LCS finals (TSM vs CLG) highlights the weaknesses of season 6

Fakerr·4/18/2016, 1:11:13 AM·8 votes·2,228 views
  • Weak towers
  • Lack of reliable mages (Azir, the only reliable DPS mage in the game banned all 5 games). Btw, you can check me up, I play a lot of Azir, A LOT. He needs to be toned down, maybe only early game dmg.
  • Lulu- Lulu won all 3 games for the side she was on. Lulu is OP if a team knows how to play around her
  • Jungler diversity (Kindred, Nid, Graves, Elise, some times Lee Sin) sucks ass right now.
  • Sunfire, Guantlet overpoweredness. Every top laner makes it.
  • Ekko (whether full AP or tank) is so easy to play and does so much dmg reliably. That e, q + auto chunks anyone, even tanks. Yes, you need to place your W properly and watch your shadow to ult properly. But, he's completely broken
  • ADC meta. Seeing 4-6 ADCs in each game. I don't think that's what most of us were expecting when Riot says they're increasing AD diversity
  • Rageblade- Trist Rageblade went nuts that game 5. Rageblade on melees are twice as much potent (2 stacks per hit). That item is so broken and has not been addressed since the start of the season
  • TP meta. TP is just too strong right now. Whenever one team had 2 tps and the other didn't, the double tp team won. (CLG 2 times, TSM once) I think TP channel time and TP CD needs to increase. Also, since homeguards are free, TPs are that much more valuable, as seen in the TL v CLG game 5
  • Boots of swfitness (for the love of god increase the cost). That item is too cheap and too cost-effective

The games were very interesting and very tight. And unlike most LCS games this season, all the games this series were an absolute treat. As a fan, I loved it. BUT, it was almost too easy to predict who would win each game after just the champ select picks. Obviously most of you won't believe me, but I predicted all 5 games correctly (who would win) just after the champ select picks. I almost picked tsm for game 5 after the first 3 picks, but huhi picked lulu, and i was like.....yea....game over tsm.

29 Comments

Croanin4/18/2016, 1:28:19 AM5 votes

I agree with pretty much everything. I remember Season 3 TP on top laners was exclusive only for tanks like Malphite or Shen who couldn't win 1v1 anyway. FNC started using TP mid often during Season 4, then it got buffed Season 5 and all hell broke lose.

Lulu is over due for a rework, she is far too much of an enabler and can win like every lane match up. I love the fact that she enables hyper carries I think that should be her niche, but she's allows her team to get away with too much, but unlike Janna or Soraka she also enables them heavy also.

Ekko is busted period tank or not.

Turrets seem like they're made out of paper, Dragon buff shouldn't give you ore turret dmg.

Jungle diversity has always been a problem at professional play. There always like three, if your jungler can't exert early pressure they have no business being picked, and only a few of them at a time can do so. Nidalee is way too strong though atm, she at like Udyr/Shyvana levels while being a far better ganker.

I don't think Rageblade is a big deal tbh, combined with Devourer it can be. Also Stixay sold is Rageblade for that last fight anyway. That was just pure late game trist action.

Something needs to be done about this ADC Meta though. It's frustrating enough that they were always the mandatory role. It's not required for your team to have a Bruiser, Tank, Assassin, or Pure Support, but ADCs are needed for objective control, and now you just stack em. Riot needed to design a bruiser type bot champion from the ground up, not that Mordekaiser disaster.

Dealth4/18/2016, 3:50:49 AM5 votes

I> {quoted}

  • Weak towers

Riot said the will change turrets on mid season patch

  • Lack of reliable mages

Mage Update

  • Lulu- Lulu won all 3 games for the side she was on.

Lulu is a season 6 problem? She has received nothing but nerfs in season 6.

  • Jungler diversity (Kindred, Nid, Graves, Elise, some times Lee Sin) sucks ass right now.

Your sample size includes Svenskeren and Xsmithie in 5 games. Is that supposed to represent all of Season 6?

  • Sunfire, Guantlet overpoweredness. Every top laner makes it.

Gauntlet and grasp currently have nerfs on PBE

  • Ekko (whether full AP or tank) is so easy to play and does so much dmg reliably.

Ekko is not easy and he does have changes on PBE

  • ADC meta. Seeing 4-6 ADCs in each game.

Kindred and Corki got nerfed on 6.7 and graves is nerfed on PBE. (They played on Patch 6.6)

  • Rageblade- Trist Rageblade went nuts that game 5.

Riot already said they are reworking rageblade. Stixxay wasn't doing that good until the last team fight which at that point he sold Rageblade.

  • TP meta. TP is just too strong right now.

TP is more about communication and knowing when to use it which is a lot easier through voice chat (competitive play)

  • Boots of swfitness (for the love of god increase the cost). That item is too cheap and too cost-effective

It was only bought on Caitlyn... Doesn't that mean it's exclusively a Caitlyn problem?

The games were very interesting and very tight. And unlike most LCS games this season, all the games this series were an absolute treat. As a fan, I loved it. BUT, it was almost too easy to predict who would win each game after just the champ select picks. Obviously most of you won't believe me, but I predicted all 5 games correctly (who would win) just after the champ select picks. I almost picked tsm for game 5 after the first 3 picks, but huhi picked lulu, and i was like.....yea....game over tsm.

You are right. I don't believe you nor do I think this is an actual problem.

Raiyza4/18/2016, 4:06:10 AM3 votes

Tristana did not "out do" three ADCs. Stixcay was lucky Hauntzsr was trigger happy. TSM lost because Hauntzer went too deep on Trist. Burned everything and did nothing. They played a terrible engage and allowed Trist to position properly.

MeaningfulOrgy4/18/2016, 1:35:32 AM3 votes

Rage blade isn't really a big problem. Rage blade is good for those benefit from both AD and AP scaling which is a fairly limited champion pool when you consider all the champs in game. When it comes to ranged champs in particular, its only useful on champs like Trist or Kog who have an attack speed steriod and significant AP scaling in their kit. Otherwise getting the stacks is fairly difficult and ends up being a useless item on most ranged champs.

Croanin4/18/2016, 1:39:05 AM2 votes

Also have to say I loved how one Tristana out does 3 ADCs. Maybe that's what'll break the multiple ADC meta. Just pick Kog or Trist with Lulu and shred their tank line and make your way up to them.

The Deckowner4/18/2016, 4:28:19 AM2 votes

Well thought post. Mage is a really big issue right now, like i said in one of my previous post, corki outclasses most mages dmg wise due to ad item being extremely efficient while mage item/champs are no where to be found in d meta.

Lulu need some big change, her kit is literally an eraser that erases all mistake an adc makes now.

And fuck adc meta it is the most boring and frustrating thing ever existed in a game.

It's also funny how the jg is dominated by ranged champions. I miss the good old days when tank/fighter jg eere the meta. Nid is just too quick at clearing waves. Kindred'entire kit is still bulshit in my mind idk why such champ design is allowed to exist. Graves... dint even get me started on this bullshit rework.

Remove rageblade or make it a 3500 item with some of the numbers nerfed

Tp need longer cd, it is broken atm,especially with free homeguard.

Ekko should get his e and passive cd nerfed

Tower is a joke

Conclusion drew in the game: TSM had bad draft throughout. Idk why they left lulu ekko open the entire serie. Why doesnt haunzer pay ekko i dont get it. Put bjergson on a hugh dps/burst champ or high cc champ, corki is oit for him not flashy enough.

MunchCrunchLunch4/18/2016, 3:13:06 AM2 votes

the whole homeguard tp mechanic needs to go away . I REMEMBER THEY WERE SUPPOSED TO REMOVE THAT WHOLE COMBO IN 5.23-24 but they just ignored it after a while. I remember that it was on the pbe. why was it removed? remove this whole tp homeguard bs.

boots of swiftness were nerfed. they can't be nerfed anymore. a while ago they were picked in about half the champions. now I see a fair amount of other boots. no need to say much about it.

rageblade. well. do I need to say anything. i think rageblade on tristana is bad. but its an early game spike notice he sold it late game. anyway. when a 3k item has 6k gold efficiency and probably more if u have more ap/ad. its broken.

DREADN0UGHT4/18/2016, 10:05:33 PM2 votes

I don't think TP is OP. People just need to adapt to it.

Linna Excel4/18/2016, 11:52:49 PM2 votes

FYI on the rageblade, Tristana (and ADCs like her) takes it largely to help out with her mid-game weakness in exchange for a bad item path for an ADC.

BestTristMyHaus4/18/2016, 8:36:37 PM1 votes

You forgot "Blue Side OP" (Blue won every game in the finals).

ChaoticPinecone4/18/2016, 9:54:29 PM1 votes

Some counterpoints:

Lack of mages - of course there are a lack of mages when you ban the good ones out. Azir and Ryze banned out. Cass is seen as a solid counter to Ryze in most regions, but doesnt see any play here because Ryze is permabanned. Then you seem to just ignore that Ekko, Lissandra, Leblanc, Lulu, and TF are all mages. +2 for Nidalee and Elise in the jungle.

Jungle diversity - Look around the world at what has been played in the last month or so. In addition to what you mentioned, we saw a lot of gragas and reksai in the jungle. We saw Yi, Eve, and Sej in the LPL too.

"ADC" meta is highly misleading. Its generally 2 ADCs building as an ADC per game (3 of there is a Corki Mid), with 2 other ranged AD champions. The Varus, Kindreds and Graves I see dont build IE, BotRK, Bloodthirster, Essence Reaver, or any other ADC item. They might be able to be played as a Marksmen, but any ranged champion can. Saying Graves jungle is an ADC is almost as bad as saying Jayce is an ADC.

Trist Rageblade didnt "go nuts". She went 3/1/3 before the last fight, even with getting all the farm (Ekko was 70 behind, Lulu was 40 behind, Elise was 40 behind). For comparison, Corki went 4/0/3 before the last fight. And the last fight when Trist got the triple for the win, she didnt have rageblade.

Its not as simple as "double tp always won". Im pretty sure that if TSM knew they could win with a double TP, they would take double TP every game. But they didnt. However, CLG played to their strengths - they knew they couldnt win lane, so taking heal wouldnt be much use (when they did, they lost). But they were better at map oriented play, so TP helps enable that.

Swifites are okay. You lose out on combat stats for more map movement. Again, this is CLG playing to their strengths - they are better at mapwide plays, so they take summoners and buy items that enable that. TSM went for more of a teamfight comp, and took summoners and bought accordingly.

Ale non è male4/18/2016, 2:50:38 PM1 votes

The thing is that most of those weaknesses, barring weak towers, ekko and item being OP which were just were substitute by other things similar (other champ and items being OP), were present in the game also last year

S6 Lulu isn't even close to what S4 Lulu dominance was, and she is supposed to be OP if a team know how to play around here Jungle diversity is probably even slightly better than what it was in the past seasons, the same could be said for ADC viability TP meta was even stronger in S5

Mandang04/18/2016, 3:41:28 AM1 votes

Rageblade had nearly nothing to do w/ Trist's success in g5. CLG made strong early plays to get Tris ahead and then CLG failed to increase their gold lead until the last fight CLG won, where Tris had already sold the rageblade.

I seriously fail to see the point of the rageblade build on someone like Tris.

WhiperSnapers4/18/2016, 2:25:37 AM1 votes

I agree, but I think you should also include the extensive usage of item 3026 in this series. It seems kind of counterintuitive having an item that completley nullifies any mistake/outplay in a game all about skill/strategy.

When it comes to the LCS strategy is key and "dont die" doesnt really count as a strategy. There is a big difference between this "dont die" strategy and "protect the ____ comps" strategy becuse one requires team communication/synergy/skill while the other simply forgives a mistake. Sure there is some risk in the item such as the possibilty of being revived in the middle of the enemy team, but when it is being built by multiple people on the same team it becomes harder to answer the question "who is the better team?" which is basically the point of the LCS.

The changes made around dragon buff and minions (when in the lead) have really shown that this is the season focused on snowballing and this item really seems to break that. It doesnt even matter which side takes the item, you either cant start snowballing because you cant get the kill or you can't stop the snowball because of it.

If I remember correctly GA was buffed recently becuase assassin's were taking over the meta but as tanks are becoming more popular again this item seems to be a bit too strong because now teams can have tanky front lines that wont die and damage dealing back lines that cant die.

Infínity4/18/2016, 2:39:58 AM1 votes

A few comments:

First of all while I agree on the lack of reliable mages part, Azir was mainly banned due to bjergsen being so good on the champ.

Imo tp actually contributes a lot to the strategy of games such as flanks, when to tp, to your lanes when to use it to make crossmap plays etc. (also in tl v clg game 5 home guard didn't affect the last play, it was just that piglet didn't expect the duo tp)

Lastly boots of swiftness did get their cost increased and I don't rly think that their that much of a problem anymore, still out classing some other boots but not as bad as before cost change.

These are just some of my thoughts, but then again wht do I know, I'm just a bronze scrub : P

KetiaX4/18/2016, 8:06:18 PM1 votes

Some points I disagree on: -Jungler diversity; you're missing Gragas. I think 6 champions in the jungle is actually decent. It's better than 3 in the past seasons where it was strictly Lee Sin, Elise, and Rek'Sai. -ADC Meta. The team with 3 ADCs (TSM) lost. Plus, I don't consider Graves and Kindred as ADC anymore. Both are too low ranged and needs to be very close to the enemy team to be effective, and both are never actually played in ADC position. If anything, there's no specific meta right now except for some OP champions like Ekko. -Rageblade. You based this on your experience which is irrelevant (because only 1 sample size) and game 5 of CLG vs TSM, where Stixxay SOLD his Rageblade and bought Rapid Fire Cannon for the last winning fight. Stixxay dealt so much damage with RFC, not Rageblade.