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Some God please smite Dignitas...

Earl Eulrich··1 votes·1,029 views

This is just unbelieveable...a sole all proxy, all splitpush-tactic. I can´t think of anything close to this in terms of toxicity. If you ever want lolesports to be taken seriously, find a way to get splitpushing like that out of the game. This is not a clever stategy, this is exploiting certain champions.

17 Comments

Abhishek2 votes

Of course it's exploiting certain champions... every team comp exploits certain champions to create said team comp. That's just how the meta works, your strategy forms your team comp, and you try to execute your team comp with your strategy. Jinx's AS steroids give her extremely strong split push, and Nidalee's Lich Bane procs do the same. That's simply how the champions are... that's the way you play the champions, and as a professional player, these people will do whatever they need to (when they see an oppurtunity) to apply pressure and win the game.

Earl Eulrich1 votes

I might be biased towards splitpushing, sure. But I really think there should be higher hurdles for someone to win a dedicated 5v5 PvP-Game the PvE-way. The game should consist of teams fighting each other, not of a constant source of annoyance that only pushes in lanes and runs if something comes close...it just doesn´t feel good at any stage of the game. It´s utterly frustrating to be ahead in the game and still you have to commit unbelievable ressources to shut down the annoyance in the sidelane that is threatening to kill your game.

It´s sth. they took away Rengars ability to q->as-buff turrets from him, but Nid e.g. still has almost more escapeability than Rengar with her cougar form and is allowed to as-buff herself to push down turrets (and sustain herself for prolonged pushing). I think they should just buff the defenses of deeper (2nd/3rd tier) turrets massively if only one Champion is around and stop designing designated splitpushers like Nid.

12tales2 votes

Personally, I strongly prefer it when there are multiple viable win conditions. If League of Legends is a game that's won by teamfighting and teamfighting alone, picks and bans lose their strategic element. Both teams prioritize the same champions for the same reasons, and whomever has the edge to win is whomever was blue side and got to first pick Amumu (or whatever).

When teams can play to teamfight, splitpush, siege or create picks - suddenly, teams can innovate and prioritize champions differently from their opponents, and pick/ban phase gains this element of take aways and counterpicks. Maybe you can afford to give up Kassadin if it guarantees you the ADC and Jungler that you want for this particular game. If everyone's playing the same style, that sort of thing can't and won't happen - which honestly sounds pretty boring to me.

Still, I'm curious - a team puts together 5 champions that synergize with each other and share a cohesive game plan. This game plan involves taking fights they want, running away from fights they'll lose, and taking objectives whenever possible. When is that quality League of Legends action, and when is that unbelievable toxicity?

Hoi Im Temmo1 votes

HEEEEEELLLLL NO.

I will post my opinion in a separate area of this thread: but literally saying "haha no split pushing?" THAT is truly toxic.

Earl Eulrich1 votes

It´s not so much the splitpushing per se, but that for some Champions Splitpushing is just incredible low risk -> incredible high reward. High escapeability + high turret-push capability should just never meat in one kit.

Hoi Im Temmo1 votes

Ok, a talk about needing to nerf said champions would be more appropriate then, no?

Earl Eulrich1 votes

not really, as it´s a deeper issue that just can be abused by those champions more easily than by others. But all in all Splitpushing is still a very effective low risk, high reward strategy overall - especially problematic in SoloQ, as you need a lot of coordination to not get picked of/lose other objectives while you try to get rid of the splitpushing threat. It´s basically a way to 1v5 win the game without mechanical superiority or better decissionmaking, just because it´s a lot harder to sucessfully counterplay a splitpush than it is to execute a splitpush.

Hoi Im Temmo1 votes

True - but to properly execute split pushing can be very difficult as well - one example of a champion who excels at split push is ad SIon, something I do A LOT. Yet there have been plenty of cases where it just fell through because my team refused to coordinate.

Split pushing can become a monstrous nightmare situation - and can be very difficult to get out of, as you said - but often, for it to do THAT well, its a team game, and thus the one attempting to block the split has equal communication footing to attempt to repel it.

Earl Eulrich1 votes

Well...I would say splitpushing with AD-Sion is still annoying, but as he has no real escape-tools you can just pick him up if he´s not carefull + he needs a Hydra to splitpush fast. It´s not really compareable to someone like Nid that can jump away for indefinite amounts of time, has free warding on one ability and an as-steroid with very high uptime that is not the ultimate.

So for Sion you might need a lot more pressure from other lanes to get the splitpush going, but for the "prime" splitpushers it´s just a lot less effort.

Hoi Im Temmo1 votes

If Sion doesn't have Hydra at 15 minutes, hes not doing well O.o plus, if he plants to split push, hes running ghost, and probably ghost blade, and probably distortion enchant on swiftness boots..... it's annoying as crap, I'm not the only one who does it.

12tales1 votes

It doesn't really seem reasonable to outright remove duelists from the game. If a champion excels in 1v1s - how do you propose preventing players from seeking out 1v1s? It seems like the intuitive thing to do.

Earl Eulrich1 votes

I don´t mind duelists...i just dislike Champions that excel at pushing and running away, constantly.

DocRedgrave1 votes

I know that feeling. There's a reason why Teemo and Jayce are frustrating champs to lane against.

Hoi Im Temmo1 votes

The thing is, its a team game, but its also a strategy game. I wasn't watching the game in question (post it and I will) but the fact is, split pushing is an important part of that strategy. I understand the idea of wanting to fight the enemy team in a team game - but here is the problem. If a team is behind, there MUST be a way for them to win. Otherwise, people would refuse to continue to play. If you are severely behind in gold, and possibly levels, and look for a team fight regardless, that's not playing the game - that's being dumb.Smart play is seeking a method to overcome a superior force other than a straight up fight. ANY way in which this is accomplished is be definition frustrating.

Let me give you an example. Teemo. Teemo will almost NEVER win a fight by overpowering you. He wins by harass, picking his fights, and deliberately forcing you into a bad situation. The proper way to counter this is A) to NOT attempt to fight him him, as he will simply continue to harass, trade, and win. And B) to gain control with teamwork, and keep him weak enough to not be a threat. People who dislike Teemo so much are the ones (possibly like you, but I don't know and I don't really want to generalize or stereotype) who want to get in and just fight. No strategy, heavy thinking, etc. Teemo is literally their worst nightmare, and a massive annoyance.

Edit: ok, reading over this, I admit I come off a bit as talking down: im not trying to, and I honestly mean this in the most polite way. Just trying to give my opinion.

Earl Eulrich1 votes

http://www.youtube.com/watch?v=4ia-9nvvlrI would be the game in question.

Hoi Im Temmo1 votes

Hmm. Jinx, Kass, and Nid definitely make for a great split push comp...but to be fair, COL made plenty of play mistakes.

Luner Hunter1 votes

waaaaaaa splitpush op! rito plz nurf! on a more serious note anyone who's any good at any kind of pvp in any game will always employ any tactic that will ensure victory no matter how "underhanded" that tactic may seem as long as its not cheating then it's a valid strategy no matter how much you or i may dislike it... and lets not kid ourselves here... these guys are lookin to win in anyway possible because they make more money the more they win... basically "if i can make and sell 100 more cards an hour than i already am by using X method why not?"

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