Cloud9 collapses in Week 1 amidst changing meta

Riot·1/29/2015, 11:23:46 PM·0 votes·14,237 views
What happened to Cloud9? After an impressive World Championship performance and winning IEM San Jose in dominant fashion, Cloud9 collapsed in Week 1 of the North American LCS. After a close, but definitive loss against TSM on Day 1, Cloud9 was massacred by Gravity Esports -- a team that was routed equally hard in their Day 1 match against Winterfox. While watching the matches, it's apparent there were some fundamental issues with Cloud9's strategic approach in both games. Realistically, Cloud9 could have won the match against TSM if they changed a few champion picks and tightened up their mechanics. But there were deeper macro-gameplay related problems in both matches; particularly against Gravity.

Understanding the Meta

It's important to note that a lot has changed in League of Legends since Cloud9's impressive run through Worlds. Changes to the jungle and Dragon, combined with adjustments to champion balance, have altered how we all play on Summoner's Rift. While the NA and EU LCS just started this week, there have been three weeks of games played in China (LPL), Korea (LCK), and Taiwan (LMS) for Cloud9 to study. Heavy engage strategies have been popular and successful in Asia in the 2015 season. Compositions involving Jarvan IV, Sivir, Gnar, Irelia, and similar champions have been among the most effective because of their engage and lockdown. On the other hand, some teams have chosen defensive compositions involving Sion, Renekton, Xerath, Janna or Nami for their strong disengage and safety. What's forgivable for Cloud9 is not wanting to play champions they are unfamiliar with in a new season. What isn't is their lack of understanding for why specific compositions are successful. When Cloud9 first entered the LCS, they were praised for their willingness to emulate the Korean metagame, and used this to annihilate North America. While C9 has shown they've researched Asian leagues, they demonstrate a misunderstanding about why strategies are popular and what their win conditions are.

Errors in Champion Select

It's clear that Cloud9 correctly identified what is sometimes referred to as the "God Comp" -- Sivir, Jarvan IV, and Gnar (the support and mid lane are flexible depending on individual champ select). Sivir's On the Hunt combined with Gnar and Jarvan IV's great initiation and lockdown is a very powerful combination. Against TSM, they prioritized Sivir and Gnar in their first rotation of champion select and they banned the trio entirely in their second match against Gravity. What Cloud9 failed to understand are the weaknesses of this composition, and that other combinations of champions represent similar threats to their backline. For the match versus TSM, Cloud9 opted into the hard engage of the God Comp, but both neglected to ban Janna, one of the hardest counters to this type of strategy, and didn't pick Jarvan IV. William "Meteos" Hartman instead opted to go for Elise, who is having a hard time in the current metagame because of her lack of damage, hard engage and lockdown, and inferior mobility on higher cooldowns than similar champions. Meanwhile, Gravity went for something very similar to the God Comp in Game 2, though instead of going for lock down, they went for assassination. So what exactly is going on here? In response to Gravity's dive heavy team composition, Cloud9 correctly builds a team that disengages for their ADC. The problem is that their ADC is Kog'Maw. Picking Kog'Maw into Kassadin and Vi leaves Zachary "Sneaky" Scuderi vulnerable. Vi's ultimate cannot be disrupted, and Kassadin's gap closing means that every time he reaches Kog'Maw, Kog'Maw will need multiple CCs used to peel for him. It's possible Kog'Maw can work in this setup, but it's risky. The problem of a vulnerable backline is compounded when C9 picks Orianna. They do have good mobility on their team overall with Rek'Sai and Janna, but again, it's risky to pick two immobile carries into an assassination and hard engage team comp. Perhaps the first warning sign of Cloud9's misunderstanding of their win condition was when Hai "Hai" Lam took Ignite. In this situation, exhaust is the best choice to mitigate the burst of Kassadin and Zed against your less mobile composition. While the champion selects didn't end up in complete disaster for Cloud9, when you combine it with how they chose to play both games, they set themselves up to fail.

Know Your Win Conditions

Despite their rocky champ select, both of Cloud9's Week 1 games were winnable with better execution. Against TSM, they would have had to get their Fizz ahead of Ahri, used flanking to get around Janna's disengage, and avoided Rek'Sai and Irelia's re-engage. In the Gravity game, Cloud9 would have had to crowd control Kassadin and Zed when they dove onto their carries -- protect the Kog'Maw. That didn't happen. Cloud9 understands their comp revolves around getting into position for a good Gnar ultimate onto the majority of TSM's members, but TSM disengages the fight well, and Cloud9 reacts poorly to it. An "Balls" Le is unable to get an effective Gnar ultimate off, despite plenty of opportunities, Meteos lands little crowd control and does minimal damage, and Hai blows up one target, but ends up getting blown away by Janna, then killed. When facing the reverse situation against Gravity, Cloud9 is unable to disengage effectively against the two assassins. Cloud9 uses the strength of their composition to siege turrets, but there is a problem -- their front line tank (Sion) is off split pushing against Zed. The problem with frontline champions split pushing against assassins is that they aren't there to disengage the fight. Brandon "Saintvicious" DiMarco is able to initiate onto Cloud9's backline and Daerek "LemonNation" Hart's disengage is mistimed, which prompts Gravity to go all in on the backline. Without Sion to peel, the backline for Cloud9 falls apart and Gravity wins the fight easily. Defensive compositions like these need their tanks there for the start of the fight, to disengage their opponents all in, and re-engage after the enemy has blown their major cooldowns.

Outpicked and outplayed

While teams can usually overcome a bad champion select, and sometimes the strength of their composition can overcome bad play, when both occur it's almost assuredly a loss. It would be a different story if Cloud9 simply had poor mechanical execution, but their overall macro level strategy needs to change. By making some slight adjustments both to their play and to their draft philosophy, they could very well be 2-0 right now instead of at the bottom of the NA LCS. They'll get their first chance to turn things around Saturday, January 31 against Team Liquid.

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5 Comments

Linna Excel1/29/2015, 11:36:17 PM1 votes

So C9 is falling behind early. Will they catch up or is someone going to replace them?

Meteos instead opted to go for Elise, who is having a hard time in the current metagame because of her lack of damage, hard engage and lockdown, and inferior mobility on higher cooldowns than similar champions.

Proof positive that elise sucks right now.