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Pro Teams Getting Better Practice

Dynasty Warriors··4 votes·3,389 views

How come LCS and other pro teams don't have access to Riot's Chronobreak feature in practice?

There has been a lot of talk recently about how teams don't receive good practice because it's very hard to play the same scenario over multiple times due to not being able to start a game midway through. In that case, wouldn't scrims have higher value if you could, say, play a teamfight or macro scenario over and over by chronobreaking it multiple times? It might also make it possible to create loadpoints (like 10, 20, 30, etc. minutes into game) which teams can start from. It is a tool which could also be used between LCS and their counterpart challenger teams.

I am relatively unfamiliar with this and it's simply something that came to mind. Please comment away.

EDIT: Please upvote/downvote! Interested to know all of your opinions!

4 Comments

woodvsmurph1 votes

Because every other pro region - LAN, Turkey, EU, LPL, LCK, etc. has access to this and just NA does not?

This is just another excuse.

Sure, it can be harder to consistently get your main role at master, challenger elo here in NA due to smaller player base. But other than that the excuses are largely exactly that... excuses.

Food for thought:

We have high ping here - we can't prepare as well as in Korea. - Wrong. Did you ever watch Dragon ball? Goku trained in the gravity chamber and look at the results. Other regions have less reliable internet than NA or higher ping that some players put up with and they compete just fine. Season 2 world champions played on the Korean servers and played with NA pro's and challenger players on 100 ping in NA due to the distance they were connecting from. All it did for them? When they got in low ping environment their reaction times were godlike. Because if they can flash a malphite ult at 100 ping, it looks like it's slo-mo at 0 ping.

I can't always get my main role. True you can't. But understanding other roles' jobs, the strengths and weaknesses and limits of their champs can help you better in teamfights with these champs on your team OR against you. You autofilled and ended up playing zyra support but usually play mid? Now you better know if you can dive in on zyra and kill her without dying when your health bar is low as say... syndra or talon and get out alive. Champions can often be flexed to other roles. Sure they might be played slightly differently, but you can still practice the mechanics vs your opponents and get a decent feel for the champ. Moreover, again you will gain better understanding of other champs and roles and be able to more quickly factor in everything they might be capable of doing in a fight and adjust your plans accordingly. Oh... and Faker regularly plays pretty much everything. So if you can be that good and play every role and all sorts of champs in each role... then being forced off-role sometimes really can't be that bad.

Dynasty Warriors1 votes

Hi friend,

This isn't intended to be an excuse for NA. My question is - why can't we make this technology available for ALL pro teams? It seems like some of the issues we are hearing about practice not being reliable would be resolved with Chronobreak. It should raise the skill level of teams in all regions.

woodvsmurph1 votes

Pretty sure chronobreak equipment and software is expensive and needs several Riot employees to run effectively. So it's not something you, I or the pro's would be able to simply just hop on and use. And I doubt Riot has the time and money to spend policing/running such a program for even just the pro's of every region. For some it would be utilized a lot, for others it would be the gym membership people try once or twice... or go to every 3 weeks and otherwise ignore.

And sure I get it would be nice to practice specific scenarios; however, perhaps if you can't get to these scenarios in your solo queue or ranked 5's queue matches then it's either inapplicable (because you won't get there) or there are other things you need to practice on being more consistent at first. Like it's cool you want to practice your 2 minute drill for the NFL... but if you are always alternating between crushing teams by 20+ points with 2 min left or down by 30+ points... I think there's other things to fix before focusing on improving your 2 minute drill. Also last I'd heard, NA teams tend to gg quit way sooner and often than other regions if the early game goes bad in a scrim. So perhaps not doing that would enable them to better learn how to consistently reach mid game in a position they'd like to practice for via chronobreak. Instead of ignoring the underlying issue and improving ability to stabilize early game if behind... they'd be ignoring that to focus on a theoretical midgame scenario that they are incapable of reaching in the first place and therefore working on something that doesn't really apply/matter much right now. That's my food for thought on the matter anyways.

Dynasty Warriors1 votes

Hi again Smurph,

Thanks for putting in your two cents. I'm not an expert on software and technical constraints so it's great having conversations about this!

I do agree that the Chronobreak program is likely more complicated and harder to implement than it sounds. I also believe that executing a Chronobreak takes a large amount of time (possibly 25-30 minutes). However, if the teams want to invest in that technology, then it should be available to them. Riot could patent and license this technology if they wished.

What I had in mind was not necessarily micro plays or specific teamfights, but say baron set-up scenarios. There are often multiple options for teams trying to set up for baron, and having the ability to test 2 or 3 of the options and compare successes and failures (in my opinion) would be a huge boon to a lot of teams. I definitely understand your analogy and it is important to find the right things to work on. I think having Chronobreak would be a large asset in helping address those deficiencies if they are not early game oriented.

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