The Strangulation of League's Diversity
League of Legends, a game renowned for many accomplishments, milestones, and intuitive gameplay features; one of the largest known being the diversity and replay-ability of League of Legends. Who would have thought that 67 million people would sign up to basically play 1 map of the same game over and over again? The simple way put, with over 100 champs there are more than 46 quadrillion(46,000,000,000,000,000) Different matchups you can have in a simple 5v5 on summoners rift. League of Legends is a great game, personally I have played countless hours on this game learning every single champion and all of their play-styles, strengths, and weaknesses to be able to always be prepared no matter who im playing vs who... but that doesn't matter. Recently with the evolution of Riot in the Esports community there has been a phenomenon which I like to call metalock, and put simply for anyone who doesn't know what im talking about, a meta-lock is from how I like to see it, a near perpetual state of gameplay where the majority of ways to play the game fall under a category of being called either nonviable, or simply put you cant play it like that and win. Im tempted to say that about 80% of the current roster of champions in League of Legends would most likely either lose lane or the game to a more popular or meta champion while 20% are meta pick, but neither do I have statistics, or any real grounds to go off of other than my own personal experience, which in the scope of professional to dirt 5, you can put me towards the latter. League of Legends just isnt a casual game anymore, you cant just click a random champ on fill and see where the dice take you no, the random champion button was removed in just about all champion select. For the average player you cant go full lethality lee sin min and probably win because of the meta block, im not saying its impossible im just saying with how League of legends is tailored by the devs atm, unless your a professional you will just get either destroyed by your enemy wave clear ap mid laner, or not be able to do anything later in a group because you die instantly. The whole entire game is being slowly narrowed down with how you can play it into a neat little channel of viability called the meta. Soraka was reworked because someone in pros didn't use her the meta way. Rengar had a rework because too many people were playing him AP and having fun. Remember sword of the divine? Reworked because it didn't fit in with how Riot wanted to direct their game, more simply put it wasnt popular in professional play thus it was removed, and if you have played long enough I am sure you can think of a few other things that had this same effect happen to them. League of legends is not fun anymore because the law of the vital few determines that because 80% of people play according to the meta, 20% of the rest probably aren't. Right now it feels like the vital few meta picks have such a large impact on the game, that in a game where you can play 46 quadrillion different games with just different champions, 80% of those games you would be statistically likely to lose, to only 20% of the champion pool. In a game where you have a near infinite different combinations of unique champion matchups, for the large majority of those games you will constantly lose to the same 30 champions. Want to make this game an Esport? Make an Esport build and update it for Esports.
Doubt me? Lets play a fun community game then, play a few games with a completely off meta pick, like Evelyn top. I bet all of you that ~80% of the people who actually try this will probably lose to some stupid meta top laner if they have half a brain, while ~20% will totally win and dominate and maybe even go on a winning spree, tickle my fancy and lets find out.