[suggestion] 3 game design changes that'd improve spectating experience
1. finishing strike
-champions spells and autoattacks kill minions (only minions) when the minion is at very low health after strike. -e.g. if autoattack hits minion, and minion has less than 20 hp, the minion dies. -”farming is boring, lets shift focus on pvp”
**2. consistency with push back abilities **
-e.g. Vayne’s E, Alistar’s headbutt -all champion pushed back against the wall is stunned (single target push backs only) -”greater importance on positioning and it makes sense”
3. consistency with shields
-janna can shield almost everything, some can't shield minions -too confusing with shielding and doesnt add much to the game.. -make all shields consistent - only able to shield minions and champions (max shielding amount for balance)
" as the game is getting more complex, which it should, don’t forget to shed the fats!"
complexity simplicity complexity simplicity complexity simplicity
-ying and yang of great designs