Riot too focused on making matches 'fast'

Fflarn·1/26/2020, 10:30:29 PM·1 votes·1,052 views

Riot has, for years, been looking for ways to make matches faster and 'bloodier'. While there is some merit to this, I don't think anyone wants to go back to the days of HotshotGG farming top lane for 30 minutes before anything happens, there are a lot of flaws with the extremes Riot and their casters take it to.

  1. Traditional Sports. While there isn't a direct correlation here, we know that people will and do watch games that take hours to play out. Is there a game less action-packed than Baseball? Possibly, but it would be hard to find and yet millions still watch it. A lot of that may have to do with fans' team loyalty, an issue eSports has struggled with; nevertheless, we know people will watch long games.

  2. Snowballing. All the mechanics Riot has introduced to make games shorter has only exacerbated the ease and power of snowballing a lead, which in turn has solidified this top-half/bottom-half concept for teams and widens the gap between them. Imagine if the NFL got rid of offensive and defensive lines and running backs, and it's just QB's, receivers, and the secondary. It'd be faster paced and more action, but that doesn't mean it would be better.

  3. Brand. I don't know how Riot feels about it, but most companies tend to frown when people they pay start shitting on their products. It's surreal to me how casters, especially Kobe, Jatt, and Vedius will start shitting on games that don't end as fast as they think they should. It could be they view this more as shitting on teams, which could be in turn related to Riot showing less professional respect towards players than any other sport.

I dunno, I feel like not everyone wants to see a 20 minute snowball stomp, which is just as, if not more, uninteresting to watch as a 60 minute macro game.

7 Comments

Zyniya1/26/2020, 10:40:45 PM1 votes

The avg pro play game is over 30 mins tho.

GeminiRune1/26/2020, 10:59:34 PM1 votes

To be honest here, what is your point? If you're making this post as a result of TSM vs IMT, lemme tell you there's a difference between 30+ mins of ass and 30+ mins of intensity.

Posui Gart1/27/2020, 12:02:52 AM1 votes

Traditional Sports. While there isn't a direct correlation here, we know that people will and do watch games that take hours to play out.

Let's be honest, traditional sports are shit and people who watch them would watch them regardless of their length, just because they are fans.

All the mechanics Riot has introduced to make games shorter has only exacerbated the ease and power of snowballing a lead, which in turn has solidified this top-half/bottom-half concept for teams and widens the gap between them.

Somehow people ignore things that were introduced precisely to make things less snowbally.

Do you know why we have tower plating? To force people to stay on their lane even after they won it or punish them for trying to permaroam and win other lanes. Because before that whatever lane won(usually bot), they could, with jungler's help get the tower super fast, join mid, 4v1 force mid tower, 5v1 bot tower and just deathball everything. Now this will be much weaker because 1) its harder to 3man towers before 14th minute, 2) if your team is gathered together, you open your other lanes for potential 600 gold each

Do you know why bounties work like this? Its there so that a team that is overall weaker can focus enemies with high bounties and overall win by gold even if the fight is lost 2 deaths to 5, because 5x300 gold is less than 2x1000. And, with the way how bounties calculated, winning team will get overall higher bounties on them, even if they don't get that many kills, while "the only player that can do something" on the losing side will have much lower bounty even if he manages to get some kills

Herald is there so that if your bot is out of the game, jungler+top+mid can still secure an objective that does something useful pre-20 without the need to 5 man teamfight for drakes against team that is, at that point, stronger and will win those fights

Dragon soul is there to give losing team a chance to comeback by not letting the winning team get their 4th drake. Because, to be honest, drakes by themselves are much weaker than they were before preseason, and its only by getting 4th drake the team gets an actually huge power boost

Elder execution is there to allow the team behind to comeback by winning a teamfight before elder spawn or stealing it. It no longer gives bonuses that scale with number of elemental drakes taken, because that would favor winning team more, and the execute is also favoring losing team a bit more, its less valuable if you were already overfed and could oneshot enemies.

Even new champion/rework designs are made in a direction of "you may have an advantage, but you have to risk your life to use it". Less safe, longranged champions that work like "well I just got a kill, so I will damage a bit more every fight and there is nothing you can do with it", more short-range mobile champions with high base damage that work like "If I got 2 kills, I can oneshot someone by dashing in and smashing my keyboard, but if I misplay a bit and jump in 2+ enemies I will die and throw 600 gold, but if I am 0-2 I can still do something and not be out of the game"

III BAKURYU III 1/27/2020, 12:12:02 AM1 votes

WE HAVE BEDTIMES! I'm a Millennial so my attention span is low, so I need games to be 20-22 min stomps.

On a serious note, Riot doesn't care about such because they and the games are watched and played now more than ever(Supposably, IDK). I for one agree that playing and watching the games has become a bit too chaotic and snowballs early and often. I live in the past when league games were around the 40+ min mark, strategy and actual teamfights and such. It hasn't been such and each year the game that I once loved gets further and further from what I remember it fondest. So I stopped playing

The problem is that while people will complain about their games being snowballed they don't ever seem to complain when THEY are on the winning side of such snowballs. The games are faster and easier to win compared to the past where you had a chance of losing after 40 mins. Games are much shorter now than ever because Millennials complain and their attention spans are at a all time low. "MY TEAM, MY TEAM" Now all you gotta do is just win lane and you damn near take your lane opponent out of the game and have won the game.

What champions that can 100-0 you with 1 ability not enough strategy to you? Riot took out "strategy" wards, slower games to eliminated comebacks so that Korea( LCK ) wouldn't be so dominate as they were. By making games into clown fiesta style it allows other regions with lots of $ to be the new king of the mountain like.....( LPL China). The funny thing is even tho League is a clown fiesta, having no brain is ok style game........NA still sucks. LOL

Look at movies these days as examples, other games etc. its' action, action, action, fights, fights, fights etc. they get the views, attention, $ and such but in due time people will get tired of such(Horror games and movies were crappy action style and soon enough fans were crying to make games like Resident Evil go back to" it's roots" and movies back to a slower style and less action and CGI. Anyone think Avengers IXII will be a talked about film in 5-10 years or so like some classic films still are talked bout' today?

And the same for League in due time. People will realize that league is nothing more than a Call of Duty or any other trash game that revolves around just brainless action.

Either stop playing or continue to play because League isn't going back to slower games, tanks are 100% useless and strategy is forever gone. Welcome to League of Mortal Kombat Legends, where all you do is fight constantly with no real objective.