Know Your Meta: The Double Jungle

Riot·6/24/2014, 8:29:32 PM·1 votes·31,624 views
The way the game has been played has constantly changed with each season of League of Legends. But one thing has remained constant since mid season 1: there are 2 solo lanes, 1 duo lane, and a jungler. But where those lanes have gone or who has gone to them has changed over time. Right now, the early game meta rotates around a very interesting strategy: The double jungle. Instead of forcing a top laner into a disadvantageous 2v1 situation when teams rotate, the soon-to-be big guy will take off with the jungler into the woods to soak up experience and gold before heading to lane. So why the double jungle? What does it bring to teams who do it? To understand, first we’ll have to look at the history of lane swaps and the evolution of the current meta.

Lane Swaps

There have been small changes since, of course. In Seasons 1 and 2, teams started swapping their duo lanes out of bot and into top lane to zone solo laners with strong late games out of farm and experience. As the game matured, these 2v1 lanes shifted to a different purpose, as teams pushed for earlier towers. China soon perfected diving with their jungler and duo lane, forcing the solo laner to give up more and more experience, lest they be killed at early levels. Eventually, duo lanes got so good at zoning solo lanes that solo laners didn’t even hit level 2 until the built-up wave hit the tower, and the 3v1 kill was almost inevitable.

One Lane Fewer

In response, the Chinese meta birthed the first metagame where every lane wasn’t filled: the 4v0 meta! There was no point in the solo laner going to his lane at all, and so instead he joined the duo lane and the jungle, teaming up to push 1, 2, or sometimes 3 towers in the same lane before heading back to base. However, the 4v0 strategy was not without its weaknesses. The top laner had to jungle with the jungler for the first 3 camps, giving them both level 2. He could not farm for the first 5 minutes of the game. On the plus side, he had a nicely frozen lane, courtesy of the deep push. In response, teams developed better and better minion mechanics until, ultimately, the 4v0 push ended up with a complete reset of the minion wave, leaving the enemy solo laner with nowhere to farm. Ultimately, this disincentivized the early tower push, and changes to tower rewards shifted incentives. Instead of pushing, laners learned to freeze waves from the start of the game. This left one solo laner with nowhere to go. He could go against the duo lane and miss out on all farm due to a deep freeze or he could join the duo lane and take a less valuable tower. Faced with this choice, innovation arose, and so was born the double jungle.

Twice as Nice

The only remaining source of experience and gold was the jungle, and so a number of top laners took to jungling with their junglers. They had already been doing so for the first 3 camps in the 4v0 setting, and so they simply continued, roaming as need be. How does the double jungle affect the way the game is played? The first consequence is obvious: less gold between the jungler and top laner. Many teams have chosen to handle this in different ways. For example, Cloud 9 often opts to offer up the majority of their early double jungle farm to Meteos, while Dignitas splits it between Crumbzz and ZionSpartan. The second consequence is a bit more subtle. Much like with 4v0 lanes, champions who have weak laning phases actually benefit from the double jungle due to the fact that they have no lane opponent for the first 5 minutes. As a result, they can safely get through to the late game, where they’ll shine. Top lane champions with good clear speed like Shyvana also benefit, as they can help their jungler clear more quickly. However, diminishing returns are quickly met; with 2 champions jungling, the jungle gets cleared relatively quickly regardless.

Nowhere to Run

However, now that top laners simply don’t spend much time top anymore, the support isn’t needed to help zone him. Instead, the AD Carry simply freezes the lane, allowing the support to roam as well. Typically, this allows for the support to act as a second roamer, although they can also choose to join the roaming buddy system of the top laner and jungler for ganks. Once support, jungle, and top are all detached from a specific lane, what follows is a more dynamic, rolling laning phase. One moment the support, jungle, and top laner are all roaming. The next, the support and top laner peel off to lane against the opposing AD Carry, who is quickly joined by his own support, while the other ADC lanes against the enemy solo laner in another lane. Both teams have to think on their feet as the laning phase constantly shifts, and the team which makes a mistake first might just lose a tower for it.

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31 Comments

0fficerJenny6/24/2014, 9:18:48 PM35 votes

I hope standard lanes become a thing in the LCS again, I like watching the mechanics of it way more and it relates to soloque so that people can learn tactics and movements that they will actually use.

Deep Terror Nami6/24/2014, 9:40:25 PM10 votes

I'd just be happy if my jungler could do even his normal meta job.

C9 stud6/25/2014, 5:10:27 PM5 votes

With the dragon gold increasing at earlier levels it should swap back to regular lanes, teams cant send their duo lane top and lose dragon control

Invidau6/24/2014, 11:12:54 PM5 votes

I don't exactly like to call it double jungling if the top laner mostly just farms and helps push. But yeah, I think it's boring.

TheKleptonator6/24/2014, 8:51:31 PM3 votes

first item 3117

Greato6/24/2014, 8:55:11 PM3 votes

The buffed gold for the early dragon may now send them back to bot, too.

WOLFJOB6/24/2014, 9:08:47 PM3 votes

Less gold earned total traded for early objectives, very nice. Would become riskier the longer it goes on, I think.

RobotRevolution6/25/2014, 4:59:03 PM3 votes

Double jungle is boring to watch. The players are doing the right thing, of course: they're eking out every advantage they can. When the game is set up so that the advantage is to never fight early, we get games with scores reminiscent of soccer and hockey instead of football. Teamfights and 1v1s are exciting and interesting, but lately in many LCS games, the only excitement comes when people get caught out during their constant rotations. Teams equal in gold won't even risk a fight over dragon! Booooring.

BurningBeast976/25/2014, 10:24:42 PM3 votes

Am I the only one who finds the double jungle INSANELY boring to watch? I miss standard lanes where we had the 1v1 1v1 2v2 and then 1v1 Jungle, cause legit this shiz is boring af to watch now. I've barely watched any LCS recently cause it's so boring now. Plz Rito

Linna Excel6/24/2014, 10:24:42 PM2 votes

So basically the only people staying in their lane are the ADC and the Mid?

Why not just let top stay in top and have the support/jungler roam instead of jungler/top?

Paulian6/25/2014, 2:55:16 AM2 votes

The one thing I dont like about it is that most games are now based on towers and dragons (which is good) but they dont fight because their main tanks (top lane) and support are low level and behind (the support roams hence they dont get exp with their adc. So in the end 2 players are behind and cant bring much to the fight. So people just dont fight hence long extended games which are boring (unless there is alot of fights) or the occasional short game that is very lopsided.

Old Man Teeto6/25/2014, 11:35:38 AM2 votes

It's just a simple adaptation. These strategies minimize the likelihood of early game deaths, while ensuring late game scaling. Even if your individual players are slightly worse mechanically, or your lanes were counterpicked, this ensures they can't kill you early and snowball (Only deaths we see are "greedy" deaths trying to get exp from the big wave that hits the turret). Forces teams to win mid game and late game with rotations and a combination of team fighting and split pushing.

Riot CAN'T break this form of Meta without flat out huge sweeping changes. DotA has for the longest time had this type of lane set up. 2v1 (Safe lane) 1v1 (Farm lane) and 1v2(Denied lane), with sometimes a 3v1 (Due to few early game junglers - typically results in pulling minions to fight the jungle mobs). The fact it eventually came to League of Legends after four years shouldn't surprise anyone.

League of Legends lack of Denial is why it took so long, as it's much more difficult to control a minion wave without being able to force their wave to push towards you by killing your own minions. But now you see players mastering the Hard Freeze.

17inchcorkscrew6/26/2014, 4:07:35 AM1 votes

Why does everybody (why does ANYbody) think this is boring? Because you actually have to use your brains to know what's going on and who's coming out ahead? The basic laning meta has finally become interesting, and now you just want to take that away.

ClemTheSpookyOne11/28/2015, 6:32:43 AM1 votes

Me and my friends play a comp where there are two janglers the whole time and as long as nobody feeds hard we in a huge percentage of our games.

Sandrift6/28/2014, 8:46:44 AM1 votes

i really wish people would do lane swaps and 2v0 lanes in among non-pro players.item 3070 item 3070

Chauncey Billups7/6/2015, 3:33:17 PM1 votes

Riot should make a 4 lane map and everyone would be happy

Charles Arwin6/26/2014, 11:22:47 PM1 votes

You do not enter a battle to then try and win it. Instead you aim for a situation that already promises victory to then enter the battle. That's a stratagem of Sunzis "Art of War" (although in my words here).

Break it down and you'll see that a good strategist does not want an "epic 1v1" but a safe lane that is decided by a 2v1 gank situation. No matter how much the meta changes: a pro team will never aim at a "fair fight" that is a spectacle to be won by mechanics and reactions. They'll always seek the advantage and ultimately a one sided gain.

Even in soloQ it is basically the same though less coordinated. It is annoying to lose against ganks. It is annoying to lose against "that op champ". All the same that's the way to go: never fight on equal ground but capitalize on advantages only. "Come Baron: 1v1" won't ever happen safe in some backwater bronze game.

shggfhdh3/18/2016, 11:56:05 AM1 votes

Ok. Here's my take... You do heimerHeimerdinger solo bot lane because he can easily take on 2 champs solo. Then you have a mordekaiserMordekaiser go jg with a zileanZilean following him as a perma-leash. Mord's w passive will make sure he gets more xp from clearing, Zilean's passive will make sure they both get fed really quick. ganks are easy because zilean just boosts mord's speed with over clock and then stuns the laner with a double time bomb. Meanwhile, heimer gets fed bot lane because he is taking all the xp instead of sharing it with his adc. BOOM. Totally viable, duo jungle, over powered, team comp. (and 3 of your team gets fed. win win)