Add sudden death to LCS games.

NY64·7/25/2018, 10:03:23 PM·1 votes·899 views

I never really watched LCS games but I did watch short videos explaining how teams would win matches and usually they would win by choosing late game champions and if they were losing, they would just play super defensive and protect all their turrets while also waiting for their chance to scale and come back later in the game. SKT would use this strategy all the time if they were losing and it is sometimes called turtling. This can make matches pretty boring as nothing ever happens since one team never wants to fight and the other team can't really do anything to get the turrets but also makes games last extremely long where nothing exciting happens.

I feel Riot has tried to counter this strategy by making the game a super snowball mess that has ruined the experience of the game for casual players where if they make one tiny mistake it feels impossible to make a comeback. So how about instead of making the game a snowball mess why not just add the same sudden death that you added to clash. I know in clash it was added to keep the tournament going at the desired pace but I feel it would be good for LCS games because it would force the losing team to make risky moves instead of just sitting back doing nothing. Does anyone else agree? I would like to know in the comments.

Edit: I posted this before but because I posted this on Gameplay boards, Riot took it down and wanted me to post this on Esports so here I am posting this again, this time on Esports.

2 Comments

GeminiRune7/26/2018, 2:26:57 PM1 votes

I disagree. That's basically establishing an event that only occurs one occasional weekend into a system that's already integrated with schedules, infrastructure in teams, and then some for most of the year on a global scale. Even with the LPL's biweekly troubleshooting issues I wouldn't even pitch that idea.

Competitive League doesn't have nor need time limit. We're not talking ten thousands of friends and randoms who need to be loaded up at a time in which trivial mess could happen. This is basically 20 to 50 people at most on a day who work with one another. Even still, that would then fall under broadcasting.

Your example in SKT who used this strategy a handful of last year and spring in which competitive meta was completely different from the present. So with that 94 minute game, you're saying OGN and SPOTV should just go, "these teams are taking too long and we need to get the next match going. Let's run sudden death."

  1. SD would still need to be implemented outside of Clash on the T.Realm
  2. That was still a Game 2 with a Game 3 on the way. If speeding it up for the next match is the key, what'd be done?
  3. That was 8.1/8.4 meta where stallfests existed worldwide and the LCK was one of the slowest regions by far.

Added to the other tangibles that weren't mentioned such as the removal of Banner of Command, the base damage of Rift Herald on Turrets, the crit nerfs slowly being remedied to a better but not priority point, it's still just a bad idea.

RookPusher7/26/2018, 2:28:14 PM1 votes

They need penalty kicks. It should be Ezreal, from the fountain, attempting to snipe the baron form the 5 bots fighting him.