Viable character pools and the glaring difference between league and dota.
With TI6 underway, I've been caught up somewhat in my offices hype over the event ( we work in the industry, so its a big topic. ) and I'm blown away by the sheer volume of heroes which have been picked in the tournament. The group stage of the event isn't even over, and over 100 different heroes have been picked, and almost 100 unique heros have been banned.
This is something thats always been a thing that bothers me about league, and Dota seems to have equal numbers of common cores, and unique game altering late picks like Ursa, Omniknight, and Pudge which completely change the complexion of a game when picked up late. Do you guys honestly think that league can reach a point where these kind of selection statistics is possible?
i do not. But its not a question of balance, its a question of design philosophy. Skill hemognization, and certainly3 design ethic ensures characters step all over each other in terms of "What this character brings to a lineup." But I have no clue how this could ever be remedied in our current game.
Whats everyone's thoughts on this? [slayer-pantheon-popcorn]