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Worlds 2015 champion diversity

Riot··1 votes·58,969 views

It's been an active League of Legends season, rife with frequent patching and champion reworks.

Prior to the 2015 League of Legends World Championship, it was anyone's guess as to what meta -- or metas -- would develop as representatives from multiple regions worldwide clashed in Europe. Now that the dust has settled and SKTelecom T1 has emerged victorious, eyes have already shifted towards 2016 with both eagerness and trepidation -- depending on how ready you are to tackle the 2016 changes.

Before moving on into the uncharted waters of the Season 6 Preseason, it's worth noting that the 2015 World Championship had the largest amount of unique champion picks of any League of Legends World Championship, at 74. With, coincidentally, 73 games played in total, that's an oddly tidy average of just over one unique champion per game.

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Meeting All My Standards

Naturally, there are caveats to this. The primary of which is the fact that two champions -- Mordekaiser and Gangplank -- had a 93.2% and 94.5% ban rate, respectively. Gangplank was 100% picked or banned across all games, and while Mordekaiser did drop completely through a few drafts, he had a similarly hefty 98.6% pick/ban rate. Both of these champions were chosen four times each and won every game played.

Their seemingly ubiquitous Worlds existence skews the overall idea of champion diversity, as their mere presence necessitates bans, or initial picks if an opponent dares allow them through. No other champions provided a similar amount of pressure in Champion Select. For comparison, the next most-picked champion was Lulu; however, the drop-off in banning is significant. Mordekaiser and Gangplank were both in the low 90s, where Lulu was banned 58.9% of the time and picked 35.7% of the time when one combines her time spent mid and top.

You Flex, They Flex Twice As Hard

Flexible picks in Champion Select have drawn acclaim since the start of the 2015 season. Hardly a new concept, flexing champions between lanes and positions increased exponentially this year across all major regions. Versatile players with deep champion pools became highly prized commodities, as they leant themselves to teams out-flexing opponents in the draft. It's no surprise that flex picks continued to be fairly common at the 2015 World Championship.

Ten total champions were flexed in two lanes: Gangplank, Hecarim, Irelia, Jarvan IV, Lissandra, Lulu, Morgana, Shen, Varus, and Yasuo. Of these, mid and top shared the most common champions with Lulu, Gangplank, Lissandra, Irelia, and Yasuo played in both lanes. Hecarim and Jarvan IV were split between top lane and jungle, while Morgana was taken mid and support and Shen played top and support. Lastly, Varus was flexed between the AD carry and mid roles.

Of all positions on the Rift, mid laners are seemingly required to be the most accommodating, with the vast majority of flex picks flexed into or out of their lane.

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I Can Almost Taste My Future Popularity!

Additionally, three champions were flexed across three different lanes at the 2015 World Championship: Ekko, Kennen, and Olaf.

Olaf is a bit of an outlier. Sang-hyeok "Faker" Lee took the crazed Viking against the Southeast Asian representative, Bangkok Titans, in a game where saying that SKTelecom T1 was heavily favored would be a significant understatement. Mismatches in overall team skill allowed for these experiments, and one could argue that Faker's mid lane Irelia and Master Yi -- even if they did also make sense in that context or matchup -- were born from similar series back in Korea. To bring things full circle, the one mid lane Irelia pick at the World Championship was from Bangkok Titans' Nuttapong "G4" Menkasikan against Faker's Olaf.

Ekko had previously seen play in mid, top, and jungle, so his presence in all three roles isn't much of a surprise; however, Fnatic's AD carry Kennen for Martin "Rekkles" Larsson certainly was. Kennen had been used as a support and in the top lane, but Fnatic took his zone potential and self-peel to the bottom lane as another utility carry for Rekkles. This worked so well that another team who relied on their AD carry for utility more than damage -- the KOO Tigers and Jong-in "PraY" Kim -- picked up the champion in their second game against SKTelecom T1 in the World Championship Final.

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You Can't Improve on Perfection

While mid lane saw a myriad of champions both played and flexed elsewhere, the jungle was stalked by far fewer picks. The most picked champion at the 2015 World Championship was Elise, with a 53.4% pick rate. Jungle counterpart Rek'Sai wasn't too far behind with 50.7%, and even following his forced absence from the Semifinals and Finals (due to a bug), Gragas was also among the top 10 most-played champions at Worlds, picked 39.7% of the time.

I'll Never Forget That You Remembered

Lastly, with such a wide variety of champions picked, other odd statistics to throw out (to win the most obscure of bar trivia competitions or annoy one's friends) are those of the champions who were picked only once. Vladimir, Karthus, Draven, and Graves, among others, all have 100% win ratios thanks to the fact that they were only selected once. Meanwhile, recalling the 0% win rate of Brand or Blitzcrank may bring back bad memories, especially if one remembers the games where they were played.

71 Comments

MasterVidallis70 votes

Mordekaiser defined worlds not because of big cool plays or doing anything interesting to the meta. He defined worlds as a poorly thought out rework that came out an unbalanced mess that warped the few matches it got through ban phase.

If he stands for anything is that Riot needs to A: Test reworks of that scope better and B: Learn to revert them when the community is overwhelmingly saying it was not the rework they wanted and that it made the champion less, not more balanced.

The fact the made it into worlds in that state was embarrassing for a game on it's 5th season, Riot should have known better. I know, this is harsh but, as someone who loved to play morde pre-work and watched this mess in my own matches and then how it played out into worlds... that's the nicest way I can put it.

Vonriel8 votes

Or maybe Mordekaiser saw such a huge ban rate because he is a complete unknown when he pops up on the enemy team. He still had solo lane potential, so if you saw him you didn't know whether he was going to be an adc replacement or a bait into solo top. Because of his ability to not fall behind while sharing a lane, a jungler could camp in his lane forever and he would never feel it, or a support could extended roam while their adc who was doing well did whatever they want. The potential to open up the map with his new kit was massive, and claiming that his ban rate reflects anything else is frankly absurd.

But who am I to talk without providing backup for my point? Mordekaiser leaked through in four games in the group stages. In one game he dominated in damage, doing over 10k more damage than the next highest. In another, he led in damage by a vastly less significant margin, only coming in at about 4k above the next highest. In the last two, in one he was beat in damage by about 4k by his own team's Lulu, while the enemy team's Anivia managed to beat him by 2k. In the last one, he was destroyed in damage, with a Twisted Fate putting out over twice as much damage as the Mordekaiser's 16k.

This says to me that it isn't his sheer damage output or carry potential that he was banned for, but instead for the inherent flexibility he offers a team: Your support can lane with him if he's getting sat on, or can leave him alone to solo the enemy solo lane after a lane swap if they need to. So instead of talking out of your backside about how he was completely ruined by his rework, take some time to think about what he represented in a competitive stage where flexible picks dominated and then come to an actual conclusion about why he ended up getting the treatment he did on the worlds stage.

Yvaelle2 votes

His damage is a problem - but it's not a problem of constant pressure (measured in overall damage done). Mordekaiser - unlike other ADCs - doesn't poke people down like Caitlyn - trading damage the whole game. He doesn't AOE in teamfights the way Miss Fortune and Tristana do either.

The damage Mordekaiser does is like an assassin - someone gets close to him - and that person is then dead: it's very bursty, and in a clumped up teamfight its bursty on the entire enemy front and mid lines: in that regard he doesn't have a comparable ADC damage profile.

There is also the problem of his ult - while it's very cool in concept - it means that when his team gets their first kill in a teamfight, suddenly it's like 4v6, that makes it really really hard to balance around because this game isn't designed for 6 players on any side. Fights that should be recoverable very rapidly become an ace because of that ultimate. Other champions have kill resets - which can cause them to snowball in teamfights (Yi, Katarina, Tristana, Akali) but Morde's ability to bring a 6th player is unlike anything else - it's unique (which is good) and problematic (which is bad).

Finally there is the Dragon problem. Sometimes in fair matches, the enemy team is going to get a Dragon or two - the problem with Mordekaiser Ghosting a Dragon is that if your team gets a dragon, you get some gold and a buff, if the enemy team gets a dragon - they get gold, a buff, a 6th player, and virtually a ~guarenteed tower: because even if you have 5 players grouped and ready to defend - they have 6 - and the dynamic feels like fighting 4v5 (because it's really 5v6).

It would be like if your team kills the Dragon, you get gold and a buff, if the enemy team kills the dragon - they also get a Baron Buff (arguably, a ghost dragon is better than a baron buff) - that's just an unbalance-able advantage: regardless of anything else they do to the rest of his kit except make him complete useless while the dragon is up (so that it remains 5v5).

Instiva4 votes

I don't really like the Morde rework myself, I wish they'd nerf his scalings/CDs/damage/dragon duration, something, to make him less viable and thus less picked, though. I could just move on permanently from there and deal with the occasional dude who wanted to play him.

I mainly logged in to say that Ezreal utterly defined the Season 2 Worlds and subsequently got changed, leading to a slightly more ripe (aka ezreal in < 100% of games) champion diversity (which led to a more enjoyable game). Have hope.

zorlinshape2 votes

morde still also has that dragon pet ability... i hope that gets reworked into nothing.

ItsTheBirdd1 votes

The only reason I like Morde is because he is so disgusting to play. Easiest 1v5 of my life. This does not mean however, that I don't agree with the fact that his rework needs a rework. Still not a very unique/fun/balanced champion after his rework.

Lightshade20 votes

These Undertale references though. "Meeting All My Standards" "You Flex, They Flex Twice As Hard" "I Can Almost Taste My Future Popularity!"

Leonerdo3 votes

If only they named one "Get Dunked On"

SoryInAdvance12 votes

It kind of defeats the purpose of banning when the same 6 champs are banned every game..it should be pretty apparent that when even the pros ban the same champs every game, that those champs are extremely unbalanced.

Mat7itan9 votes

Morekaiser and Gangplank had the biggest affect on worlds. They never got played because they were perma banned which really helped diversify the pick ban because only 4 unique champs were banned, the champion picks were super diverse there were pretty much 3 jungle picks only, 3 top laners, 3 supports (if I see alistar in competative play one more time i'm going to cry), the sMe adcs were picked over and over.... really the only lane that had any unique picks was mid and those got stale after a while. Depending on your point of view worlds was either super diverse or from my viewpoint had the diversity of individual grains of sand.... it was so boring to watch.

B8KD2 votes

I believe diversity is an old, old wooden ship

trex10176pika1 votes

*effect

Azcenso9 votes

Draven 100% Rate. Perfection... I got that.

Alzon1 votes

Now everyone wants some Draaaaaaven! summoner 14 Draven summoner 14

Siachi7 votes

I feel like the author of this article has been playing a particular game recently.

Picking up on these references... it fills me with determination.

(I'm sorry I had to) D'=

staticX265 votes

Diversity? Patch 5.18 was created to break the meta and it did. However, champions who broke the meta are just completely broken.

Rew7114 votes

FLEXIBLE PICKS!?

What am I reading? A flexible pick is using a Kayle top. Using Kennen mid. Nunu sup. Or even (and not trolling) a Teemo as a APC or ADC. From what I've heard, and from the picks and bans I've seen, this is not about being flexible.

You gave Fiora one of the most horrible passives I have ever had to learn to avoid. I can't even hide under a turret anymore. You can't even give Evelynn a buff, see her look viable, and like it. In fact, you nerfed Ryze to a sad champion instead of just giving him back his other kit or continuing on him.

I scoff at reading "flexible picks". Not while Jinx's Q passive still procs on turrets and inhibitors. That's some hard push you've given her.

WhiteFro5 votes

Funny that you mentioned Ryze , because if you watched that final match in the tournament, and I don't know if you did, "Faker" picked Ryze and and decimated(seemignly by himself at one point in the match) the enemy team, ending the game with a 9/0/4 score. Jinx may have some hard push, but Tristana was almost designed take objectives. Yes, Jinx was definitely a higher prioritized pick in worlds, but Tristana was picked almost as much, albeit with a 10$ lower win loss ratio. There were also adc champions with a higher win/loss ratio, such as Ashe and Caitlyn who have a higher win ratio, of course excluding Graves Draven and Lucian who all have a 100% win rate because they only played and won one game. Of course this is all excluding that while a fed Jinx seems damn near unstoppable, in worlds she only had a 51.7 win loss ratio, with one more win than there were losses. And yes, flexible. With 74 total unique champions as opposed to the 61 from last year. Fiora's passive is rather crazy, isn't it though? I suppose once you actually learn how to avoid it instead of saying you know how to avoid it, you'll be able to make it out of bronze IV finally. Cheers mate.

OHminus1 votes

I dislike the new Fiora because she deals %health true damage on her ultimate. This means that she can burst ANYBODY down, regardless of how tanky they are.

Vonriel1 votes

Burst. I don't think you're using that word properly. If your team sees her ult pop out in a fight and doesn't do what they can to keep that person alive, that's the team's fault, and not the fault of Fiora's kit being overpowered. On top of that, 4 autos is a very long time in a team fight, even with her kit giving her easy access to at least 3 of the hits.

Fiora was bursting people down at worlds without the passive. Her kit gives her strength, the ult and passive procs it grants are just icing on the cake to allow her to remain a threat after the priority threats have been dealt with. To put it another way, if all she had were this auto-attack focused kit to rely on after killing the enemy team's adc and mid, she would never be able to win a team fight. The enemy team's beefy line with the backup of a support with any kind of cc would just walk all over her, ignore her completely, and then kill her at their leisure.

OHminus1 votes

Yes, but by burst I mean in a 1v1 or 1v2 or even a 1v3, Fiora is nigh unbeatable. She can counter dmg with riposte, and she's mobile enough to get at least 3 of the 4 passive procs on the ult safely, which makes it a guaranteed 60 percent health in true damage. Add to that her other auto attacks, the hydra active (which she usually gets) and all the other autos mixed in. Fiora basically gets the damage of a Vayne while being able to build tanky.

OHminus1 votes

Also, in teamfights, Fiora's team will usually engage (Fiora doesn't engage/have any hard cc of her own, one of her few weak points) for her, allowing her to get the ult off on basically anyone (it doesn't matter, as it's % health true damage) and allow her team and her to blow that person up and kill them. Then Fiora's team will get a substantial heal, giving an even more massive teamfight advantage. It's really the ult that needs to be reworked; either nerf the heal, or preferably make it less damage (flat true damage or % health physical damage)

SKRUBL0RD1 votes

yeah ryze is still really strong, even though he is signifigantly weaker than before he can still 1v1 at 6 in lane and late game hes an unstoppable monster if ur team plays around you

Earl Eulrich3 votes

he´s actually stronger than before, just really hard to play

Ryze is currently mostly about the mechanical needs of the character and just how much power a player gains from properly executing his passive combos, which means that he looks very weak for our average player, but is secretly one of the highest winrate characters for experienced players.

just to quote SmashGizo (http://boards.na.leagueoflegends.com/en/c/miscellaneous/URqfELUH-balance-team-qa-2-ask-us-anything-again?comment=001e0000)

zorlinshape5 votes

Ryze is actually broken... people are just not picking up on it- Faker did though. Although Faker is probably the best player in the world i think that Ryze being unbalanced had a part to do with his success that match. he has two main passives... (i think champ development needs to go back to champs having one passive like they were meant to- they are called a passive- singular- not plural). Morg's passive is just one sentence long describing that she has spell vamp- SO SIMPLE AND IT'S ONE PASSIVE. another champ with two passives, Yasuo, has two passives that can put him so far ahead than a myriad of other champs. why not only have one of those like a balanced passive should be? anyway Ryze's ult is ridiculous flat 30% CD at level 3 just because AND it gives him a ton of great buffs is too much. i feel like if passives and abilities were more regulated and/or standardized in some way A TON of champs can rise from the grave of inferiority and we can actually have diverse matches

WhiteFro3 votes

Well first off, I think you've got a lot of gull to say that Riot needs to go back to champions with one passive "like it was meant to be". It is riots game and however they develop champions is how its meant to be. And as for having nice simple, one sentence passives like Morgana 's, there are 127 champions right now, each with their own unique passives that help define them as a champion. At this point I'd like to see you come up with a unique one sentence passive for a new champ, I think it would be interesting at this point. And as for you comment about Ryze being overpowered, I find it hard to believe that if you sit down and think about it, a skill intensive champion such as Ryze can be considered overpowered. Especially in the same breath as even admitting that people aren't picking up on the champion. On top of that if you to look him up he is just squeaking in LoL right now with a 41.6% win rate. Which leaves him at the bottom of the barrel. My point is, while champions such as Ryze and Yasuo may seem overpowered in the right peoples hands, they are skill based champions, thus not only are they reliant upon the player, but also upon the opposing players skill. And I don't know about you, but if I need to be a professional player god like Faker to seem make a champion seem overpowered, than maybe, just maybe, that champion isn't actually broken. Maybe, just maybe, he is highly underutilized. Let us just hope one day we can Ryze up and make this champion a little more relevant.

zorlinshape1 votes

i agree Riot can do whatever with development- but grammatically speaking it is a singular passive (and had been that way for awhile) so technically that's how it is meant to be because that's just language. btw the word you're looking for is *gall not gull (gull is a bird- i wish i had a lot of a singular form of a bird. that would be interesting).

and yea it would be pretty simple to do a one sentence passive- Yas, for example: "Yasuo has double crit percent." it's still an awesome passive even though it loses a shield.

and i disagree that ryze and yasuo are skill based. ryze just needs to trap people in rune prison and start wailing on them. sure you need to understand spacing (but that's necessary for every champ in some form or fashion) but he's plenty tanky enough. and like i said- his ult will keep him in and his MR redux on E in tandem with the lowest natural CD on his Q means donezo. Yasuo also has ridiculously low CD- only half his abilities (Windwall and Ult) actually have a cool down. and his wall blocks any projectile whatsoever- i think that's pretty ridiculous relative to the abilities of other champs and incredibly easy to use.

and it didn't take Faker for me to realize that Ryze is broken. i've seen it in queues and have used him myself (pre-worlds finals). the other week i even used him in the support position because he's so ridiculous. needless to say we won our lane easily- more highlighting how that's the first time i used ryze in his rework and performed well with him (although i didn't grab any kills because i was in the support position) relatively in the support position. if i needed skill to use him, a first time Ryze would not bully the lane.

nice pun at the end. it was an inspirational conclusion that made me believe what you said and overlook the gull gall it took for you to write like that.

WhiteFro1 votes

Ha, thank you for picking up on my bad Engrish. xD There are so words that after all these years I still just can't seem to get right, so I'll definitely try to keep that one in mind the next time I try to use it. But back to the English of it being a singular passive; Yasuo 's passive would be considered singular as it is grouped into one passive ability, "Way of the Wanderer". So on a technicality it is singular, despite the fact that the passive has two different sub-uses. At this point though I feel I am just splitting here. But I think that we can both agree that the problem here is not the English(or Engrish) used while describing the champion, so much as the underlying feeling that it's overpowered to have a character with a passive that brings home the bread and then massages you afterwords(there's a metaphor that you can take home). So allow me the gall too assume that that is the actual underlying problem here. If this is the case than the only thing I can say is, Yes, a good Ryze player and a good Yasuo player can be almost unbearable and seemingly impossible to shut down at times(I believe he have all seen those Yasuo 's with those super-computer like reaction times that can block the unsuspecting Ezreal ult while the enemy teams Nocturne ult is up with a prolifically timed windwall.), on tangent, but while these "double passive" champions may seem unbearable at times, again I must point to the direction of the numbers. And it seems that throughout almost all tiers of skill, Yasuo 's win rate is almost across the board a 1 to 1 win loss ratio. And as for Ryze, even master and challenger tier(which Theoretically are the best LoL players in the world), he has the fourth lowest win-loss ratio. This good sir, is not evidence of character being broken. This is evidence of a character who is either situational(which to some extent all champions are), or a champion who is so skill based that very few people in the world can actually get him right. So you had one good support game with him. Congratulations, your one of the 42.6% Ryze players that got a win with him. Now the question is, can you continuously do this with him? Can you do it in mid lane? Can you do it to a point where other people start looking at Ryze like he is a viable threat again like he was before his rework and start playing him again? I won't doubt you can do it. All I'm saying is that it's gone take some intense skill, and if you play him top lane, you better be ready to Rumble. If you go mid-lane, prepare for your blood to Fizz . And if you go bot-lane support prepare to be Sivir ly outplayed. Good luck out on the Rift summoner.

Awkward Couch2 votes

I must admit that it would be really nice to have not so many passives on a champion for once. But I will continue to play this game no matter what. The problem with Ryze he's just not as fun to play as other champions. Fiora dashes around and murders people, Darius dunks people all day and Gnar can hop and dash around and become big. Ryze just hits his combo, sometimes if you instantly burst someone its fun but right now I think he's boring.

I totally agree though that someone shouldn't have to be Faker in order to make a champion "broken". Anyone can have a good game and they can also be having a bad game. I really think Ryze is a solid champ but he is a sleeper pick. but that's just my opinion.

linkmastr0013 votes

For those curious for a detailed breakdown, summoner Garlyle Wilds kept a running tally of champion usage here: http://boards.na.leagueoflegends.com/en/c/esports/V0WsriPU-champs-seen-at-worlds-a-list

Noam Braumsky3 votes

Oh no! You're meeting all my standards!

OHminus3 votes

To everyone complaining about OP reworked champions here (or are just crying OP in general)...

  1. Morde got nerfed a couple patches back. Morde-Zilean is still hell in the bot lane though 2 . Fiora is pretty cool everywhere except for her ult. 20 percent health true damage on each vital auto seems quite ridiculous.
  2. Darius and Garen are strong, yes, but can still be kited hard. They both also have their fair share of counters (Renekton, Fiora, Lulu)
  3. Elise, Gragas, and Rek'sai were all picked in the jungle because teams needed tanks in the jungle (top laners were shifting over to bruisers like Fiora, Riven, Darius, and Renekton)
  4. I was once like you guys. I screamed OP. However, everything is beatable. The next OP champions are usually the ones that counter the current ones. Have fun in the THE RUINS (sorry. I too have played Undertale)
OHminus1 votes

Remember when Trynd was considered OP? Yea... that's how Malphite became meta.

Ruloh3 votes

If by diversity you mean deciding how a match will likely lean in favor towards simply based on pick and ban phase, then sure. But I'm calling total BS here. Sure we saw flex picks, but the majority of them were champions who already had a lot going for them before or during the patches leading up to world's. And there are glaringly obvious reasons for that. When was the last time we saw a Brand in world's? Long ass time ago. Know why? Because he's not viable compared to the normal mid laners we're used to seeing currently. Like Yasuo. And top lane? Please. Fiora and Darius are the champions that immediately come to mind when I hear someone mention that island. I mean that's all we ever got to see if they weren't banned instead. Mordekaiser's just plain stupid right now. Even with the nerfs, you get a dragon, you get a free turret. Falling behind level wise is impossible, too. Me and a buddy lost our lane miserably, but the moment he got a kill he snowballed the rest of the game. CS didn't matter. Items didn't matter. Levels didn't matter. Mord can't be stopped unless you end the game early. It's so ridiculous. And I'm glad Gragas became unavailable thanks to whatever glitch. Before that happened, he was always picked for jungle. This season was a joke for the ADCs, too. Jinx, Tristana, and Corki. But mostly Tristana because of her stupid tower destroying potential and reset jumps for plays. Lucian got left behind the moment Tristana's kit was changed. And all other ADCs have pretty much remained untouched since season 3. Diversity doesn't exist right now because the competitive scene is always going to favor what is more likely the easiest way to achieve victory. If you can sum that up with less than half of the champions available to the community, then it's all a lie. If it's not the juggernauts, it's the devourer users. If it's not the devourer users, it's the split pushers. Where's the teamwork in just choosing a champion?

BadmoonBC1 votes

Uh, LGD played brand support vs TSM. Granted I agree with your comments to an extent. But something like 80 champs picked this year right? I mean, that's decent..

Banana Girl2 votes

But didn't skt use Irellia vs Koo, and Yi vs CJ....?

MaatLife2 votes

Once every champion starts to get reworked, we will have a newly defined League of Legends to play. I am willing to put up with changes like these, because in the long run, this game will become more diverse. I appreciate what Riot is doing, so instead of complaining about every Overpowered or Broken champion, look at it as a step forward. This game will only get better, and its not the communities decision of how this game turns out, its Riots decision. Be thankful they have created such a great game, and that it keeps getting better.

YambrinZ2 votes

Garen is trash. Darius ult was nerfed for a reason. And in worlds we seen that reason.

FlashNeko2 votes

I feel it deserves mentioning that the only reason both Morde and 'Plank have perfect records is because the one game where they were set against each other was retconned out of existance.

Lugg2 votes

Here it is 3 patches after the Worlds patch and the vast majority of the pick/ban champions haven't been nerfed. The fact alone that GP hasn't been touched is embarrassing to Riot. He needs a MAJOR nerf to be anywhere near balanced. Morde needs to be completely reworked, again. Elise needs more nerfs, her kit is so overloaded and with her high amount of counterplay, she actually needs to be on the underpowered side. Lulu needs some kind of nerf, she is way too strong top right now. Rek'sai has been pick/ban pretty much since release. Rek is a perfect example that Riot doesn't nerf the actual problems in a champion's kit. Kalista is an abomination. She needs to be completely reworked. Darius was hit pretty hard last patch and is still very strong. That shows you how bad Riot has been at balancing the last 4 months. Azir needs some sort of rework. Underpowered if you haven't mastered him. OP if you have. (Same with Ryze by the way) Thresh has had no significant weakness, ever. Tahm. Jesus, don't even get started at how OP this guys is right now. Jinx is pretty much unbeatable with certain supports. Fiora. Strongest top now that Darius got nerfed. Shen had an 85% win rate and Riot doesn't plan on touching him until sometime next year.

All of these champs needed nerfed before preseason. It's just sad.

QuasiStickfigure2 votes

ALL OF YOU ARE TALKING ABOUT HOW THE ACTUAL ARTIVLE BUT NONE OF YOU EVEN BOTHERED TO MENTION THE UNDERTALE SUBHEADERS

2saint1 votes

Bard +Kindred +Karthus

Alzon1 votes

item 3070 Karthus

Quantum Fizzix1 votes

But there was no Sextroxx ;( Aatrox

Sugabearto1 votes

we have talked about OP this and OP that. Lets for a second look at how this affected Red side. You can call OP or Not OP on GP and Mord all you want to. Some will be sympathetic and some will not be. Fact is the OVERWHELMING majority of champions banned on red side were Mord and GP. That is a FACT. Not arguable. Why? Even the casters and obviously the players thought that the other team, because they have 1st pick would pick up GP or Mord, would pick them. Why again? Because their power spikes and versatility are GAME CHANGINGLY POWERFUL. Er-Go you want to pick them to win. That has effectively given blue side an advantage over red side and red is now forced to ban champions and then pick up others to keep the other team "honest" so to speak. That being said, this happened. I don't want to hear about hypotheticals. What RIOT has said is that they want to make this game Diverse and Unique. Remember this is their goal. If worlds was ANY Indication of that goal. They have falled well short of the intention and failed miserably. That is a FACT and i guarantee they are not happy about how that played out. They will in time either buff the other champions to deal with these "juggernauts" or they will change kits/nerf to make competitive play better. Lets face it, Challenger and Master teir really do not matter....they do not play for the money. They play to practice and eventually hope to get picked up and make the money. LCS is where teams make the real money. You do not change the rules of football for the 1v1 backyard game, or for practice....you change the rules for the playoffs and super bowl boys...get real.

MattBlastor1 votes

Graves Can have a 100% win rate but no cigar? item 3070

Alzon1 votes

And there it is.

XxBTExX1 votes

Wouldn't call "diversity" when every game had GP or Morde banned and Darius was picked a bunch of times. ADC's seem to be also somewhat stale where only a handful of them were picked, the rest completely neglected.

echolark1 votes

Vlad got picked, yes

The Swedish Chef1 votes

So where's the mention of Anivia actually showing up in the World's again? People underestimate what a great Anivia on a team can do, regardless of her faults.

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