Challenger Scene solutions?

KingSmizzy·7/20/2014, 8:10:51 AM·3 votes·928 views

There have been several games where teams have to forfeit matches due to internet connectivity. DDos and other issues have been claimed as the cause and Riot and the League of Legends development team just dont have enough control over the internet service providers to prevent or alliviate DDOS attempts.

But there are ways to avoid the DDOS from being an issue. Adding security to the challenger scene games so that player IP's are not tracable, or hosting the games before actually streaming them so that the DDOSers wont know when to do it. Or scheduling a rematch if proof of a DDOS is found.

I dont know much about programming or the details of how DDOSing works but that doesnt dismiss the issue with the challenger series being vulnerable to attacks like these. The LCS is meant to represent the best that NA has, and that integrity is threatened when the Challenger scene can be cheated like this. Imagine if Cloud 9 was DDOSed and never made it into the LCS summer split 2013.

We cant let the challenger series deteriorate into a matchup of whoever can sufficiently hide their IP address. It ruins the quality of the entire NA esports scene.

5 Comments

Rhlax7/20/2014, 6:06:29 PM2 votes

A popular solution I read somewhere, challenger games should be pre-recorded and not played live.

Angry Monster7/21/2014, 2:26:57 AM1 votes

Um challenger games are recorded. Yesterdays challenger game shows this with the ADC of one team kept having a disconect msg and then still moving correctly( that and no reconnect msg).

When you watch LCS challenger steam they edit them out of game play footage. The casters have not seen the games though.