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4.10 changes impact on bot lane

Riot··0 votes·2,254 views
A patch can shift the entire landscape of Summoner's Rift. With the advent of Patch 4.10, drastic changes occurred in the bot lane; from teams contesting new ADCs during champion select to the new item builds unveiled last week. As LCS teams continue to adapt to the latest patch, it's important to keep track of why and how the pros are making these corresponding changes.

Infinity Edge: Tried and True

The first major change that transpired with 4.10 was the new Bloodthirster. The old, 4.9 Bloodthirster was the most popular item that was built from a B.F. Sword and a very common first major buy for many ADCs. At a full 30 stacks, the old Bloodthirster provided the most AD and Life Steal of any individual item - 100 AD and 18% Life Steal. The new, 4.10 Bloodthirster now offers a static 80 AD and 15% Life Steal, which is a drop in maximum potential DPS. However, to compensate, a new passive on the item allows champions to overheal and convert the excess healing into a temporary defensive shield. In short, the new Bloodthirster is 300 gold more expensive than before and supplies more stats for its cost, but it's no longer the most efficient offensive item for ADCs to rush as a first item. As demonstrated by many LCS Marksmen last week, Infinity Edge has now replaced Bloodthirster as the primary, go-to item for certain ADCs. While 300 gold more than the current Bloodthirster, Infinity Edge's increased critical strike chance and critical strike damage means ADCs are investing all their gold into purely offensive stats. There is and always has been a premium placed on ADCs to dish out tons of damage first and foremost, before fitting in defensive items for mitigation later on in the game. Following the initial Infinity Edge purchase, ADCs tend to buy one of two Attack Speed items, either Statikk Shiv or Phantom Dancer, depending on the amount of gold they've accumulated and the goal of the team going into mid game. Both Attack Speed items have their merits. The greatest diversity for ADCs come in the late game, where they have more options but no longer have to forfeit firepower for defensive stats and abilities. In the previous patch, Last Whisper was typically the third item that rounded the Infinity Edge and Phantom Dancer (or Statikk Shiv) combo. However in 4.10, both Bloodthirster and Mercurial Scimitar have their base AD boosted to 80 as well, giving them a comparable punch to Infinity Edge. The new Bloodthirster passive gives ADCs a 450 health shield at level 18, which is ideal for long, drawn out team-fights. Mercurial Scimitar is now a suitable alternative to Banshee's Veil with its ability to remove crowd control without sacrificing damage. Finally, Last Whisper is still a viable option as a third item, especially useful when the enemy team has stacked plenty of armor.
Zero hesitation from Tabzz for the Double Kill
In Alliance's match against Millenium, Tabzz built Infinity Edge and Statikk Shiv first as expected. However for his third item, he decided on a Mercurial Scimitar. With four out of five Millenium champions equipped crowd control abilities, it became critical for Tabzz to have a contingency in case he got too close to danger. At the Baron fight, Kerp used Distortion to close the distance on Tabzz and get within range to land Ethereal Chains. But with his Mercurial Scimitar, Tabzz removed the stun proc from the Ethereal Chains and continued to auto attack completely unhindered to pick up a Double Kill after Shook secured Baron.

Wielding the twin blades

While many ADC champions are benefiting greatly with the improved Infinity Edge item build, there is another item path that benefits champions with a power spike during the mid game and that focuses more on trades, duels, and team-fights before late game. On the other side of the Caitlyn and her Infinity Edge stands Lucian and his twin blades. The primary change in 4.10 that brought on this second build option for ADCs was the active parity on Youmuu's Ghostblade. With the Attack Speed and Movement Speed active extended to the six seconds (previously four seconds) for ranged champions, it bestows ADC with additional chase potential. Together with the slowing active from Blade of the Ruined King, the twin blade build is conducive for ADCs that are looking for situational burst damage rather than the sustained offensive power from Infinity Edge.
Even a full health Renekton falls easy prey to Lucian
While Youngbuck's Renekton solo pushing bot lane, Rekkles flanked from behind and turned on the active from both his Blades. Even though sOAZ's Lulu was there to reinforce Rekkles with a timely Wild Growth, Rekkles, with his superior burst damage, was never in danger of the pick backfiring. Although the Infinity Edge and twin blade builds have been the two most popular ADCs builds used during Week 6, there are still other champions that are viable and don't neatly fit the mold of either build. For example, Corki will typically open with Blade of the Ruined King but transition into Trinity Force as a second item because of how frequently he can proc the Spellblade passive. Other champions like Kog'Maw can be itemized in a multitude of ways, depending on the needs of the team and the enemy composition he's up against.

A support's job is never done

Patch 4.10 has not only made a staggering difference for ADCs but also to supports. The most notable change for supports was to Mikael's Crucible, an item that was all but mandatory in 4.9. With a whooping 850 gold increase in cost, the new Crucible provides supports with added mana regeneration and 10% cooldown reduction. While these stats are beneficial, they are not critical during team-fights, compared to additional health and resists. So with the increased price, Mikael's Crucible's cleansing active is still valuable but no longer a first item, must-buy for supports. Alternatively, instead of the crowd control removal and healing ability from Mikael's Crucible, supports have been turning to shields as a new method of protecting carries, namely with the combination of Face of the Mountain and Locket of the Iron Solari. These two items together give supports a useful array of defensive, combat stats and the option to use one or both shields simultaneously on an ally in danger. While not as versatile as crowd control removal, they still impart plenty of protection for the ADC. However, not all support players are content with just going a defensive route. In the EU LCS, nRated brought back offensive Zyra support, opting for an early Liandry's for the DoT damage from her plants. Not only can Zyra apply offensive pressure for her team during laning phase, but her root and knock-up abilities can be used offensively and defensively during team-fights, depending on the needs of her team. With a decrease in Mikael’s Crucible bought in LCS matches now, aggro supports with crowd control have a greater opportunity to shine and look forward to more play time.
Crumbling turrets offer no protection from an aggressive Zyra
As bot lane duos continue to play on the new patch, fans should eagerly await to see how their favorite teams adjust to the changes from 4.10. Different marksmen are coming into the forefront and older supports dust themselves off to re-enter the Rift. Super Week will provide ample opportunities for teams to demonstrate who is the best at adapting to change. Jack is a freelance writer for Riot Games and he wants to know what ADC/support champion duo do you enjoy watching the most in the LCS? You can tweet him your thoughts @NeoIllusions.

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22 Comments

MasterKittypaws6 votes

I like the new changes, they make the game seem fresher and constantly updated and maintained.

Stealthy Phoenix2 votes

bot lane is crit rng, and there should not be change just for the sake of being change but for improving gameplay

dhkduyhkgd6 votes

in regards to Mikael's, was the price increase really "whooping" as in the cough? or do you think it was supposed to be "whopping?"

the sagdaddy3 votes

item 3144 always seems like crap compared to item 1038. and now the difference is exaggerated even more. it just seems kind of bad to me that when adc's go botrk they are automatically less powerful while building their main core item. for example if one has a lucian and a cait in the same lane. cait will rush ie while lucian goes botrk. even with the active bilge still does not even come close to trading against bf sword. lucian might still win lane but it will be more because of his support than good trading on the lucians part. I may be being completely stupid here but if i am just let me know.

the sagdaddy1 votes

also let me know why if i am being completely stupid.

Dicey7 votes

I wouldn't say it was being stupid. Blade of the Ruined King and thus cutlass tend to built on champs who are aiming for the late game anyway, and not looking to secure a solid win in the lane such as Twitch, Vayne, Tristana and Kog'maw (the exception here is Lucian who compensates by being a strong lane bully anyway). So yes, Cutlass is crap compared to BF sword during lane, but for the heavily auto attack reliant ADC's it's worth the hassle for the late game massacre that Blade helps to provide.

PI31411 votes

Yes you have less damage, but BF Sword costs a lot more, so, with cutlass, you can pick up more lifesteal earlier and have better sustain whereas BF Sword gives early damage. Really though it all comes down to the end game build--burst with BOTRK/Ghostblade vs. sustained damage with IE/PD.

Ajani The Kitty2 votes

Your not being completely stupid. These items decide how you play your lane with the item 1038 you go for harass and lane pressure. With the item 3144 you go for a sustain farm lane. The tricky part comes in on when you get the items. When you achieve the item 3153 your damage is similar but still less than an ADC with item 3031. The trade off occurs on how the item 3153 ADC has a sustain to the crits. So these Items can be seen as equals just comes down to how well you position and play out a fight. And to your comment about item 3144 not trading against a item 1038 your right. That is why you don't go for trades and farm. Also the only time you would want to trade is when you have number advantage or better positioning with your support. Another aspect is with item 1038 you look to push towers down. With item 3144 you look to farm play safe and when you get poked heal it up under tower as you cs. These are my thoughts on the items. I see them as equals with different play styles attached to them. These items show the tempo of your lane. If you can control the tempo to your advantage you get the edge.

Humble2Him4 votes

In addition to the previous people's thoughts on this, there is one advantage to item 3144 , you get a slow you can activate when your jungler ganks, allowing for for a stronger 3v2.

xRyuZakii3 votes

item 3046 item 3046 item 3031 item 3072 item 3252 item 3035

QwQll1 votes

item 3083 item 3083 item 3143item 3110 item 3264 item 3075

Espárrago Letal2 votes

i just would like to see Quinn on the LCS..

Bladeager1 votes

Worst adc right now.

sammieee1 votes

why does no one really play Cassiopeia

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