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Why Mor Dies More

Riot··2 votes·23,272 views
Hongwei “Mor” Zhang, LMQ iBuyPower’s support player, has received a lot of community flack for a high number of deaths. And in fact, if you look at the numbers, Mor did indeed have the highest number of deaths for a support during the Summer split. But in the context of his role on LMQ and the style they prefer to play, Mor’s large number of deaths aren’t surprising. Chinese teams tend to wrack up more deaths than those in other leagues, and given that supports often function as initiators in the North American LCS, Mor is going to bear the brunt of the death timer in LMQ’s hybrid style.

GREY WORLD

Complexity’s Jonathan “Westrice” Nguyen has died more than any other participant in the North American LCS during the 2014 Summer split at 102. Yet after Complexity’s frequently focused top laner, no one has seen the grey screen more often than LMQ iBuyPower’s Mor, at 94 deaths. In the context of the North American LCS, that might seem like a lot, but in the context of the average solo queue game, it only stacks up to an average of 3.57 deaths a pop. In the Chinese 2014 LoL Pro League, the average number of total deaths per game was 34.15, meaning that, all players created equally, the average number of deaths per player per game was 3.42. This number is just below Mor’s average and doesn’t even account for the high rollers in LPL. Hou “DianGun” Guoyu of Young Glory often placed himself in the line of fire for his team in order to get kills of his own and ended the split with a total of 150 deaths, amounting to 5.36 per game. Yet DianGun is often considered the bright spot of his team. In YG’s final best of two set against OMG, a team many thought would clinch the regular season first place since only the seventh place team stood in their way, DianGun outperformed Yu “Coo1” Jiajun. Coo1 has long had the reputation of a strong playmaker for his team with talents nearly unrivaled in the mid lane. Yet DianGun counter-picked his Twisted Fate with Veigar and used his Event Horizon to ruin Coo1’s destiny gates and win his team the game. DianGun ended the split not only with the most deaths in LPL, but also with the most MVP points for Young Glory. When LPL teams play, they favor high-risk, high-reward strategies focused on constant team fighting. They do not hesitate to pick fights around objectives and are willing to give up kill gold for a larger gain like a dragon or a tower. LMQ plays very similarly, given that they have their roots in LPL, and they’ve had a great deal of success with this style. It has taken many an LCS team by surprise and allowed them to force their way to second place this split.

SUPPORTS SUFFER IN SILENCE

When one considers Yu “XiaoWeiXiao” Xian’s paltry 53 deaths by comparison and the fact that the team’s jungler, Zhou “NoName” Qilin, has the second highest amount of deaths on the team at 79, the argument that Mor dies because he hails from the LPL tradition seems to fall short. While Mor dies more than any other support player in the North American LCS, XiaoWeiXiao has kept his death count to the middle of the pack for mid laners, and Noname, though he still has the most deaths of any NA LCS jungler, has 15 fewer total deaths than Mor. If one watched the LPL Summer Playoffs in which StarHorn Royal Club, OMG, and LGD Gaming represented three of four teams in attendance, it might seem as if LPL supports die frequently as well. Yet in LPL, Pyl of LGD Gaming and Zero of StarHorn Royal Club are the only support players on their teams that also have more deaths than any other player on their team (the sum total of deaths between OMG’s Dada7 and Cloud is equal to Drug’s total deaths at 98). Zero has died 91 times during the regular season, while Pyl, the fourth place LPL team’s support player, fell a whopping 133 times. In general, however, LPL supports die with a lower frequency. Edward Gaming’s Fzzf, for example, has the second lowest amount of deaths on EDG at 69 and has been given the nickname “KDA Curly” for his efforts. Koro1, the team’s top laner, leads EDG’s death count at 82. What it comes down to for LPL is that the player most often leading the charge in a fight picks up the most deaths. The roles with the highest deaths on LPL teams tend to be junglers who often force very early skirmishes, and they also favor the likes of Jarvan IV for his powerful area of effect initiation tool in the late game. Only two supports serve as the primary initiators for their teams in LPL, and it’s no coincidence that they also have the highest death counts for their teams. Yet in the NA LCS, a high death count on a support player is much more common. Half of LCS teams have a support player with the highest number of deaths on the team. This number increases to six of eight LCS teams if you consider that the sum total of deaths for Team SoloMid’s Gleebglarbu and Lustboy is equal to Dyrus’ 61 and that the sum of Aphromoo’s and Babyeator’s deaths is 73, greater than Seraph’s 68. When one considers who these support players are, it makes a lot more sense. Krepo, Xpecial, Mor, KiWiKiD, and Aphromoo especially all take the initiative for their teams to start fights over objectives. They are the masters of the Thresh hook, the lords of the Glacial Fissure; they know what it means to “take one for the team.” When a player starts a fight or, in many cases, places himself physically in harm’s way for the sake of his teammates, he’s going to die mor(e). On average, support players in the NA LCS are responsible for 23.59% of their team’s deaths. Mor’s 25.9% only amounts to a total of eight additional deaths for the entire split.

TWO WAYS CONVERGE

LMQ iBuyPower has made the role of a support initiator truly their own. During their LPL stint, Mor was already inclined toward this style, but in the North American LCS it’s fully embraced by nearly six of eight teams. This means he, like other NA support players, will be responsible for a higher proportion of his team’s deaths, and since LMQ iBuyPower dies a lot anyway - in addition to coming in second place in wins, LMQ also holds the second most deaths of the split - Mor will look much worse for wear. An in-game death isn’t always a bad thing if your team can achieve greater rewards for your sacrifice. LMQ isn’t afraid to drop casualties to secure larger leads, and that’s part of what makes them so potent. If you feel inclined to criticize them for their tendencies, remember that the KT Arrows, winners of the 2014 Champions Summer, averaged 12.69 deaths per game prior to the finals. LMQ’s 12.96 isn’t far off. A special thank you to Esportspedia for providing data on North American LCS player death count. LPL data are taken from TGA

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17 Comments

Leon9875 votes

I never thought EU>NA or other way. But when I now look and see 0 foreign players in EU (neither in KR and China) and 15 or more foreign players in NA I am just sad. Becouse i see what lack of talent and big pockets can do. And THAT isnt right. IF LMQ wins Summer split, wow China proved their almost worst team can be top 1 or atleast top 4 in NA.

Kouko17 votes

The entire history of the country of the US is foreigners coming to establish themselves here lol. Nothing of the sort exists in EU, KR, China etc etc, both in a historic and LoL sense. NA holds such a diverse ethnic and cultural background. I personally love it.

Scouring3 votes

In case you've forgotten. Brokenshard played in your "glorious" EU lcs. And last I checked israel is not part of europe.

Da planerijder4 votes

He has two nationalities, he is also french which is the reason he could play for copenhagen wolves without the visa problems that he had in America. Same reason why he could move to spane to work with ocelotes team without applying for visa's. Next time when you make such a stupid comment atleast get your facts straight.

kejtos6 votes

And what about iNsec and other koreans in China? And btw almost the worst team in China? wtf? They were the 3rd chienese team in one moment and after that ackerman as the best soloQ player + former member of 2nd team from WC3, pure bronzie...

KSHarrison2 votes

Cry more. This is a sport, scrub.

Kelebai7 votes

China isn't proving anything. This isn't a repeat of when Quantic wanted to profit from "na being so horrible." They're polite, they are learning English, they are making friends and actually becoming part of our scene. What they've actually done is helped raise the caliber of play in NA and I'm ok with it. All of the players that come here to compete are doing us a favor. IF LMQ does well in worlds, sure it speaks a little to them being Chinese. But you're missing that it ALSO speaks to the quality of play in the NA scene regardless of where they were born.

C9 Scott Free 2 votes

Uh no. LMQ doing well at World's does not speak volumes about NA. If they had played the pro circuit since Season 3 maybe but right now. No it doesn't. Them being a Chinese organization and all Chinese players that couldn't even say, "I want to represent North America", in English, French, or Spanish is pretty much proof they aren't actually trying. That is not a hard sentence to say and yet they couldn't even be bothered to do that much. Also, Curse didn't bring in foreigners and niether did Dig. CLG was going to go to Korea for talent anyway. The Odd One was going to step down regardless most likely. All the changes that happened amongst teams were going to happen whether LMQ were here or not. They did not raise the bar in NA. They just got here while everyone was trying to get better.

Earl Eulrich5 votes

Quite an important essay, there are just too many players not willing to risk their lives for the greater good of their teams...and i partly would blame the LCS-Casting for that, overhyping KDA-Numbers as if they would mean sth. besides having a well performing team and someone that draws focus away from you.

Skaypegote4 votes

In the times that I do support, I tend to take on the style of taking it for the team. My biggest complaint with teams I've played with is people surrendering, or giving up because a lane lost, or a champ is fed. League is a team game, and one player does not make a team. If the support dies, but manages to save their adcs/squishies, and their team wins the team fight, then I consider that death worth it. What you do in all roles really should be what is best for the team, and what will win the game, not what will make you look the best.

Pantheoned3 votes

LMQ Good Luck at Worlds!

sRZNyIy0SC1 votes

This whole article seems like an exercise in Bronze logic rationalization.

nin73 votes

I think you are mixing the Yi "I'm trading early kills 1 for 1 and it's great because I'll snowball out of it" which tbh in bronze may even work sometimes and the fact that it is a resource management game where the team with more gold, xp and vision has an advantage. Diying for a kill is not worth, diying for the right objetive is.

More important, the finall argument is win% and they have beaten plenty of pro teams with this strategy.

MeMyselfandBaal5 votes

wait what? explaining that Mor dies a lot but his team always profites, because they gain things out of it that are worth more then a kill is "bronze logic"? Bronze players actually dont get this... and chase one kill over the whole map instead of doing something usefull like baron and towers... I personally enjoy dying for Dragons, Towers and Barons... as long as my team get's them (and possibly another kill) and i'm not bronze...

Hyrum Graff1 votes

*show Mor

RICHARDČERNÝ1 votes

Pantheon Maokai Aatrox Zyra

TheIvyX1 votes

And yet half of the community won't read this article and they'll still rant about it. :\

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