy7/5/2018, 12:43:06 AM1 votes

the muting seems easier and more logical.

MOLTinaTOR7/5/2018, 3:27:27 AM1 votes

Ayyy Ayyyy AAAAAAAYYYYY. Music to my ears

ModPrandine7/5/2018, 3:53:30 AM1 votes

Why does it bother you so much, and why do you feel that it's obnoxious and disruptive? It's not harming anything and is often only done during periods of prolonged downtime in matches where not much is going on. It's also not just the NALCS audience that does it, but the EULCS audience as well also. I personally don't see a problem with it as again, it gives the audience something to do and cheer about during periods of prolonged downtime between matches where not much is going on.

JackMcSnipeyz7/5/2018, 2:57:08 AM1 votes

I mean, they paid for a show, they should get to enjoy it, if sarcasticly cheering ward kills brings them joy, they paid for it.

I think the best solution would be to lower ambient sounds from the audience.

daviidnavidad7/5/2018, 2:24:37 AM1 votes

I do not find it disruptive, personally, I think it provides opportunities for fun in those long pauses in play when the only things dying are the wards.