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High Noon - Alliance vs. SK

Riot··0 votes·1,657 views

When Alliance and SK Gaming play each other this week, it will be another chapter in their ongoing fight for the lead of EU LCS. Alliance have had the better of that matchup so far, and owe much of their lead over SK to their head-to-head record. With the summer season halfway over, and playoffs looming, SK will want a victory over Alliance not just for how it will affect their standings, but also to prove that they can beat this summer powerhouse.

The ongoing battle between Alliance and SK is not just about the standings, playoff prospects, or even who will be going to Worlds. It's also a study in contrasts, a sports morality play whose ending has yet to be written.

CLASS WARFARE

On one side is Alliance, a team of stars who gave up their previous teams in the belief that they could achieve greater things together. With Froggen at the heart of the team, arguably the best mid-laner in Europe, Alliance grabbed nothing but top talent. Each position was filled by someone who excelled in the role. Alliance were built to dominate head-to-head matchups, beating their opponents piecemeal. Win all the lanes, win the game.

Meanwhile, this current incarnation of SK Gaming has always flown under the radar. They limped into the 2014 LCS season, and it was hard at first to identify their strengths. They didn't have the star power of an Alliance or a Fnatic, nor the collective daring of a Gambit.

Despite the different expectations surrounding them, both Alliance and SK had a difficult start to 2014. Alliance started poorly in the spring, and inadvertently highlighted the dangers of "dream team" logic. While their individual mechanics were strong, Alliance often fell apart around objectives, where trust and coordination are the deciding factors. SK, meanwhile, seemed like they would confirm pre-season expectations by with an up-and-down start to the year.

But both Alliance and SK rose to meet their springtime adversity by addressing their most obvious shortcomings. For Alliance, more time and familiarity resulted in better coordination, and hiring an analyst helped them evolve on a strategic level. For SK, hiring a sports psychologist helped the team of underdogs develop faith in each other and in their own abilities.

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Both teams have been improving ever since, dominating the closing weeks of the spring split and jumping to early leads this summer. Yet their core differences remain. Alliance have come into maturity as a team of star players, with Froggen and Tabzz appearing as top performers in almost every category this summer.

By comparison, SK don't have any players who dominate in their individual role. And yet the victories keep coming.

PEER PRESSURE

SK overcome their shortcomings thanks to great play-calling from fredy122 and tons of teamwork. Their strong, opportunistic map sense has enabled players like Jesiz and CandyPanda to start punching above their weight and help lead the team to top of the standings.

SK are an extremely difficult team to pressure, because they are quick to exploit their opponents' aggression. Attack them in one lane, and they'll swarm into another to grab a tower. So even as SK will let their opponents win the individual battles, they are winning the war by seizing objectives and gaining control of the map, which only amplifies their strengths.

Alliance, meanwhile, try to get ahead right at the start, and rely heavily on Froggen and Tabzz to blow apart their opponents' mid and bottom lanes. When it works, as it did the last time these two teams played, the results can be devastating. In their last game against SK, Froggen went 7/2/6 while Jesiz, who is often such a strength for SK, was a complete non-factor at 1/3/1. CandyPanda, likewise, struggled to accomplish anything. Right from picks and bans, Alliance were shutting down SK's most effective weapons.

Even when teams contain Alliance, the late-game poses new problems. Alliance are a very dangerous team in close games. They're capable of stealing a surprise victory, simply because they're a little more decisive at the right moment, or because one of their stars makes a clutch play. On the other hand, they often put themselves in the position of needing a big play, just because they are prone to lapses in the late game. If not for a lucky trap killing Airwaks in their game against Copenhagen Wolves in London, they might have racked up another loss thanks to a poorly defended inhibitor and a series of bad fights.

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Still, the big plays are usually there when Alliance need them. For instance, Alliance got their first win over SK this summer because Shook found CandyPanda in an awkward position and took him out of the decisive battle. That let the rest of the team clean up SK and take the victory.

With Alliance looking so good, and having devastated SK in their last meeting, SK come into this game as slight underdogs. They need to contain Froggen, and they're going to have to work harder to control the jungle after Shook did so much damage to them the last time around.

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Watch for SK to try and make CandyPanda an early roaming threat in order to take some pressure off Jesiz. That won't be easy, though, because Alliance know that Svenskeren's control of the jungle and vision isn't always what it needs to be, and they can run some aggressive pick plays without SK catching on. It's an awful lot of pressure on Svenskeren, who will likely be under attack from the start. Somehow, he needs to fend off Shook and help SK apply pressure on Froggen.

Both SK and Alliance look they'll be making a strong playoff run this summer, but SK really need to prove that they can get the better of this star-studded team. Not only are they fighting to hang on to second place and a favorable seed in the playoffs, they have to show that their teamwork and endurance can overcome the raw talent and explosiveness that have taken Alliance all the way to the top.

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22 Comments

Magus Mist7 votes

Disrespecting Froggen and whole Alliance, then surrender@20. GGWP

Mistrzu SzW4 votes

Surrenders should be banned from LCS. It harms the show we are watching, our fantasy points (ALL scored like losing team) and the most important of all it harms the sport itself. Did you see Spain surrender after Netherlands destroyed them like ALL destroyed SK? No they fought hard to the very end of group stage to give their fans show they deserve.

Darkwind1 votes

I could agree to that. As a minimum I think they should give the winning team points for towers equal to the minimum number needed to win. That is, if a team took out the 3 outer towers and then the other team surrendered, they should get 7 tower points (3 for the ones they took, then 1 inner, 1 inhib turret and both nexus turrets).

EXE FallenKnight2 votes

I think there should just be a bonus score for surrenders where the team that forced a surrender get 15 points as a bonus to even out the lack of turrets and possible neutral objectives. Maybe there will be eventually fantasy LCS is still in beta afterall

BlazinNewel2 votes

first fantasy LCS cannot be a reason to change a rule in the competitive play. Do you ever seen nfl deciding to up the game time from 15 mins for a quarter to 20 mins because they wanted everyone to get more fantasy points? Also why surrender is good is because not only does a team RARELY surrender, if they are losing bad enough to surrender it helps them not go on a tilt because they don't have to get their ass kicked for 20 more mins and for the viewers also who the hell wants to see a game where you know who is going to win drag on for 20 more mins. They already have a rule where you can't surrender pre 20 mins in the game so i don't see a reason why you shouldn't let a team surrender.

Rikari1 votes

I think you mean Brazil to Germany,and yeah,surrenders really do blow off as a waste in the entire lcs. they can pause an online game but yet surrender a paid viewing match @20 minutes.

Jathiel2 votes

Though SK is a solid team, I really do not see them taking down Alliance. Alliance is like SK, but Alliance will win the early game.

NOOBvk1232 votes

One thing is sure: SK and ALL are going to worlds....but the question is who is the third one? IMO Fnc has the best chances altough SHC and MIL are close and even maybe Roccat

Kendorra1 votes

I'm not so sure about SK going to worlds, there is still a good chance they won't make it, cause Fnatic, SHC and millenium are really close to them. But i do agree that All will go to world, I can't imagine that three teams would surpass them now.

BaDoinKAdOinK1 votes

Fnatic will make it cuz they will at some point realise whats on the line and play properly and train properly forgetting their arrogance. Rekkles is the only Fnatic player who remains professional all the time and takes it 100% seriously, hence his 9 KDA SHC will have a hard time with a mediocre jungler who will get absolutely wrecked against any of the top5 NA teams, any korean team, most chinese teams and maybe even a few of GPL. Millenium have superstrong top jungle and adc, but midlane is too volatile so I can't see them making it Gambit sucks since Alex left and CW doesnt hvae enough individual skill apart from Woolite with the worst EUW midlane, toplane and support

SirBonbon1 votes

Only he knows who will win Zilean

Xayah 1vs91 votes

Corki

Rhylax1 votes

I was disappointed by SK surrender for fantasy LCS reasons, but let's not forget that they had another match to play two games after the ALL one. The decision to surrender and not go on tilt was pretty understandable imo

BaDoinKAdOinK1 votes

might cost me my week since i have 5 Alliance players and will be very close to my enemy :(

Fáfnír1 votes

"By comparison, SK don't have any players who dominate in their individual role. And yet the victories keep coming."

fredy122 is solid. Svenskeren is a playmaker, probably in the top 3 junglers EU since Diamond's downfall. Jesiz is the only one who's going for the 1st time in the LCS in SK Gaming's current roster. CandyPanda has always been one of the best AD carries in EU mechanically-wise. nRated is known for his knowledge (been analyst for EG) and his plays while in the back then dominant Fnatic.

SK kinda have at least 3 stars. They don't come from anywhere.

BaDoinKAdOinK1 votes

Completely disagree Fredy never feeds, but never gets good scores like maybe Mimer or Kevin who are carries. he is just consistant at a medium-low level Sven is terrible since he farms jungle 24/7 and has had 1-3 games where he has been a huge playmaker but never better than the likes of jankos, shook or KottenX Jesiz is good yes, but only gets really beast scores on Kayle with 1-2 exceptions and now Kayle is almost dead since e does about 60% dmg of what it was. Candypanda is very good in the same way as Rekkles, rarely dies and maintains a low profile, but again, won't hardcarry like Rallez or Creaton might Nrated is the most intelligent and knowledgable player in EUW, but lacks the Mechanics of Edward, Nyph or Aphromoo in NA.

SK is simply good because of their teamwork, and playing without stars only goes well for so long till every team acquires an analyst and improves synergy

J Bronze Tito1 votes

Meh, im not worried, fnatic will take first place. They always do.

BlackWhiteWore1 votes

Xerath

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