ways to amend on pick/ban phase in competitive play to increase chance of rare champs show up

Taurus430·4/7/2017, 6:06:50 PM·1 votes·505 views

From season 3 to now, competitive play's champion pool are always almost the same, every patch, almost 90% of the competitive plays' champion picks are the same. Even for this season the ban number is increased to 5 for each team, the picks are still similar among different games, for example, from "camile+mao kai+ryze+leblanc+varus+ashe+jhin+jayce+renger+mf+zyra+malz" to "grave+elise+rumble+gragas+renekton+naut+ez+ashe+lucian+lulu+karma+malz+orianna+talon+ahri+thalia" for now, the champions shown are just changing depends on which of the mentioned are banned, but those who are "not in meta now" are never going to show up, resulting in similar picks every game.

I think that a new change in competitive game mode is needed in order to increase the variety of champions being picked in competitive play. The method I have come up for now is that each game before ban phase, each team can lock a ("out meta") champion for the opponent team, which those champions cannot be banned and each team should quickly come up with how to form their team combination with that champion and what work well with opponent locked champion and needed to be banned. For BO2 and more, the locked champions chose at the next game cannot be the same as any of the locked champs in the previous games or even cannot be any champions being picked. This method can guarantee that for BO3, at least 4 different "rare" champs being picked and 6-10 different "rare" champs being picked in BO5. I think that a way to** guarantee different "rare" champions able to show up** and perhaps when those rare champs may perform outstandingly in pro play can definitely enhance audience enthusiasm in playing non-meta chmaps and increase audience interest as there are more different team combinations.

Hope everyone can give some feedback on this amend of pick/ban or provide other methods of pick/ban which can let more champions able to show up in competitive play while the pick ban phase can remain stragetic.

4 Comments

oSEXYPLATYPUSo4/7/2017, 7:22:51 PM3 votes

this season so far has seen the most diversity in pro play then before. you see all kinds of champs picked and played. and why would a competitive team flat out pick bad champs? why pick shyvanna jungle when she is like 3rd tier of junglers when other junglers just flat out are better? do you really wanna see that?

MatthewRT24/7/2017, 6:10:11 PM1 votes

then you get urgot and aatrox every game...... not really increasing the champ pools by much

GeminiRune4/7/2017, 7:20:10 PM1 votes

Ah yes. The next "diversity in competitive play" complaint or suggestion. Honestly it's starting to get fun to see the ideas that aim only to entertain instead of aim to win. At least it's not paying them extra to throw them into losing cases.

As for this idea, I still don't like it. While it may guarantee different champions to throw into competitive, it also throws a team's chance to win off of it in further risk. And that doesn't really bring out much diversity nor sharp competition now does it? That's basically expecting a single pro player to learn the champion on the competitive level along with expanding to a handful of champions that may or may not even be as comfortable as a stable few. Take Faker's quote into mind of "all champions being viable." Viable and winning are two different cases, which is why you don't see even Faker throwing caution in the wind either.

Put yourself in the competitive shoes: Challenger Series or Pro League. What would matter to you more: Playing a bunch of champs whether win or lose or playing to prove yourself as one of the few greats of several millions to play the game? Don't force your teams or the competitive scene to throw their career away for what the fans want. It's not worth it.

BigBellBrute4/7/2017, 8:14:19 PM1 votes

No matter what rules you put in place, there will always end up some champs better than others and those will be picked most often. Once teams get used to that some will develop some pocket counter picks that will get played occasionally when they fit in. So all we'll be doing is ending up right back where we started but with a different mix of champions to complain about being played too much.