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All-Star opinions on Runes Reforged

Riot··2 votes·23,520 views

If “a new runes and masteries system” was on your Holiday wish list, then congratulations! If “NA wins an international event” was on it, then… uh… hell yeah Rift Rivals! The end of the calendar year has brought big patches year after year for Riot. And this year, with Patch 7.22, we saw an overhaul of the runes and masteries system that was so big people are referring to this patch as “League 2.0.”

Parallel to the changes is the final League of Legends event of the year -- the All-Star Event. It serves as the last show case for the best talent in the world while offering the first glimpse at what the new year has in store. Whereas last year brought significant changes to jungle interactions and the pick and ban phase, this year offers a host of dynamic runes that may open the door for a lot of aggression and flashy plays.

Here’s what a few of this year’s All-Stars had to say about Runes Reforged:

Bo-Wei “Bebe” Chang

LMS ADC -- J Team

"So there are a lot of positive changes especially when it comes to professional play. Professional players normally have 20 pages of runes, 20 pages of masteries, so it’s very hard for them to manage all of those. Now a lot of big changes have been made -- all these things will be good for new League of Legends players and not just pros. It’s very exciting and feels like a different game -- so I have a lot of positive [thoughts] on it."

Sanghyeok “Faker” Lee

KR Mid -- SK telecom T1

"For players new to League, I think the new rune system is definitely beneficial to them and easier to learn. So I think it’s better for the overall player base. For me, I think this amount of change always happens at the end of the season. We always have to face this huge change at the end of the year, so for me I think it’s the [same old thing]. I’m personally having some fun -- it feels like a new game to me, so I’m enjoying it."  

Martin “Rekkles” Larsson

EU ADC -- Fnatic

"I think it’s a step in the right direction for Riot. But at the same time for us pro players it’s not necessarily the best because you can’t really dive into your own individual strengths anymore. Like, there isn’t as many choices. Before you could mix up the runes or the 30 mastery points and really emphasize on your strengths and hide your weaknesses. Now you just have six slots and you don’t really separate yourself from others. So I think it’s maybe not as great for pro players as League of Legends players in general, but it’s still a step in the right direction because it simplifies everything and you can focus much more on what actually matters such as the game and the matchups rather than scrolling through 20 pages of runes and masteries to figure out what goes best together."

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Gabriel “Revolta” Cresci

BR Jungler -- Keyd Stars

"I like it because when I go to tournaments, I don’t have to make 20 pages for every champion. [Laughs] But besides that the game is a lot faster and it’s a lot more methodical because you can use different runes on a champion depending on what you want to do in the game. You can play tanks in the jungle like Jarvan or Sejuani, which we have seen a lot in this ASE and have been banned. And you can also play assassins like Kha’Zix which has been really successful. It gives you more options because you have more runes to use and I hope it doesn’t really change."

Berke “Thaldrin” Demir

TR Top -- 1907 Fenerbahçe Espor

"To be honest, I didn’t have enough time to practice and to train. So I can’t say for sure, but as far as I see and have played, it looks fun. A lot of things will change -- it seems kind of unbalanced in some aspects, but when it gets fixed it will be much more fun compared to last year especially for top lane. [Because of] versatility -- before it was tank meta for top. When the runes and masteries mix, I feel like it opens up some windows for some top lane metas to come back in the meta. [For example], I really miss the Ignite/TP or Smite/TP meta. I really want to play Hecarim or Shyvana -- I don’t think we will get to play them, but I would like to see that."

The 2017 All-Star Event concludes today at 3:00 pm PT. Be sure to tune in to see what runes your favorite players are running!

Kien Lam is a content producer for Lolesports. You can find more awful great jokes and commentary on his Twitter @meanmisterkien.

 

65 Comments

0ptical ILLUCIAN31 votes

These changes totally Runed the game. Hehehe

RiotMean Mister Kien18 votes

Now I'm just sad I didn't crack this joke first.

Krafir8 votes

SO... No pros said something negative about the new "runes and masteries combined"... are they all trying to <Removed by Moderation> or wouldnt like to be banned from the platform because they dont agree with your childish bullshit of changing the direction? Not only that, but 15% back of all what we had farmed... Thats literally the biggest joke Riot could have pulled. Anyone with a brain will adapt, but Riot's just not logical for a penny with the infinite leveling. That shit will and HAS driven players away already.

The biggest concern though isnt about the changes, but that your community is filled with negative behaviors. It is insane. Emotes also spike the punch even more. Trolls are strong. They go in the champ select, Ask* to change a roll by taking the worst imaginable character for that role... You agree to it telling them to avoid doing what they do. They then proceed to tell you to go Kys and during the game they harass you. You think your verbal abuse report will work? They're a premade of 3 so forget the weight of your report.

Certain key phrases should be banned instantly if reported... not just "gay"... yet even that word is used as an expression. Not the greatest word choice, but whatever. You guys suck at providing tips: "Oh shit its another lore thing nobody gives a shit about and isnt a tip".

Sincerely. We love the game because of the artists. Not the dev team nor the programmers. Sure they do their jobs, but they dont use their fucking thick skulls. Ask for some help by your community. Linking reward system (honor) with loot just makes us even more angry because the majority of our games someone threatens us with a report, verbally abuses us, trolls us. I am sorry, but when will you learn to fucking tackle this issue by asking US for solutions.

They're not hard. Lets see: 1- making a list box that tracks down the i-g chat and suspends people using keywords. Make those keywords known in your TOS/ EULA and ask us to give you the newer versions of the racial slurs and expressions that are beyond the limit: fa_g, fa_gg_ot ... etc. 2- Limit the report section to things that are actually worth reporting and that dont create a tool for trolls to anger you in game such as: "intentionally feeding"... I am sorry but thats included in negative behavior and is hardly ever accurate in gold games. People die 15 times and they are trying / got angry because someone said something after they died.

Good tips: " not commenting after someone makes a mistake / dies". " mute your allies if they say something that doesnt pertain to the state of the game". " Surrender if the game is far from being in your favor".

CHANGE THE FUCKING SURRENDER BUTTON TO 60% SINCE WE LIVE IN A DEMOCRACY. NA's SURRENDER BUTTON IS BROKEN. I lost about 20 minutes every lost game because its one sided. I ask: "what is the plan if you think we can win". The answer is always a kid saying go fuck yourself when I am 4/0/2 and they are 0/12/1 or some fucked up circumstance where nobody even talked shit about him/her. <Removed by Moderation>

Ødín12 votes

Because your comment sounds like the rant of a pre-pubescent hormonal teenager, I really don't want to dignify it with a response. I can summarize my thoughts by saying the ideas you had that were actually good ideas are completely lost by your attitude.

I'm sure some of the pros had negative things to say about the new runes, same as some of the players in your games have negative things to say about you. Do you like to harp on the negative or promote the positive? Riot chose to highlight the positives, while you choose to amplify negativity.

KENNYC3 votes

well said, works well in games also. focus on the positive.

Farqad41 votes

yet we should address both. competition and debate can be healthy to keep game going forward.

Tyevic5 votes

BTW we here in the United States do not live in a Democracy...... look it up and learn to think your arguments through and research things before you write them down. You say the player base is toxic yet here you are doing the exact same thing you claim is the problem.

larrylizardbeth6 votes

It's a democratic republic? So you're also sorta wrong.

Elipo3 votes

I think he is talking about how in presidential elections a person can win withouth having the literal mayority of votes, because they need to have just mayority of states. And there are some states that have much more population than others, so you can have literally minority of votes and still win if those votes happen to be distributed in the right states.

Shockforce2 votes

Not quite. You get your president by the number of seats won by the party. Not all states have the same share of seats but the idea is the same. Some people have a larger voice in their votes based on population of an electoral zone. Vote inequity is fine to an extent so that less developed regions have a chance to grow. But this is abused sometimes by what I would consider electoral fraud where the parties when they get into power, manipulate the original development based boundaries of the electoral zones to dilute or consolodate votes and make artificial vote inequity.

It is a democratic process even though the USA has a number of ideals that strike along socialism, anarchy, corporatism, unitary and federation among many others. It is not a pure democracy but rather the partial democracy which is a republic but is moving further away from that aspect as critical sectors continue to be privitized, leaders squirel in non-elected positions of authority, and debt grows.

Farqad41 votes

Yeah but i bet the people could change that with enough pressure is this still League of Draven or political science class Swain

DanteLovesPizza1 votes

Shockforce has it, it's the same system used in the UK. It's outdated and utterly absurd because numbers don't necessarily mean win since they aren't distributed evenly, and there's no way any place can have the same population distribution across all areas, meaning this issue will always remain as long as the system is in use.

Krafir, I don't agree with the surrender. I've played many games with comebacks from 20 kill deficits and from post-game statistics, 10000 gold deficits, etc etc (and lost many of them too). There's not always a plan, but there's always a chance, so I never surrender. I've played the game for almost six years and I've never started a surrender, and only pressed the "Yes" button once many years ago. And emotes aren't worth mentioning, because you can mute them. From your text, you sound like the Trump kids you're referring to, angry.

LunarHanyou1 votes

I Agree fucking trump kids are so toxic.... NA is so trash.

Farqad42 votes

wait what whose raging again dang your vicious and racist

Nadeshot2 votes

hes bronze 1 and says NA is trash

AceGeo6 votes

11/12 comments so far are based around you-know-who being a flame troll. But to the actual subject at hand, I'm happy to see that at least some of the professionals are enjoying the new changes this year. I myself am enjoying them thoroughly :) They simply need some tuning and additions. I didn't expect for them to be perfect right out of the box.

ERROR 4Ø46 votes

Definitely a good step in the right direction but the options are very limited then before. If we can get more options and be able to mix things up a little more then it will be great. Also I do not like I cant remove the preset ones, for some people they might be good but I don't use them or have any use for them but they are always there. We should either be able to edit them or remove them completely.

Halt Villain1 votes

There's an option to hide them if you look at the Runes Page in Collections.

TheStabulous5 votes

The runes are just one of the changes in an overall large-scale shift that leads me to believe the company is reacting to some disparaging projections. It's always been a money-grab, but they've taken it to a whole new level. The toxic community is what drives people to leave the game and not want to invest in it, not runes.

LunarHanyou4 votes

Actually many did leave due to the changes not to mention that the essence revamp completely left veterans left out and uncompensated. Riot did kill this game tbh, I even made a promise never to spend money on RP ever.

Farqad42 votes

yeah i got like 13k be and like 7k was my ip. Gained like 6k for buying all tier 2 and several 3s tho i did get them on sale maybe thats why. When i saw urfwick 75k BE i was stunned after trying to save up even using event tokens for BE

Tinglee2 votes

Urfwick was a special skin for vets that sat on tons of BE (130K in my case) cause they got unlucky with chests & owned all the champs & stuff that you could buy with IP. The other stuff in the sale tbh was really sub par unless you wanted the Ali & Maokai chromas. I like the currency conversion and the capsule system especially for new players.

Kat Believes us1 votes

And I'm sure that every rework of a champion also causes someone to leave the game, but for the majority, it creates a healthier, more interesting game, which in turn makes people want to share the game with new players. People start and stop playing magic the gathering all the time, but it's a living game that changes.

As for the veterans, they were compensated with mountains of the new currency and new, exclusive things to spend that currency on. That is far from being "completely left out". It wasn't a perfect switch, but if it meant that we would get these new runes, I think the net bad is outweighed by the net good.

zPity2 votes

says "many did leave" provides no data. you sir sound like an internet journalist

Western Life4 votes

just curious, not wanting to start a fight. A lot of people are calling this a money grab but idk how. the only things you need money for are skins and rune pages. skins are aesthetic only so those are whatever and unrelated to the update, it is the way they make money at all. sure its a lot of money but they deserve it, and we choose to hand them that money. all those champion updates and new champions, those dont get them a lot more money, especially the reworks as most of us have those champions already. they're a company. they want money. i would too. Now the rune pages i might see why people would call those a money grab, but if anything the uupdate means a lot less variety, meaning a lot less rune pages. also with the added ability to change runepages in champ select we dont even need that. id say they've lost money trying to make the game easier.

Pwnographer1 votes

I don't see how it is a money-grab. A F2P game that has "vanity skins" you can purchase but adds no pay to win. I mean the developers spend a lot of time and need to make money too right? We could just stop development right here and never have another patch is what you're saying? We could have skins be free but every menu/load screen is littered with Ads. The way they are doing it is ideal for the benefit of their player base AND their own employees. On the other point, yeah. Leagues toxic community made me quit for a while, its not just in league though.

Kat Believes us5 votes

For all the people who complain about a toxic community, please stop it. They can't control every player and ensure that your team performs well. The same people complain that literally every move riot makes is somehow related, or not-related-but-should-be to the toxic community. I'm sure they worry about that. They don't need to be told. Not every department of riot is the make-league-less-toxic department. Some departments, and the players who don't have their head up their asses, work on gameplay and making the game more interesting and decision-oriented.

I think Rekkles has a good point. There theoretically are fewer decisions to make in pre-game prep. The potential combination states of runes and masteries before the change probably reached some double-digit exponent. You could ultra-fine tune your pages between 8.5 damage and 17 attack speed or 9.9 damage and 15 attack speed. Probably at the highest levels of play, those seemingly small variations could be the difference between first blood and getting away, while being able to discern what a player's runes were could be the decisive factor in pushing for an all in or not.

That all said though, I like the new system more. It reduces the number of pre-game decisions and instead increases their impact. And since most of the runes are tied to gameplay actions, it puts all these extra stats into maneuvering and controlling a character, rather than simply existing prior. I think it distances players from "stat-checks" (see Irelia rework reasoning), and pushes them more towards gameplay decision making, like when to trade, roam, etc, which ultimately is what the game is about.

DanteLovesPizza5 votes

Personally, I just think Rito is stepping on their own words over and over. Remember the last mastery change? They said something along the lines of "we want every player to be somewhat unique because the new masteries offer a lot more variation, so not everyone will tunnel into the same masteries like the old ones" and while it still happened, it wasn't like the old ones, so it definitely did give rise to more variation, so it worked. Then this Runes Reforged totally stepped on that, variation is literally non-existent, there is nothing unique because certain masteries are just beyond more powerful than others, players don't get to have preferential statistics on champions they like, and it's limited the variety of champions more than the old ones, because of how a selected few champions benefit way more from the new masteries that are more powerful than others. Certainly, this has made it easier for new players, because there's less to consider, but for veteran players, this has just created a large gap; those who are meta and those who aren't. The old runes and masteries allowed for cases where if you could not win your match up, you could set your runes and masteries to not lose it, the new system does not offer this, if it's a losing match up, you will lose, assuming in both cases that the players are equally skilled. Why? You could choose to have defensive runes and masteries in the old set up, like armor/magic resist runes mixed with a little damage to keep up in lane. Or in ADCs' case, life steal to sustain in lane, since runes, masteries and a Doran Blade together give something like a 9.5% life steal, which if you take most ADC champions level one damage being 50+, you're looking at 5-6 hp life steal per hit. The new runes don't offer this, the life steal is incredibly weak compared to the old runes and masteries, so if you take it, the sustain won't help because the enemy deals significantly more damage for it to be worthwhile, meaning you lose out if you opt for it.

As for the pre-season patch in general, the new Blue Essence system is awful for veteran players. New players benefit it way more, but veteran players are being suffocated by it. I remember some calculations from an employee that compared how much IP/Blue Essence we could get from the old/new system respectively, and based on that, what it showed was, more games per day is not more rewarding like the old system, in fact, more games per day in the new system resulted in more possibility of getting less Blue Essence in the new system, than IP in the old system.

All-in-all, this change is clearly dedicated to new players, which, from a business perspective, is an atrocious move, and reminder that Rito is a business. Anyone who knows how to run a business knows this; retaining customers is better than trying to get new customers, because it's easier and costs less to retain current players, where as getting new players is more difficult and costly. This Runes Reforged scheme is in no way helping to retain players, but instead, trying to get new players, hence an atrocious move, but if this is the move that's necessary to make Rito realise how much the player base has diminished and how revenue has decreased as a result, before they decide to revert to the old system, then that's fine, we just have to bear with this horrendous system for a year. People can argue players won't leave, but having played this game since Season 2, this pre-season patch is by far the one I've heard most players openly speak about quitting. Whether they quit, is of course, another issue, but the fact is, the more people that say it, the higher the probability of more people leaving.

Smite Like Zeus3 votes

Don't get too discouraged yet, everything you talked about will get addressed in more preseason balance changes. As soon as all of the power levels balance out it will work out well and there will be really cool diversity.

DanteLovesPizza2 votes

The thing is, no matter how it changes, with how little options the Rune Reforged offer, the diversity will nowhere be near as vast as the previous version, where we were told diversity was their aim. For example's sake, in the previous mastery set, a lot of ADCs preferred the Fervor keystone, which was arguably the strongest mastery (even in the latest iteration before its removal), but that didn't mean Warlord's wasn't feasible. Personally, I preferred Warlord's, because I'm a farming player and don't really go for the fights all the time, and it was beneficial for my style, and Fervor didn't just roll over it with superior might. This isn't the case any more. The equivalent of Warlord's, Fleet Footwork, is beyond weak compared to Press the Attack and Lethal Tempo, and taking it just means you lose by default because the value offered is beyond little, it's sustain does not match the other two's damage output. Or look at Zombie Ward, the professional players have proven it, it offers far more value than the other two in terms of vision.

No matter how it gets balanced, there is literally no diversity. You can work it out in numbers and correct me if I'm working this out wrong. Starting from keystone path, each pth can have 81 different combinations, then secondary you have 27 for the remaining 4 trees possible for choosing, so there's 108 options for the secondary tree, meaning there's 189 possibilities per path, and there are 5 paths, so multiply that by 5, you get 945 possibilities total with the new runes. No more, that's it. And that's assuming all runes are equal, without obviously underwhelming ones, be it keystone or regular. Old system, runes alone offered more than that, let alone when put with masteries. Yes, there were useless runes, but there was diversity, even one rune different was a difference that could make a difference (like those 1% critical chance runes some people enjoy) and it allowed players to choose based on their style.

At the end of the day, Rito killed diversity, that's the story, but like I said, if this is the necessary move to make them realise these new runes are atrocious, then so be it, we will just have to endure a year of it.

Semaj3xt4h1 votes

I completely agree and honestly I uninstalled like 2-3 weeks ago... I mainly played ARAM and it sucked the joy out of it for me... There were atleast 3 play-styles for every champ (rune/astery wise), sometimes more depending on the type of champion. I could've stacked lethality/crit damage/ or like you mentioned above life steal with scaling AD and thats just the range adc, mages had the same versatility with spell vamp/magic pen/scaling ap etc etc... Sure not optimal for summoners rift but i'm talking about ARAM.

Never the less, i'm completely with you, I tried several of my old variants on champions like Ashe stacking lethality which turns her into more of a caster and it just didn't work anymore, I used to top the damage charts with 80+ lethality but now I would struggle to stay relevant and would be pretty much forced into build the meta to be relevant. It's a damn shame because my wife and I really miss the glory days of ARAM but riot just seems like the type of business that has to learn the hard way via the dollar.

I enjoyed tweaking my rune pages, sometimes if I got bored I would try to find a new way to keep it fresh, 9.5 crit with x/x/x etc etc, the mathematics of it was fun, finding the sweet spot where the numbers round up in game.

Sadly I know a guy who had 2 rune pages before and would only play 1 or 2 games at a time before he would get frustrated and now he "LOVES IT", makes sense because I spent over 100k IP on my runes and actually enjoyed the complexity it had before. Sadly the game now caters to bringing in new players and casuals.... Oh well, I've been getting back into Dota 2 which I enjoyed way before I ever stepped foot in the league Arena.

I wish Riot well and they should take a page out of Blizzards book, Blizzard did the same thing with WoW took away stat customization in pvp for a whole expansion in order to bring in new players but it had the opposite effect and now they are reverting it back next expansion.

DanteLovesPizza1 votes

And this is where we can only hope; revert to old runes and masteries. I didn't know about Blizzard's case or anything, but as a developer, Rito should've known, yet they still did this. It's as they say though, fools learn from their experiences, while the wise learn from history. Rito clearly didn't learn from the history of others' mistakes, so they'll just have to learn through experience.

Requiem Of Death4 votes

After taking a 7 month break from League I came back to find the rune / mastery system completely revamped. I was kind of hesitant at first because i had no idea what the heck was going on but after sitting down to take a look at the different runes they have now i felt like i could understand them (i don't know if there is a way to show the actual numbers in game for the different effects like how much damage smite does instead of just saying "Every 20 seconds burns an enemy") enough to actually play with them and know what their mechanics were. I owned all the champions already and many of the skins so i never needed to spend ip or blue essence anyways so i wasn't affected by that nor upset that they only gave a small amount of blue essence in comparison to how long it took to unlock all the rune pages and buy all the runes. The only thing i was dissapointed in was the "champion loot capsules" given for levelling up. I have owned all the champions for a good year or two now so getting champion loot doesn't really give me anything, instead of making it champion specific why not add ward skins, emotes, or summoner icons to the loot capsule? I feel like that would give players that already own every champion something to actually look forward to in levelling, because right now i don't even care about the levels, they feel kind of pointless right now. Overall i like the changes that happened and i hope to see a little more balancing in the runes as we get to see them more, Thanks Riot for helping this game continue and All-Star was fun to watch keep it up ^^

Requiem Of Death2 votes

i meant to say scorch not smite sorry **

KENNYC1 votes

there is a little button you can tick at the bottom that will show you the actual details in the new masteries.

Requiem Of Death2 votes

omg ur right thankyou! it's like reading the fine print within the fine print

iChem3 votes

I like the idea of the new system. However...they just busted tanks and bruiser even more. I've disliked the game for a few years now but do enjoy the occasional ARAM, haven't done ranked in ages and basically only play aram because not only are normal/ranked games toxic most of the time but dealing with tanks who can 1v5 and kill half your team and leave with no counter-play against champs like Galio, Trundle, Garen, Darius, etc. etc. other then going poke disengage comps is just not enjoyable. It forces the meta even further and if you try to shift from it you lose.

There is way to many offensive options that give tanks absurd damage and still let them have 4-5k hp with 200 - 300 resistances and with the lack of base armor/mr on adc's and most apc's there isn't a whole lot you can do other then praying you catch out someone before they decide to kill you so they can't defend a 5 man siege. IMO Runes should be defensive or utility based options, not damage. If you want damage as a tank or bruiser you should have to sacrifice an item slot for it, not select a rune for it.

Farqad41 votes

yes but the thing is when you begin to focus on damage it sacrifices tankiness. and garen cant 1v5 if cced right. Just chec k the runes for mr and armor theres not much compare to past. There was a time called tank meta in s6 or 7 i think. Thats way worse

Falcon Of Death3 votes

How much did Riot pay them? Oh wait, only a few million.

rèek3 votes

funny how they only got senior pro players who respect their careers and dont wanna bash and get replaced lmao if they got votes from the public this woulda looked a lot different

Farqad43 votes

The only problem I have is that everyone seems to get bursted down faster. IDK if anyone else agrees but it seems to favor burst but supps got nice runes. Better than pages. I do think they need to provide better armor and mr options though. Imagine if they made it to where each champ gets their own rune sets and let the players go out there with builds

3K Zero2 votes

Wow, sad to these kind of comments but not at all surprised. Yeah, the news runes suck in some ways and are good in others. I preferred having runes and masteries as 2 different things, because it allowed for more customization. I was really sad to get nothing but a chunk of blue essence for the 5 years' worth of runes i had collected. And the levelling system that gives you "loot capsules" wich should be renamed "champion shard capsules" only give me champ shards when i already own every champ.

But those are just my complaints, in the end not that big of a deal. I'd really like to see changes to the loot capsules so that it's not always a dam champion shard.

KENNYC2 votes

simpler? yes, but does take a bit of getting used to.

Rand0mH3r0X2 votes
Stexe2 votes

The changes are a good step, but the lack of freedom for weird and off the wall strategies hurts.

Some characters just got really hit hard and lost their niche build stuff. Can't really do Jungle Malzahar any more. And some champions like Tahm Kench, who heavily relied on Attack Speed runes, are pigeonholed into roles even more now.

Just wish there were more options and maybe the splitting of Keystone and the passive benefit it gives. Also, it seemed really weird how much sustain stuff was removed. Fervor of Battle being removed seemed odd as it was an interesting choice that let sustained fighters rack up damage if they could stay alive. There's not much like that now for pure AD.

AuRaylion Sol2 votes

Ezreal TPA Bebe please play one more year T-T

Falkentyne1 votes

It's a step in the right direction but completely overlooking one HUGE problem which affects certain champions severely: Magic penetration. There are no longer any flat magic penetration runes for DPS mages, and while other mages with gap closers or certain forms of hard CC can gain extra penetration, the old DPS mages lose on damage quite a bit. Losing out on 20 flat magic penetration (19.53) with max pen in runes, vs an enemy who has flat magic resistance runes and 42 base MR, vs the new system where that same person has 30 base MR, and you have ZERO base magic penetration, means you lose almost 10% damage on that alone. (42-20=22 magic resistance you are attacking in the old system, while 30 - 0 = 30 magic resistance you are attacking in the new system (attacking more resistance, losing more damage). And the dodgeable comet, and lower damage Aery, with their cooldowns, simply do not make up for the loss in damage.

Only burst mages and assassins benefit from these new changes.

Farqad41 votes

yeah thats what i thought about the lack of mr and armor. no salt just honest

AdeBug1 votes

link not working? (anymore)

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