LCS finals (TSM vs CLG) highlights the weaknesses of season 6
- Weak towers
- Lack of reliable mages (Azir, the only reliable DPS mage in the game banned all 5 games). Btw, you can check me up, I play a lot of Azir, A LOT. He needs to be toned down, maybe only early game dmg.
- Lulu- Lulu won all 3 games for the side she was on. Lulu is OP if a team knows how to play around her
- Jungler diversity (Kindred, Nid, Graves, Elise, some times Lee Sin) sucks ass right now.
- Sunfire, Guantlet overpoweredness. Every top laner makes it.
- Ekko (whether full AP or tank) is so easy to play and does so much dmg reliably. That e, q + auto chunks anyone, even tanks. Yes, you need to place your W properly and watch your shadow to ult properly. But, he's completely broken
- ADC meta. Seeing 4-6 ADCs in each game. I don't think that's what most of us were expecting when Riot says they're increasing AD diversity
- Rageblade- Trist Rageblade went nuts that game 5. Rageblade on melees are twice as much potent (2 stacks per hit). That item is so broken and has not been addressed since the start of the season
- TP meta. TP is just too strong right now. Whenever one team had 2 tps and the other didn't, the double tp team won. (CLG 2 times, TSM once) I think TP channel time and TP CD needs to increase. Also, since homeguards are free, TPs are that much more valuable, as seen in the TL v CLG game 5
- Boots of swfitness (for the love of god increase the cost). That item is too cheap and too cost-effective
The games were very interesting and very tight. And unlike most LCS games this season, all the games this series were an absolute treat. As a fan, I loved it. BUT, it was almost too easy to predict who would win each game after just the champ select picks. Obviously most of you won't believe me, but I predicted all 5 games correctly (who would win) just after the champ select picks. I almost picked tsm for game 5 after the first 3 picks, but huhi picked lulu, and i was like.....yea....game over tsm.
in this series. It seems kind of counterintuitive having an item that completley nullifies any mistake/outplay in a game all about skill/strategy.